Changelog (1.3.5.6) - 21th March

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Shams

Corporate Paladin
Super Moderator
70 Badges
Nov 9, 2009
1.509
100
  • 500k Club
  • Divine Wind
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Majesty 2 Collection
  • Heir to the Throne
  • Magicka
  • Crusader Kings II
  • Victoria 2
  • Victoria 2: A House Divided
  • The Kings Crusade
  • Majesty 2
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Leviathan: Warships
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Prison Architect
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Dungeonland
  • A Game of Dwarves
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Lead and Gold
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • King Arthur II
Hi everyone,

We've got a new patch for you! It'll take care of Friday's patch that was...less than stellar... Again, we're terribly sorry for the inconvenience. We'll make it up to you...promise!

I can also tell you that we're putting a new patching/testing/verification procedure in place to avoid additional f-ups. We'll talk more about that in a future community update!

Did you guys see the screenshots we posted for Magicka: Vietnam? www.facebook.com/magickagame

So here's tonights changelog:

Changelist(1.3.5.6)-21th March
  • Another safety has been added to prevent gamer crash on startup.
  • Fixed item stuck in air bug.
  • Decreased camera shake to one third of its original strength. (player requested)
  • Fixed incorrect trailing glyph in menu leaderboards.
  • Fixed campaign chapter transition crash issue.
  • Game should no longer appear to be modded unless it is actually modded.
Known issues
  • Network uplink bandwidth, while improved, can be demanding.
  • Steam attempts to install XNA framework every time game is launched or rare occasion.
  • Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
  • The game may appear to be stuttering even though framerate is good.
  • ATI 3870 series cards sometimes have a tendency to overheat and crash.

Questions? comments? love mail? Hate mail? sexually confused? stock tips? reach us here: www.twitter.com/magickagame We read all mentions and try to reply as often as we can.

Sincerely,

/Paradox & Arrowhead
 
Last edited:

Space Hopper

Private
39 Badges
Mar 21, 2011
10
0
  • Magicka
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Crusader Kings II
  • Cities: Skylines
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • 500k Club
  • Tyranny: Archon Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
I guess you worked in the weekend huh?
Thanks for your hard work guys.

Great timing too, as about to have some co-op action with a buddy later this evening.
 

unmerged(276514)

Corporal
1 Badges
Feb 28, 2011
31
0
  • Magicka
I already posted this on the last update, but i guess i will do it again here. Sorry if this is not ok...

I have to comment on this update.

It's great that we now can get clean leaderboards. Great stuff indeed. However i think the way it is implemented is putting unnecessary restrictions on us modders.

What i am getting at is that if i make a level, like my program does, it does not load monsters that are not loaded in the original file, this makes it so that all online users can join and play. The way this "leaderboard protection" works is that if my file differs from anybody elses file, we get a missmatch error.

Why can't it be made so that if there is a missmatch, dont count the leaderboards, but still be able to play with each other? The missmatch is between original file and the custom file. That's whats important, not that there is a missmatch between each client's file. That does not really matter.

This patch makes me and JakeMeers random generators almost useless... The only thing that this is good for is the PvP tournaments, which already needs to be on all the joining computers.

I fear that this patch is more mod-un-friendly than many of us would like to think....

if possible i would like to get in contact with some of the developers to talk about what possibilities that would be nice and fun to have so that this game could be even more mod-friendly... c".)
 

zenstar

Wizard Headmaster
54 Badges
Feb 10, 2011
1.428
0
  • Magicka
  • Supreme Ruler 2020
  • Rome: Vae Victis
  • War of the Roses
  • 500k Club
  • Pride of Nations
  • Knights of Honor
  • BATTLETECH
  • BATTLETECH - Digital Deluxe Edition
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
The leader boards are for clean copies of the game.
They can't monitor every modification and judge whether or not it makes it easier or more difficult to play the challenge and to make a leaderboard for every mod is insane and a lot of boards would just have a handful of names on them.
Your modification may not take advantage of any loopholes but someone else might make one that doesn't spawn any extra monsters but starts everyone with all magicks or some other loophole way of making things easier.
Either modifications are all allowed on the leaderboards (which makes the leaderboards useless) or no modifications are allowed on the leaderboards.
It's way too costly in time / money to manually appraise and keep track of every mod that gets made.

To be honest though: do you really care about getting on the leaderboard? If it's that important then you need to stick within the leaderboard rules. If it's not that important then just have fun with whatever you're playing :)
 

unmerged(276514)

Corporal
1 Badges
Feb 28, 2011
31
0
  • Magicka
The leader boards are for clean copies of the game.
They can't monitor every modification and judge whether or not it makes it easier or more difficult to play the challenge and to make a leaderboard for every mod is insane and a lot of boards would just have a handful of names on them.
Your modification may not take advantage of any loopholes but someone else might make one that doesn't spawn any extra monsters but starts everyone with all magicks or some other loophole way of making things easier.
Either modifications are all allowed on the leaderboards (which makes the leaderboards useless) or no modifications are allowed on the leaderboards.
It's way too costly in time / money to manually appraise and keep track of every mod that gets made.

To be honest though: do you really care about getting on the leaderboard? If it's that important then you need to stick within the leaderboard rules. If it's not that important then just have fun with whatever you're playing :)
You can seriously not say that you read my post........

I do NOT want them to make leaderboards for mods, i do NOT care to be on the leaderboard using mods... that is NOT what i wrote about at all....

What they did when they patched up the holes for the leaderboards was making it so that the mods does not work online without all the involved parties having the same custom content......

Did you really read my post? i am really amazed by the lack of understanding on your part...... quite shocked really....
 

zenstar

Wizard Headmaster
54 Badges
Feb 10, 2011
1.428
0
  • Magicka
  • Supreme Ruler 2020
  • Rome: Vae Victis
  • War of the Roses
  • 500k Club
  • Pride of Nations
  • Knights of Honor
  • BATTLETECH
  • BATTLETECH - Digital Deluxe Edition
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
Sorry. My misunderstanding. No need to get heated :)

I see what you're getting at now:
You want it to be possible for the host to host a mod without all parties (the clients) requiring that mod be installed, especially if nothing "new" is spawned (ie: only triggers and spawn timing changed and not any stats etc).
I agree with you 100%.
I also think there should be a way of naming the mods so that we can view what mod the host is hosting (so people don't join a game thinking it's a normal challenge and then get torn apart by some crazy hardcore mod).

Again. Sorry for not getting the gist of it first time around. I read your original post too hastily.
 

unmerged(276514)

Corporal
1 Badges
Feb 28, 2011
31
0
  • Magicka
Sorry. My misunderstanding. No need to get heated :)

I see what you're getting at now:
You want it to be possible for the host to host a mod without all parties (the clients) requiring that mod be installed, especially if nothing "new" is spawned (ie: only triggers and spawn timing changed and not any stats etc).
I agree with you 100%.
I also think there should be a way of naming the mods so that we can view what mod the host is hosting (so people don't join a game thinking it's a normal challenge and then get torn apart by some crazy hardcore mod).

Again. Sorry for not getting the gist of it first time around. I read your original post too hastily.
It happens. I guess i felt attacked by your post. Anywho. We are apparently on the same page and agree, which is nice:)

In general it would also be very nice if the game creators released "modding info", so that we dont have to "test" if stuff is possible and find the loop holes ourselves... *hint hint*
 

unmerged(256234)

Captain
1 Badges
Jan 27, 2011
338
0
  • Crusader Kings II
I am sorry that your modification no longer works for you. I'm sure you are doing this because you are loving our game and want it to be harder. The fact is that to increase the security on the leader boards and the stability of the game, we have chosen the current security solution. It might change far off in the future, but not anytime soon.
 

unmerged(276514)

Corporal
1 Badges
Feb 28, 2011
31
0
  • Magicka
I am sorry that your modification no longer works for you. I'm sure you are doing this because you are loving our game and want it to be harder. The fact is that to increase the security on the leader boards and the stability of the game, we have chosen the current security solution. It might change far off in the future, but not anytime soon.
Well.. i am very sad to hear that. I know for a fact that theres a lot of people who enjoyed it.

I guess that's partly the end of what i care to do with my modding then... it was a great game tho =)
 

unmerged(268286)

Recruit
1 Badges
Feb 14, 2011
2
0
  • Magicka
Game crashes for me in adventure mode after defeating Assatur - presumably right when receiving the vortex magicka.
I know most people don't care for the adventure any more but perhaps it is of interest for new players.
Good job fixing 1.3.5.6 for wine users too, btw.

Code:
Version: 1.3.5.6
Thread: LogicThread
System.NullReferenceException: Object reference not set to an instance of an object.
   at Magicka.GameLogic.Spells.SpellManager.UnlockMagick(Player iPlayer, GameType iGameType, MagickType iMagick)
   at Magicka.Levels.Triggers.Actions.UnlockMagick.Execute()
   at Magicka.Levels.Triggers.Actions.Action.Update(Single iDeltaTime)
   at Magicka.Levels.Triggers.Trigger.Update(Single iDeltaTime)
   at Magicka.Levels.GameScene.Update(DataChannel iDataChannel, Single iDeltaTime)
   at Magicka.Levels.Level.Update(DataChannel iDataChannel, Single iDeltaTime)
   at Magicka.GameLogic.GameStates.PlayState.UpdateMiscB()
   at Magicka.GameLogic.GameStates.PlayState.Update(DataChannel iDataChannel, Single iDeltaTime)
   at Magicka.GameLogic.GameStates.GameStateManager.Update(DataChannel iDataChannel, Single iDeltaTime)
   at Magicka.Game.Update(Single iDeltaTime)
   at Magicka.Game.ThreadedUpdate()
 

zenstar

Wizard Headmaster
54 Badges
Feb 10, 2011
1.428
0
  • Magicka
  • Supreme Ruler 2020
  • Rome: Vae Victis
  • War of the Roses
  • 500k Club
  • Pride of Nations
  • Knights of Honor
  • BATTLETECH
  • BATTLETECH - Digital Deluxe Edition
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
tchatzi: report it in the Tech Support & Bugs forum.
The developers are more likely to read it and respond there.