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Nerva

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In my games, when I'm at war with UK and get their War Exhaustion to 100 for several years, I'll see the Irish Nationalists revolt, and in some games they win independence (I suspect only if several waves of rebels have worn down and finally defeated the UK's forces in Ireland). However, the UK still has cores on Ireland, and if Ireland has no powerful allies, I suspect the Irish Strait makes it fairly easy for the UK to re-conquer them -- but when they've rebelled I haven't played out the games to see if that happens. Can someone give me their experience on whether an independent Ireland in the 19th Century is likely to stay that way, without powerful allies?

One reason for asking, is I'd eventually like to carve up the UK into national democracies -- in the case of Ireland, using the Liberate Country CB. But if the Irish become independent on their own, they'll have a HM's Government instead of a democracy (even though that's not what happened in real life), which will interfere with my plans -- if it tends to play out that way, I'll change my plan to make Ireland a higher priority for liberation before pushing the UK's to the breaking point -- but ideally, I'd prefer to wait and liberate Ireland later in the 19th Century (after freeing India, Australia, etc.).
 

Nerva

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Alas, I'm playing POPs of Darkness mod, which for some reason doesn't remove the cores -- I don't know why the modders chose to change that. I guess it might make some sense -- if you forcibly make a large area independent, the former owner will still be seen by many as having a legitimate claim on the area, since they didn't voluntarily give it up. I do think though that releasing countries as satellites should remove your cores from the satellite.
 

Nerva

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in my games (I use PDM aswell), there is often crisis wars over irish independence in the 19th century
I'm curious if a Crisis War for Ireland would result in a HM Government or a Democracy? Assuming the USA leads the Irish Independence side, would it be the same as if the USA had DoW'd the UK using the Liberate Country CB?

I'm trying to run an experiment to test this, but I can't figure out how to use the "militancy" console command to cause an Irish separatist movement -- the console keeps telling me the ideology isn't recognized. I can use Conservative/Liberal/Reactionary as ideology, but it doesn't cause separatist rebels. To trigger the Crisis War, I need to stoke a liberation movement, but I can't figure out how to do that with the console...
 

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Nerva

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I'm trying to run an experiment to test this, but I can't figure out how to use the "militancy" console command to cause an Irish separatist movement -- the console keeps telling me the ideology isn't recognized. I can use Conservative/Liberal/Reactionary as ideology, but it doesn't cause separatist rebels. To trigger the Crisis War, I need to stoke a liberation movement, but I can't figure out how to do that with the console...
The manual for A House Divided says that movements are caused by high Consciousness and high Literacy. I checked the wiki and I don't see a console command for raising either Consciousness or Literacy -- so is there no "cheat" for starting a Crisis?

I tried starting a game as USA in 1861 and let it run a few years until Poland wanted independence from Russia and as USA I sponsored the Poles -- after the Crisis War started, on the Current Wars tab, the Wargoal icon is the same as the Liberate Country icon, and the win conditions seem to be the same. Also, I reloaded as Russia and offered peace, and afterwards Poland was a Democracy in the USA's SoI -- the same effect as Liberate Country. So it looks like whoever sponsors the independence movement basically gets a free Liberate Country CB for that country.

So the next question is, if I'm USA and I sponsor the Irish in a Crisis and the UK simply backs down and frees Ireland, is the effect the same as a Liberate Country, with the Irish getting the sponsor's government type and being in the sponsor's SoI?

I've never seen an independent Ireland because Poles and Greeks steal all the crises.
I think POPs of Darkness has a "Crisis cooldown" length of 120 months -- but does the cooldown clock start ticking when a Crisis starts, when a Crisis War starts, or when a Crisis War ends via war or negotiation? If there's a war, and it lasts 6 years, does that mean the next Crisis can't trigger until 16 years after the last one triggered?
 

Nerva

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So the next question is, if I'm USA and I sponsor the Irish in a Crisis and the UK simply backs down and frees Ireland, is the effect the same as a Liberate Country, with the Irish getting the sponsor's government type and being in the sponsor's SoI?
I was able to test this by playing France (a Presidential Dictatorship at the time) and having them back Poland, then reloading as Russia and having them back down -- Poland was freed and became a Presidential Dictatorship in France's SoI -- so it appears that the USA can back independence movements with certainty that the freed countries will be Democracies in the USA's SoI.
 

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Since Ireland will generally be lacking in military strength (seeing as the Irish population is less than 1/10th of the British population excluding its colonies), the UK will most certainly try to reannex the island. If you want Ireland to stay independent, you'll have to have it as your ally and station a sizeable fleet there, just in case.

You'll also most likely trigger a fascist/communist revolution in the UK, in any case.
 

Nerva

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In the vanilla game, Liberate Country removes the cores of the former owner, so shouldn't the UK leave Ireland alone if a Liberation Crisis War or a Liberate Country CB is used to free it?

I'm playing POPs of Darkness mod, but I plan on modding it to have both Liberate Country and Free People remove the former owner's cores.