I have a hunch this challenge is surprisingly hard. Am I wrong? I personally find it hard to balance overextension and AE and being too passive.
'Aragon has allied France' - I've given up, can't even get a game where France rivals Aragon.
At the start of the game, kinda keep restarted till aragon rivaled/get rivaled by castile and france. Although in my 5 tries they did that 2 times. I guess you're unlucky'Aragon has allied France' - I've given up, can't even get a game where France rivals Aragon.
I was up to about 10 tries by the time i gave up, I would say it was more of a case of you being lucky, rarely do I see France ever rival Aragon, which is also the reason why Spain never forms as Aragon always wins against Castile.
Also since we're discussing the challenge being too difficult, I thought I might add some of my opinions on the way this thread works:
1) It would be nice to see some more discussion on these challenges before they go live. This would involve maybe making challenges and posting them with rules, then discussing the rules before voting on the next challenge. This way we would not have to make corrections to the rules, as happened with this challenge (nations being removed), as well as giving participants a chance to vote on the challenge they want, so that they are more likely to participate. It would also mean the challenge rules would not be changed after the challenge starts, I had already planned an Aragon game when I then found they were removed.
2) The time limit is unnecessarily long and should be changed to start at 72 hours and be reset every time someone breaks the last record as this would stop challenges going on longer than they need to, i.e. if the challenge is too difficult. Since most of the records will be set earlier in the challenge, there should be no problem with running out of time.
3) A few other small things like being clear on no exploits should be added, and on the topic of explaining one's strategy, i.e. on a twitch stream (which was mentioned earlier), I don't think this is necessary, if people want to post/link a video of their game/strategy, then that is fine but screenshots with text explanation is enough for me.
If I missed anything or anyone here disagrees with this, then add to this and discuss below and hopefully we can get some better rules for challenges set up.
With the 72 hour extension, a challenge would still most likely go on for a week, it would only end challenges that are not being contested. After a challenge has finished, we could then have 72 hours to decide the next challenge. With 48 hours being the limit on submitting a challenge to be voted on to be up next and a vote up from 48 hours to 72 hours with the most voted for challenge being the next challenge.
My definition of exploits is something that is not working as it should be, i.e. a bug like editing Custom Nation save files.
This challenge has too much RNG after the removal of all the 'Overpowered nations', all but Bohemia have to fight an independence war against a major power as a minor power, which requires luck, a good start and good AI (AI obviously being not good). Playing a small nation is fun and is a good challenge, but this challenge forces you into a major war at the very start of the game, and you then have very little control over the outcome of the war.
I thought of Sweden first too, but it all depends on your independence war. It has to be quick and easy. Sweden has a harder time to find allies than Naples. In my run I had England, France and Castile backing me. I doubt Sweden can get that kinda support.
I just tested it and we were only half right.
If it's not connected to your capital but there is a port connected to your capital, I could core Crimea due adjacent to a vassal. After I cored that I could core anything inland upto my colonial range, 160 pre dip tech 7. Beyond the 160 I can only core adjacent to a cored province.
America is possible, but if you focus on conquering stuff in the same colonial region, they will turn into colonial nations, thus subjects. Africa might seem more useful for this.
Bohemia is one of my favorite HRE countries, because of the Interregnum. Today I went for a Bohemia-Poland-Lithuania-Union.
Not really efficient for this challenge, cause I can't integrate the provinces in time. In the first 50 years I got the BI, integrated Silesia and Danzig (had all TTO provinces). Result: only 39 provinces. My Subjects Poland (20 provinces), Lithuania (38 provinces), Crimea-Marsh (21 provinces). My development 560 and subjects development 752. Maybe I have time to try it with another strategy and without handicap (I play on very hard for harder diplomacy).
What ideas do you prefer in general/ for this challenge? I did pick Influence and Administrative.
I see, that makes sense/explains the inconsistency. Typically after the early-mid game you have so much range that it doesn't matter, but it's good to know for this scenario.
Since provinces don't have to be core going way over 100% (even to 1000%+) right at the end is a viable option for winning this challenge, and CN regions are worth considering as part of the end-game (near 1500) warpath since I doubt a winning submission will be coring much of anything from those last wars regardless.
In what sense "hard"? Most of the eligible nations aren't in any danger so one could simply do nothing and still produce some sort of a resultI have a hunch this challenge is surprisingly hard. Am I wrong? I personally find it hard to balance overextension and AE and being too passive.
I think if "exploit" is reasonably well defined that's fine. For example, one could define "exploit" as anything done outside of the game (for example, save game editing, editing the game files, altering memory content etc...)Few things could junk the credibility of a competition like this faster than a generic "no exploits" rule.
Yeah, the rebels are painful in this type of runs. But the way I understand the rules you only need to own the province, not necessarily control it, so rebel-occupied provinces would still count. I don't think it's worth fighting anyone strong - too much effort when what you can take is limited by 100%WS anyway.No I didn't go beyond 100% OE.. The AE control was already a pain and all the sunni land you take is already rebelious. I fought more rebels than countries. I could go more gungho in the last few years, but my last war was against Timi, and it wasn't pretty. While the fight was pretty even, I couldn't split up my units + I was constantly fighting rebels.
Sweden can often win independence on its own (unless Denmark ally someone strong). England will support you in most cases and there are usually other nations interested in supporting you too (depending on how alliances/rivalries fall).I thought of Sweden first too, but it all depends on your independence war. It has to be quick and easy. Sweden has a harder time to find allies than Naples. In my run I had England, France and Castile backing me. I doubt Sweden can get that kinda support.