At this stage it's fairly abusable, especially in multiplayer, since vell-coordinated beam crossing results in easily produced overkill doses of unblockable damage.
True, that it can kill players as vell, but it seems to be only one overkill spell in the entire system. The consistency might demand either lovering the singularity's damage output, or making it more punishing...
Suggestions here might be, not really mutually:
1. Have casters receive 1000 - 1500 damage instantly upon crossing the beams. The singularity could still appear, so no losses here.
2. Have singularities deal less damage ( from around 700 to 1200), but appear also under the feet of the casters, in sources. I like that violet light.
True, that it can kill players as vell, but it seems to be only one overkill spell in the entire system. The consistency might demand either lovering the singularity's damage output, or making it more punishing...
Suggestions here might be, not really mutually:
1. Have casters receive 1000 - 1500 damage instantly upon crossing the beams. The singularity could still appear, so no losses here.
2. Have singularities deal less damage ( from around 700 to 1200), but appear also under the feet of the casters, in sources. I like that violet light.
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