• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(322160)

Corporal
1 Badges
May 29, 2011
40
0
  • Europa Universalis III
Hello all, i'm new to the forum, but i've played eu3 since before NA and IN , so i'm not a beginner of game mechanics. I recently decided to start a campaign as chagatai khanate, i've won the first war with delhi, but wanted to consolidate my holdings rather than taking the provinces to form mughal empire immediately. I'm now at war with rajputana, who have annexed sind, wich is a required vassal to change country, however in the peace options i can NOT ask them to release sind, is there some other way around this other than spamming spies and revolts? any other general tips on being a horde woud be appreciated, as this is the first time i've used one. Thanks in advance!
 

Coldhands

Private
9 Badges
Jun 30, 2012
19
0
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV Sign-up
If you have a bad khan, you should allow some pretender rebels to succeed.This way, you'd get a chance to have a good khan.Also, don't forget that when you get a new khan you get revolts in your non-core provinces and one pretender rebellion.
 

unmerged(200028)

Colonel
18 Badges
Mar 18, 2010
954
1
  • March of the Eagles
  • Victoria 2 A House Divided Beta
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Crusader Kings II
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
Hello all, i'm new to the forum, but i've played eu3 since before NA and IN , so i'm not a beginner of game mechanics. I recently decided to start a campaign as chagatai khanate, i've won the first war with delhi, but wanted to consolidate my holdings rather than taking the provinces to form mughal empire immediately. I'm now at war with rajputana, who have annexed sind, wich is a required vassal to change country, however in the peace options i can NOT ask them to release sind, is there some other way around this other than spamming spies and revolts? any other general tips on being a horde woud be appreciated, as this is the first time i've used one. Thanks in advance!

Welcome to the forums! :)

This might not be the best course of action, but I would wait until your truce expires, and then fund nationalists where Sindh is, and then declare on them once they are too overwhelmed with Nationalist rebels. In DW 5.1 I believe rebels that you fund will not fight you, so you can work with them to dogpile Rajputana, and then you can subjugate the successful nationalists.
 

unmerged(322160)

Corporal
1 Badges
May 29, 2011
40
0
  • Europa Universalis III
Thank you both for your replies! Coldhands, i've been dreading the moment i have a succession crisis, as all my territories are in the mountains and they are extremely difficult to reach, but would there be a way of knowing the stats of a pretender? I've tried allowing a pretender to succeed in my inca campaign but the new one sucked even more than the old one...
Doppelsodner, thanks for the advice, i had actually not thought of sending rebels to them... busy as i was with the damn 4 year-long war... of course the timurids won't help me, they always allow damn rajput to peace out with a simple concession of defeat.. i will see if the rebels will help.
On an unrelated topic, i am now starting also a munster campain and doing a nnational migration without conquering any provinces in the old world, both for roleplaying and because england steamrolled the other irish OPMs. It's around the 1470's and i have the azores and eirijksfjord or whatever the name of of the easternmost greenland province is. I am keeping a cog in the sea of this province, but the tariffs are still at 0% due to lack of ships patrolling the area, do i need a carrack in order to do this? I also have 5 merchants in pretty much every center of trade in europe, but my income is still ridiculously low, 7.66 per year, and that's with minimum upkeep and no colonies mantained at the moment... why do merchants in centers of trade not produce any direct income? keep in mind i have a maxed free trade slider...
Thanks again for your time!
 

Coldhands

Private
9 Badges
Jun 30, 2012
19
0
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV Sign-up
1-To get tariffs, you need big ships (carracks, caravels etc.) or light ships (barque etc.).
2.Raise your cultural tradition and recruit a Master of Mint and hire him.This way, you should have an inflation reduction of 0.10 and that should allow you to mint some money and fill your coffers.Be careful not to raise your inflation.
 

unmerged(200028)

Colonel
18 Badges
Mar 18, 2010
954
1
  • March of the Eagles
  • Victoria 2 A House Divided Beta
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Crusader Kings II
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
Thank you both for your replies! Coldhands, i've been dreading the moment i have a succession crisis, as all my territories are in the mountains and they are extremely difficult to reach, but would there be a way of knowing the stats of a pretender? I've tried allowing a pretender to succeed in my inca campaign but the new one sucked even more than the old one...
Doppelsodner, thanks for the advice, i had actually not thought of sending rebels to them... busy as i was with the damn 4 year-long war... of course the timurids won't help me, they always allow damn rajput to peace out with a simple concession of defeat.. i will see if the rebels will help.
On an unrelated topic, i am now starting also a munster campain and doing a nnational migration without conquering any provinces in the old world, both for roleplaying and because england steamrolled the other irish OPMs. It's around the 1470's and i have the azores and eirijksfjord or whatever the name of of the easternmost greenland province is. I am keeping a cog in the sea of this province, but the tariffs are still at 0% due to lack of ships patrolling the area, do i need a carrack in order to do this? I also have 5 merchants in pretty much every center of trade in europe, but my income is still ridiculously low, 7.66 per year, and that's with minimum upkeep and no colonies mantained at the moment... why do merchants in centers of trade not produce any direct income? keep in mind i have a maxed free trade slider...
Thanks again for your time!

Concerning money, merchants contribute to your monthly income, not your annual census tax. In order to make a monthly profit from merchant income, you need to mint, and the slider for this is found in your economy tab. Remember that there are two negatives to minting;

1.) It will incur inflation, and this devaluates your money. If you have an inflation of 10.0 (which is very high), for instance, everything in the game will cost 10% more money, (including tech!), and this could seriously handicap you.

2.) It takes investment away from Stability/Technology, and thus slows down your increase in them. This is less of a concern, but it shouldn't be overlooked completely.

To counter inflation you could hire MoMs, (Master of Mint), adopt the National Bank NI, (National Idea), or, (for a slight bit), move the slider for Centralization - Decentralization towards the former, among other things, especially events. You would need light or big ships, (anywhere, you just have to have them AFAIK), and in the economy tab you can check your tariff income in more detail.

Are you playing on Very Easy?
 

unmerged(322160)

Corporal
1 Badges
May 29, 2011
40
0
  • Europa Universalis III
I play on normal difficulty, with everything on default except for random lucky nations. Thanks for telling me about the monthly thing for merchants, i assumed they would be included in the yearly income, now i know. Thanks for your advice guys!
 

unmerged(200028)

Colonel
18 Badges
Mar 18, 2010
954
1
  • March of the Eagles
  • Victoria 2 A House Divided Beta
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Crusader Kings II
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
No problem! I'm glad that I was able to help.

If you have any more questions, this wiki is a gold mine of information, full of reference guides to game mechanics, strategies, and more.

http://www.paradoxian.org/eu3wiki/Main_Page