In my current Persia game I've converted into Zoroastrian faith. However now it's weird to see Persia with Zoroastrian provinces only belonging to Muslim tech group with information about muslim penalties and producing units like muslim infantry or muslim musketeers. Good solution would be that Persia would belong a separate tech group, say "Persian", like Ottomans belong to Anatolian group. It could be either triggered after the conversion or be available directly from the beginning on. The bonuses mighty be slightly higher than those of Muslim group but lower than of Anatolian.
I know it's maybe lot of work for a country like Persia. But since the Zoroastrian faith was added (btw with very cool unique missions, hope more will come) why not complete it by adding a separate technology. Now the game with Zoroastrian Persia is a lot of fun. Playing a Persia returned back to its ancient religion, surrounded by hostile Shia and Sunni countries and be a unique country worldwide allows a lot of role-playing and add high immersion to the game. With a separate group the role-playing would work even much better, because the immersion isn't disturbed by a tech group and units not really compatible to your country now.
I know it's maybe lot of work for a country like Persia. But since the Zoroastrian faith was added (btw with very cool unique missions, hope more will come) why not complete it by adding a separate technology. Now the game with Zoroastrian Persia is a lot of fun. Playing a Persia returned back to its ancient religion, surrounded by hostile Shia and Sunni countries and be a unique country worldwide allows a lot of role-playing and add high immersion to the game. With a separate group the role-playing would work even much better, because the immersion isn't disturbed by a tech group and units not really compatible to your country now.
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