Britannia rules the waves: but not for long. Can you build a fleet that can rival the power of the world's foremost naval power?
Setup: Every surface ship in the 1936 Royal Navy is on patrol in the Western Mediterranean and Italy wants you to design a fleet to destroy it for good. Your aim as Italy is to create the cheapest possible fleet that is capable of destroying these 6 Carriers, 12 Battleships, 3 Battlecruisers, 16 Heavy Cruisers, 40 Light Cruisers and 137 Destroyers by building new ships with advanced 1940 Naval Technology.
Your performance is determined by the cost of your fleet which can reliably defeat the Royal Navy. This is calculated by the combined cost of combat ships (ignore planes). For reference, the Royal Navy costs around 550,000 Industrial Capacity.
ACHIEVEMENTS:
All achievements will be awarded in Bronze, Silver, Gold or Platinum. The only prize is bragging rights!
Bronze Award: Win with a fleet that costs 550,000 or Less
Silver Award: Win with a fleet that costs 350,000 or Less
Gold Award: Win with a fleet that costs 275,000 or Less
Platinum Award: Win with a fleet that costs 225,000 or Less
Air Controller: Win with a fleet design that contains at least 4 Carriers
Ironside: Win with a fleet design that is at least 50% Battlecruisers, Battleships and/or Super-Heavy Battleships by cost
Cruiser Captain: Win with a fleet design that uses only Heavy Cruisers and Light Cruisers
Destroyer Leader: Win with a fleet design that uses only Destroyers
Lone Wolf: Win with a Fleet design that uses 60 ships or fewer
Fleet Protector: Win without losing any ships
Marksman: Win by destroying the entire Royal Navy on the first engagement (don't let any retreat!)
Old Guard: Win with only 1936 module and hull technology (Level 2)
Older Guard: Win with only 1922 module and hull technology
Naval Lineage: Win with only starting Italy ship designs
Gentlemanly: Win with all ships within Washington Naval Treaty cost limits (10,000 for Heavy Ships, 9500 for Carriers, 5300 for Cruisers)
RULES:
Design Xp may be added if it runs out
No researching new techs
Naval Spirits and doctrines may be changed for Italy
No land-based air support
No Minelaying
Only use Carriers Fighters and Naval Bombers provided (Does not count towards IC Cost)
Only use starting admirals
Fight the UK Navy only
Fleet may be trained and accidents repaired
You must continually engage the UK fleet until either fleet is completely destroyed (no repairing between battles)
Manual Retreating is not allowed
Fleets must be on Always Engage-Never Repair for the duration of the combat
No Submarines
No Convoy Raiding
UK Fleet must be remain properly fuelled
Pride of the Fleet may be reassigned for Italy
Advisors for Navy or Airforce may not be assigned
TAKING PART: See thread below
Setup: Every surface ship in the 1936 Royal Navy is on patrol in the Western Mediterranean and Italy wants you to design a fleet to destroy it for good. Your aim as Italy is to create the cheapest possible fleet that is capable of destroying these 6 Carriers, 12 Battleships, 3 Battlecruisers, 16 Heavy Cruisers, 40 Light Cruisers and 137 Destroyers by building new ships with advanced 1940 Naval Technology.
Your performance is determined by the cost of your fleet which can reliably defeat the Royal Navy. This is calculated by the combined cost of combat ships (ignore planes). For reference, the Royal Navy costs around 550,000 Industrial Capacity.
ACHIEVEMENTS:
All achievements will be awarded in Bronze, Silver, Gold or Platinum. The only prize is bragging rights!
Win with a fleet that costs 500,000 or Less
Silver Award: Win with a fleet that costs 350,000 or Less
Gold Award: Win with a fleet that costs 275,000 or Less
Platinum Award: Win with a fleet that costs 200,000 or Less
Silver Award: Win with a fleet that costs 350,000 or Less
Gold Award: Win with a fleet that costs 275,000 or Less
Platinum Award: Win with a fleet that costs 200,000 or Less
Bronze Award: Win with a fleet that costs 550,000 or Less
Silver Award: Win with a fleet that costs 350,000 or Less
Gold Award: Win with a fleet that costs 275,000 or Less
Platinum Award: Win with a fleet that costs 225,000 or Less
Impossible Award: Win with a fleet that costs 200,000 or Less
Air Controller: Win with a fleet design that contains at least 4 Carriers
Ironside: Win with a fleet design that is at least 50% Battlecruisers, Battleships and/or Super-Heavy Battleships by cost
Cruiser Captain: Win with a fleet design that uses only Heavy Cruisers and Light Cruisers
Destroyer Leader: Win with a fleet design that uses only Destroyers
Lone Wolf: Win with a Fleet design that uses 60 ships or fewer
Fleet Protector: Win without losing any ships
Marksman: Win by destroying the entire Royal Navy on the first engagement (don't let any retreat!)
Old Guard: Win with only 1936 module and hull technology (Level 2)
Older Guard: Win with only 1922 module and hull technology
Naval Lineage: Win with only starting Italy ship designs
Gentlemanly: Win with all ships within Washington Naval Treaty cost limits (10,000 for Heavy Ships, 9500 for Carriers, 5300 for Cruisers)
RULES:
Design Xp may be added if it runs out
No researching new techs
Naval Spirits and doctrines may be changed for Italy
No land-based air support
No Minelaying
Only use Carriers Fighters and Naval Bombers provided (Does not count towards IC Cost)
Only use starting admirals
Fight the UK Navy only
Fleet may be trained and accidents repaired
You must continually engage the UK fleet until either fleet is completely destroyed (no repairing between battles)
Manual Retreating is not allowed
Fleets must be on Always Engage-Never Repair for the duration of the combat
No Submarines
No Convoy Raiding
UK Fleet must be remain properly fuelled
Pride of the Fleet may be reassigned for Italy
Advisors for Navy or Airforce may not be assigned
TAKING PART: See thread below
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