The game now starts with map full of de jure kingdoms. As we have been told/have consesus of,
DJ-kingdoms represent something of idea of some area belonging into some realm even if
temporarily shattered, having a tradition of being united.
At Charlemagne start, there should be large areas with no de jure kingdoms as there has not been history of
having kingdoms in some remove areas. I suggest the following:
* Remove de jure kingdoms and empires when they do not belong. It should be possible to have "no de jure kingdom".
* Most new kingdoms could be "custom kingdoms" and start as titular.
* there should be no insta-drift upon creating custom kingdoms
* "no de jure" could maybe drift faster (like in 50 years) into de jure.
* tribal ambition "become king of X" or Subjugation of X could apply to AREA X instead
of de jure kingdom of X now that areas will be introduced into the game.
* custom kingdoms should be creatable but not customizable without the DLC.
Results:
* Kingdoms would not be unrealistically preset (form of railroading)
* Kingdoms would be weaker at start (not de jure king, just subjugator)
* Forming of kingdoms would be more natural or dynamic
DJ-kingdoms represent something of idea of some area belonging into some realm even if
temporarily shattered, having a tradition of being united.
At Charlemagne start, there should be large areas with no de jure kingdoms as there has not been history of
having kingdoms in some remove areas. I suggest the following:
* Remove de jure kingdoms and empires when they do not belong. It should be possible to have "no de jure kingdom".
* Most new kingdoms could be "custom kingdoms" and start as titular.
* there should be no insta-drift upon creating custom kingdoms
* "no de jure" could maybe drift faster (like in 50 years) into de jure.
* tribal ambition "become king of X" or Subjugation of X could apply to AREA X instead
of de jure kingdom of X now that areas will be introduced into the game.
* custom kingdoms should be creatable but not customizable without the DLC.
Results:
* Kingdoms would not be unrealistically preset (form of railroading)
* Kingdoms would be weaker at start (not de jure king, just subjugator)
* Forming of kingdoms would be more natural or dynamic
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