I might be terribly unlucky with my rolls, but I seem to be consistently getting results similar to my
first post, before i tried to go overboard with carriers
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Do saves work for anyone else? Might be some ghost mods or something despite my game saying it has unaltered checksum.
First, penalty (by default 2%) is applied per 1% of planes exceeding hangar space. This means that "safe" overcrowding is
Code:
([Sortie Efficiency, %]-100%)/[Overcrowding Penalty, %]+100%
Base Strike doctrine would get you from 80% Sortie Efficiency to 110% (due to screening). Allowing for extra 106.25/80 = 132.8% planes attacking from carrier compared to other doctrines. Having 140% Sortie Efficiency gets you to 125/80=156% more planes compared to other doctrines; getting Sortie Efficiency to 200% - gives you 162.5/80=203% more planes per carrier. Your numbers seem to be quite low.
Second, Base strike provides another 16% damage buff due to Naval Targeting, resulting in your "basic" (110% Sortie Efficiency) carrier delivering nearly 55% more damage compared to other doctrines.
Third, Organisation acts as direct multiplier to Sortie Efficiency, so the larger pool you have, the less effect average stray bomber has on efficiency of your carriers.
Finally, you can not replenish naval bombers in combat, so for large battles you should be overstacking them a bit beyond the "safe" threshold (getting up to 10% debuff should not be too harmful and will make carrier relevant for a little longer).
To sum up: no only this substantially buffs damage of your carriers (other doctrines would need 6 attacking carriers to match the striking power of your 4), it also ensures they keep their combat efficiency for longer both thanks to lower effect of Organisation damage on Sortie Efficiency and higher tolerance for Overcrowding, should Organisation damage drop Sortie Efficiency considerably during combat.
Getting 10% visibility from TI results in 0.81 multiplier to hit chance (~23% HP). Seeing how OP carriers are supposed to be, it should be far more beneficial to make them do 50% more damage.