Originally posted by Velociryx
I have not played the latest beta patch yet, but I'm all for the idea of disallowing annual tax revenues in provinces without TC's (doesn't alter my style of play a bit, since I am already in the habit of building them everywhere as soon as I am able to).
Another poster made the comment that it makes it difficult to maintain huge standing armies, and I would say that this is both a good thing, and historic. Maintaining huge standing armies *should* be difficult, and for those countries that begin with large forces, it poses an interesting (and immediate) in-game decision. How do you want to play it? Disband that army to get yourself down to an operational limit, or declare an early war, and sacrifice your "troop cushion" for early gains, hoping like hades that you can make the money last long enough to make solid gains? (or, spend the coin you've got, attack anyway, and eat an early bankrupcy, along with the nasty side effects that go with it?). The only problem I can see is that the early bankrupcy actually becomes a halfway attractive option, which IS ahistoric. (If I know there's no way in HELL I can support the troops I've got, and I have sufficient tech to build TC's, my inclination would be to DoW on day one of the GC and use my army to get me some quick "sucker punch" gains, take out max loans and use the money to build TC's everywhere, let the economy tank (hopefully after a lightning war that reduces my army for me, and nets me another 3-6 provinces), then kick back for five years and let the effects wear off.
-=Vel=-