You know that little note that says "Reigning in Paris" or "Leading troops in Earnest"? I would like it to actually mean something.
Adding realistic character locations and travel times is, to my knowledge, impractical due to the huge memory requirement. But can we achieve a more modest solution?
Let's say we do the following:
1) The list of people available to command an army is restricted to the people whose location is in the same county as the army.
2) The list of people available to fill a council position is restricted to those residing within your demesne.
3) The only people you can imprison are those whose location is within your demesne. For high and absolute crown authority this is no longer true and you can imprison anyone.
4) A "summon vassal" option is added in diplomacy. If the vassal accepts his location changes from "reigning in Godknowswhere" to "visiting in Paris". A visiting ruler suffers from a higher revolt risk and negative opinion from his own vassals as he spends time away from his holdings. A vassal who does not like you may refuse the request, so may a vassal whose rank is close to yours. Refusal could give you reason to revoke, to righteous imprisonment, or to neither, depending on crown authority.
5) A visiting vassal who has been visiting for too long will ask your permission to leave. Refusing this will give an opinion penalty with the vassal. The vassal will keep asking you periodically to let him go. There is a chance that he escapes and raises his flag in rebellion if you refuse his request too many times. You will incur tyranny if this happens.
6) Vassals whose rank is close to yours are less likely to accept council positions. What duke accepts being reduced to overseeing construction? Or to being sent to some heathen land at the end of the world to preach the word and get imprisoned while at it?
7) In view of (1), it is now essential that you spend lots of money and time bringing high martial characters into your court, to be able to lead your capital troops (usually the nucleus point when assembling your army at the beginning of a war) at will.
Adding realistic character locations and travel times is, to my knowledge, impractical due to the huge memory requirement. But can we achieve a more modest solution?
Let's say we do the following:
1) The list of people available to command an army is restricted to the people whose location is in the same county as the army.
2) The list of people available to fill a council position is restricted to those residing within your demesne.
3) The only people you can imprison are those whose location is within your demesne. For high and absolute crown authority this is no longer true and you can imprison anyone.
4) A "summon vassal" option is added in diplomacy. If the vassal accepts his location changes from "reigning in Godknowswhere" to "visiting in Paris". A visiting ruler suffers from a higher revolt risk and negative opinion from his own vassals as he spends time away from his holdings. A vassal who does not like you may refuse the request, so may a vassal whose rank is close to yours. Refusal could give you reason to revoke, to righteous imprisonment, or to neither, depending on crown authority.
5) A visiting vassal who has been visiting for too long will ask your permission to leave. Refusing this will give an opinion penalty with the vassal. The vassal will keep asking you periodically to let him go. There is a chance that he escapes and raises his flag in rebellion if you refuse his request too many times. You will incur tyranny if this happens.
6) Vassals whose rank is close to yours are less likely to accept council positions. What duke accepts being reduced to overseeing construction? Or to being sent to some heathen land at the end of the world to preach the word and get imprisoned while at it?
7) In view of (1), it is now essential that you spend lots of money and time bringing high martial characters into your court, to be able to lead your capital troops (usually the nucleus point when assembling your army at the beginning of a war) at will.
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