Changelog (1.3.5.6) - 21th March

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Shams

Corporate Paladin
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Hi everyone,

We've got a new patch for you! It'll take care of Friday's patch that was...less than stellar... Again, we're terribly sorry for the inconvenience. We'll make it up to you...promise!

I can also tell you that we're putting a new patching/testing/verification procedure in place to avoid additional f-ups. We'll talk more about that in a future community update!

Did you guys see the screenshots we posted for Magicka: Vietnam? www.facebook.com/magickagame

So here's tonights changelog:

Changelist(1.3.5.6)-21th March
  • Another safety has been added to prevent gamer crash on startup.
  • Fixed item stuck in air bug.
  • Decreased camera shake to one third of its original strength. (player requested)
  • Fixed incorrect trailing glyph in menu leaderboards.
  • Fixed campaign chapter transition crash issue.
  • Game should no longer appear to be modded unless it is actually modded.
Known issues
  • Network uplink bandwidth, while improved, can be demanding.
  • Steam attempts to install XNA framework every time game is launched or rare occasion.
  • Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
  • The game may appear to be stuttering even though framerate is good.
  • ATI 3870 series cards sometimes have a tendency to overheat and crash.

Questions? comments? love mail? Hate mail? sexually confused? stock tips? reach us here: www.twitter.com/magickagame We read all mentions and try to reply as often as we can.

Sincerely,

/Paradox & Arrowhead
 
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