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Jamie550

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Cerberus is an editor for HoI2DD/A, which will eventually supplant the older HoiEditor.

Advantages of Cerberus (as opposed to the HoiEditor)
Localizable into different languages
Most logic is in outside data files, so changes often do not require exe modification.
HoI isn't the only thing it can modify.
Cleaner UI

Download: Available to beta testers only

Currently Cerberus can only deal with csv and string selector (armynames) files

NOTE: The current version is very incomplete. The tech team editor is not done at all, the province editor is barely done, the minister editor is missing big chunks, but the leaders editor is fairly complete. Somebody could always help to finish. There are instructions in the Help folder, but it may just be easier to look at the already-completed files (especially leaders.txt and the beginning of provinces.txt).

Installation
1) Edit settings.txt for GamePath and optionally ModDir path
2) For DD (not Arma): Go into data\tags.txt and delete extra tags
3) Run Preparer.exe (WHICH RENAMES SOME FILES)
4) Use Cerberus.exe

Current functions
Leader editor
Minister editor (Incomplete)
Province editor (Very Incomplete)
Tech team Editor (Implementable)
Country.csv Editor (Implementable)
Unitmodifiers Editor (Implementable)
Armynames editor
Navynames editor
Airnames editor
Randomleaders editor
Unitnames editor

Future goals
Revolt.txt editor (As proof-of-concept)
Unit editor (Fairly simple)
Tech editor (Doable)
Scenario editor (Will be done in the future, definitely)

Screenshots

optwinnc9.png

Main selection screen

csvsimplexv5.png

Editor for csv-like files

sssimplekk7.png

Editor for string selector files

ssvalidjc9.png

String selector file validator

Job Listings

Note: Please apply via pm

Beta tester
Description: Testing
Requirements: Patience. Rudimentary knowledge of Cerberus and HoI files.
Type: Permanent
Salary: $0/yr

CK Director
Description: Investigate the possibility of creating files for CK use of Cerberus, and lead a team if necessary.
Requirements: Knowledge of Cerberus files. Ability to lead a team. Knowledge of CK modding.
Type: Permanent
Salary: $0/yr

Victoria Director
Description: Investigate the possibility of creating files for Victoria use of Cerberus, and lead a team if necessary.
Requirements: Knowledge of Cerberus files. Ability to lead a team. Knowledge of Victoria modding.
Type: Permanent
Salary: $0/yr

Translator
Description: Translate Cerberus localization files into different languages
Requirements: Skilled command of written English and another language
Type: Permanent
Salary: $0/yr

Documentation Writer
Description: Detail the Cerberus files
Requirements: Skilled command of written (technical) English and detailed understanding of Cerberus files.
Type: Permanent
Salary: $0/yr

Tech team editor maker
Description: Make the tech team editor.
Requirements: Knowledge of Cerberus files. Detailed knowledge of province.csv
Type: Temporary
Reward on Completion: $0

Province editor maker
Description: Complete the province editor.
Requirements: Knowledge of Cerberus files. Detailed knowledge of province.csv
Type: Temporary
Reward on Completion: $0.

Country.csv editor maker
Description: Make the country.csv editor.
Requirements: Knowledge of Cerberus files. Detailed knowledge of country.csv
Type: Temporary
Reward on Completion: $0.

Unitmodifiers editor maker
Description: Make the unitmodifiers editor.
Requirements: Knowledge of Cerberus files. Detailed knowledge of unitmodifiers.csv
Type: Temporary
Reward on Completion: $0.

Graphical artist
Description: Make graphical mockups or other things as necessary. Current task is making an icon of a three-headed dog.
Requirements: Experience with image editing.
Type: Permanent
Reward per Task: $0.
 
Last edited:

Gen.Schuermann

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Oh nice, is it an editor with which you can easily mod every part of the game you want that is soft-moddable?

Maybe you can drop Lord_Ederon a note, he made programs for random leader creation, random minister creation, and such. Maybe you can incorporate some code from his stuff.
 

Jamie550

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Now adding validation support...

ssvalidjc9.png


Validator for string selector files. This one is hard coded, simply because there is so little to check for: There are the right amount of parts, all parts of the path are correct, and the string is not blank.

The validator for csv files (and the complex files) will be more customizable, though it currently is planned to have three built-in validations: Unique ids, country tags, and image file existence

And some questions appear: Esc F no longer exists, right? What about Trn? And is REB just like a normal country in every way as far as modding is concerned?
 

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Gen.Schuermann said:
is TRP not the tp ships?
That is TP

These all look correct?

Code:
	Option={DisplayKey= "NAME_INFANTRY" Value="Inf"}
	Option={DisplayKey= "NAME_CAVALRY" Value="Cav"}
	Option={DisplayKey= "NAME_MOTORIZED" Value="Mot"}
	Option={DisplayKey= "NAME_MECHANIZED" Value="Mec"}
	Option={DisplayKey= "NAME_LIGHT_ARMOR" Value="L ARM"}
	Option={DisplayKey= "NAME_ARMOR" Value="Arm"}
	Option={DisplayKey= "NAME_PARATROOPER" Value="Par"}
	Option={DisplayKey= "NAME_MARINE" Value="Mar"}
	Option={DisplayKey= "NAME_BERGSJAEGER" Value="Mtn"}
	Option={DisplayKey= "NAME_GARRISON" Value="Gar"}
	Option={DisplayKey= "NAME_HQ" Value="HQ"}
	Option={DisplayKey= "NAME_MILITIA" Value="Mil"}
	Option={DisplayKey= "NAME_FIGHTER" Value="Fig"}
	Option={DisplayKey= "NAME_INTERCEPTOR" Value="Int F"}
	Option={DisplayKey= "NAME_STRATEGIC_BOMBER" Value="Str"}
	Option={DisplayKey= "NAME_TACTICAL_BOMBER" Value="Tac"}
	Option={DisplayKey= "NAME_NAVAL_BOMBER" Value="Nav"}
	Option={DisplayKey= "NAME_CAS" Value="CAS"}
	Option={DisplayKey= "NAME_TRANSPORT_PLANE" Value="Trp"}
	Option={DisplayKey= "NAME_FLYING_BOMB" Value="19"}
	Option={DisplayKey= "NAME_FLYING_ROCKET" Value="20"}
	Option={DisplayKey= "NAME_BATTLESHIP" Value="BB"}
	Option={DisplayKey= "NAME_LIGHT_CRUISER" Value="CL"}
	Option={DisplayKey= "NAME_HEAVY_CRUISER" Value="CA"}
	Option={DisplayKey= "NAME_BATTLECRUISER" Value="BC"}
	Option={DisplayKey= "NAME_DESTROYER" Value="DD"}
	Option={DisplayKey= "NAME_CARRIER" Value="CV"}
	Option={DisplayKey= "NAME_ESCORT_CARRIER" Value="27"}
	Option={DisplayKey= "NAME_SUBMARINE" Value="SS"}
	Option={DisplayKey= "NAME_NUCLEAR_SUBMARINE" Value="29"}
	Option={DisplayKey= "NAME_TRANSPORT" Value="TP"}
 

Karagin

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Cool. Looking forward to it.
 

Jamie550

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Job Listings

Note: Please apply via pm

Beta tester
Description: Testing
Requirements: Patience. Rudimentary knowledge of Cerberus and HoI files.
Type: Permanent
Salary: $0/yr

CK Director
Description: Investigate the possibility of creating files for CK use of Cerberus, and lead a team if necessary.
Requirements: Knowledge of Cerberus files. Ability to lead a team. Knowledge of CK modding.
Type: Permanent
Salary: $0/yr

Victoria Director
Description: Investigate the possibility of creating files for Victoria use of Cerberus, and lead a team if necessary.
Requirements: Knowledge of Cerberus files. Ability to lead a team. Knowledge of Victoria modding.
Type: Permanent
Salary: $0/yr

Translator
Description: Translate Cerberus localization files into different languages
Requirements: Skilled command of written English and another language
Type: Permanent
Salary: $0/yr

Documentation Writer
Description: Detail the Cerberus files
Requirements: Skilled command of written (technical) English and detailed understanding of Cerberus files.
Type: Permanent
Salary: $0/yr

Leader editor maker
Description: Complete the leader editor.
Requirements: Knowledge of Cerberus files. Detailed knowledge of leader files.
Type: Temporary
Reward on Completion: $0.

Tech team editor maker
Description: Make the tech team editor
Requirements: Knowledge of Cerberus files. Detailed knowledge of tech team files.
Type: Temporary
Reward on Completion: $0.

Province editor maker
Description: Complete the province editor.
Requirements: Knowledge of Cerberus files. Detailed knowledge of province.csv
Type: Temporary
Reward on Completion: $0.

Country.csv editor maker
Description: Make the country.csv editor.
Requirements: Knowledge of Cerberus files. Detailed knowledge of country.csv
Type: Temporary
Reward on Completion: $0.

Unitmodifiers editor maker
Description: Make the unitmodifiers editor.
Requirements: Knowledge of Cerberus files. Detailed knowledge of unitmodifiers.csv
Type: Temporary
Reward on Completion: $0.

Graphical artist
Description: Make graphical mockups or other things as necessary. Current task is making an icon of a three-headed dog.
Requirements: Experience with image editing.
Type: Permanent
Reward per Task: $0.
 
Last edited:

Jamie550

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CSV Validator

csvvalidwk6.png

Yes, I was lazy and didn't localize properly.

And this is what formed it...
Code:
ValidationRules=
{
	Defaults=
	{
		CheckID=yes
		CheckPaths=yes
	}

	Rule={
		Fail="StartYear>=EndYear"
		DisplayKey="Startyear greater than endyear"
		DefaultOn=yes
		Message=
		{
			"Startyear ({0}) cannot be greater than or equal to Endyear ({1})"
			StartYear
			EndYear
		}
	}
}

Remember, volunteers are needed! Notice the job listing on the first post!
 

Kretoxian

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Can Cerberus modify models.csv?
 

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How does this comment scheme sound?

If
Code:
 #comment
The comment belongs to the previous piece of code, and if the code is deleted, so is the comment.

If
[code1]
#comment
[code2]
The comment belongs to code2 and is deleted if code2 is.

If
MaxValue= #Comment
4242
Then the comment is ignored because nobody does that anyways.

So comments will only be recorded if they are outside leaves (blah=blah), twigs (blah={blah blah blah blah}), or branches (blah={blah=blah}).

So in
#The techs
Tech={
43
42 #Kekeke
346
356
}#Another redundant comment
Kekeke will be ignored, but the first and last will be recorded

Does this sound good?
 

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Skarion said:
Can you change province resources/IC in it?

And so, will it change the province.csv or the scenariofolder's provincestats?
Currently, it can change province.csv's resources/ic IF somebody volunteers to finish it. No coding skills required, just editing some text files (which are similar in format to Paradox's blah={ ... } stuff)

Scenario stuff will be added in the future
 

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Evoriend parser completed - will keep data order and most comments.

Anyone want to provide suggestions on appearance/file structure of unit files, tech files, or scenario files?

Any interest in adding a map to province/scenario editor?

Plenty of jobs available, especially for beta testers.