This issue came up a couple of times lately, and thought it might make for an interesting discussion. The main theme it's come up in has been technology research, but the general idea can be applied anywhere - and that is the idea of certainty vs uncertainty when playing a strategy game (and in this case HoI4
).
The extreme case of certainty is in games like Chess, Go, Draughts and the like, that forego dice or other random elements, and the 'only' uncertainty is the opponent.
At the opposite end, a game like poker or dice is a fairly extreme case of uncertainty, where most of the gameplay depends on random elements that have to be used 'as best they can' by the players.
The uncertainty of opponents is, of course, always the most significant type of uncertainty, but beyond that, other elements of gameplay uncertainty can do anything from introducing interesting but strategically unimportant flavour to providing randomly-generated implausible nerfs.
HoI4, if NFs are considered part of the 'opponent' uncertainty, tends to stick more to 'certainty in gameplay'. We know exactly when a tech will be researched, an NF completed or when a unit will arrive in certain location (perhaps unless the weather changes - I haven't checked this
). In contrast, EU4 has a good deal more uncertainty, with rulers, events and battles all having significantly larger random factors.
Certainty can make for ease of planning, and means that in a game it's more of a case of the player versus the other players/AI, as the player's choices are pitched directly against that of their opponents'.
Uncertainty, on the other hand, can introduce more 'interesting decisions' and flavour to the game (for example, if a medium tank is taking longer than expected to research, a player might have to keep focussing on light tanks, or if a general turns out to be hopeless (or is captured by the enemy or killed in a plane crash), they might need to mix up their command staff). However, the danger of uncertainty is that a player can feel that they lost because they were unlucky, rather than because they made poor decisions.
Which do people prefer? Should HoI4 maintain it's 'heavy' certainty focus or is there room for more uncertainty? Which is more historically plausible? Which is better for MP? Is there a certain or uncertain outcome to this thread?
.
The extreme case of certainty is in games like Chess, Go, Draughts and the like, that forego dice or other random elements, and the 'only' uncertainty is the opponent.
At the opposite end, a game like poker or dice is a fairly extreme case of uncertainty, where most of the gameplay depends on random elements that have to be used 'as best they can' by the players.
The uncertainty of opponents is, of course, always the most significant type of uncertainty, but beyond that, other elements of gameplay uncertainty can do anything from introducing interesting but strategically unimportant flavour to providing randomly-generated implausible nerfs.
HoI4, if NFs are considered part of the 'opponent' uncertainty, tends to stick more to 'certainty in gameplay'. We know exactly when a tech will be researched, an NF completed or when a unit will arrive in certain location (perhaps unless the weather changes - I haven't checked this
Certainty can make for ease of planning, and means that in a game it's more of a case of the player versus the other players/AI, as the player's choices are pitched directly against that of their opponents'.
Uncertainty, on the other hand, can introduce more 'interesting decisions' and flavour to the game (for example, if a medium tank is taking longer than expected to research, a player might have to keep focussing on light tanks, or if a general turns out to be hopeless (or is captured by the enemy or killed in a plane crash), they might need to mix up their command staff). However, the danger of uncertainty is that a player can feel that they lost because they were unlucky, rather than because they made poor decisions.
Which do people prefer? Should HoI4 maintain it's 'heavy' certainty focus or is there room for more uncertainty? Which is more historically plausible? Which is better for MP? Is there a certain or uncertain outcome to this thread?
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