!!!!- You now only gain census tax from provinces with a tax-collector.
!!!!- You now only gain census tax from provinces with a tax-collector.
Province needs a tax collector in it to bring its tax value in january to treasury, so if you have no tax collectors at all, no money in januaryOriginally posted by Woreczko
!!!!Does it mean that I will get no money on 1st January without tax collectors???!!!
Or am I missing something?
Originally posted by Nikolai II
There was complaints about Tax Collectors being useless and that you should be able to remove them.
I guess this was the solution.. mighty impressive
Should solve some of all the complaints about 'unhistorically large amounts of cash', especially if coupled with death of Taxmen and Lawmen when province changes ownership (anyone see any such mention?)
Originally posted by Johan
And a new patch with more gametweaks if you wish to test the betapatches.
- You can now use the 'm'-key to toggle the message area on/off.
- You can no longer demand more than 100% of spoils in a peace.
- You now only gain census tax from provinces with a tax-collector.
- Lagmessage boxes should no longer appear as often in MP.
- Alliance leaders will now become leaders of the war, whenever they honor an alliance call.
- Each HRE elector provides one extra manpower bonus to the emperor if he has over 125 relation with them.
- Added a new eventcommand "type = removecot, which = provid".
- Orthodox techgroup is now at 90% of latin instead of 80% as previous.
- Some polish provinces are now slightly richer and have more manpower.
- The provence inheritance is now supposed to have happened in the 1492 scenario, so the Anjou events will now occur properly.
- Landmorale bonus from land-slider increased to 50% instead of 25%.
- Armies with cavalry majority are now less effective attacking in rough terrain.
- Rebalanced cavalry shock effects on early techlevels.
- Stats of historical leaders are now modified by domestic policies.
- Tax collectors and Legal Counsels are now removed from a province when it is conquered.
- The income penalty on Overseas provinces are now modified by the land/naval slider from 5-15% for areas with ports.
- There is now an severe extra penalty on tax income from overseas territories if you are blockaded. This can be up to 50% extra if all your homeports are blockaded.
- Inflation effect from mayors have been changed completely to not make them a super-weapon for only gigantic powers. Now the ratio of mayors versus cities affect a yearly deflation, which is 0.25% when all cities have mayors.
Originally posted by Medicine Man
After much gnashing of teeth and pulling of hair, I've decided that I like the new taxation system. Not getting census taxes from provinces that have no tax collector makes it just a little bit more difficult to profit from warmongering. Non-culture, non-core provinces are now going to be revolt bait for the rapacious warmonger bent on conquest. Build taxmen or get nothing from your new conquests. I love it. Any change that makes it more difficult to for the player to expand beyond the historical boundaries of his nation is a much needed enhancement.
But... and you knew there was a 'but' coming here... I'm a little concerned about what this change will do to the nations at the start of the grand campaign.
As Peter has pointed out, most nations are going to have very little trade or production revenue at the start of the game. This low income, coupled with the often too-large standing armies, may make it very difficult for nations (AI and human) to even build their starting economy. Particularily nations that start the grand campaign in wars.
While it isn't going to be much of a problem researching infra 1, and most human players will manage to build tax collectors one way or another, I'd still like to suggest a few small changes:
One of the following:
1) You always get census taxes from core provinces you control
2) You get 50% of your census taxes without a tax collector
-- or better yet, combo the two of them --
3) You always get 50% of your census taxes from core provinces you control
I hope Johan and company will consider one of these modifications, I personally like number 3 the most. I also am looking forward to some detailed explanation of how the new deflation system actually works.
Cheers.
PS: I clipped this from the thread on inflation. I think it bears repeating.
Originally posted by Imperial Army
I like #3 medicine man......
How will a revolter nations ever get money? They dont start with any and shouldn't the tax man die when the revolt happens.
Originally posted by N Katsyev
I think we may have found a bit of common ground here.However, i'd like to really play test it quite a bit the way it is, before I say I support this 100%. Now its off to my Poland thread to talk about the effect this will have on Polish provinces in the ukraine... different culture... different religion.. add a tax collector... instant meltdown. So maybe your core idea could really be helpfull here... but even then, that only effects Kiev... Anyway, really good suggestions MM.
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Originally posted by Medicine Man
One of the following:
1) You always get census taxes from core provinces you control
2) You get 50% of your census taxes without a tax collector
-- or better yet, combo the two of them --
3) You always get 50% of your census taxes from core provinces you control
Originally posted by Medicine Man
Yes Nikolai, and if you had carefully read my post you would know that I realize that the census tax is only one component of a nation's income. But for most nations at the start of the grand campaign, trade and production income are tiny -- very tiny. In many cases, the monthy income is not enough to support their starting armies even at half pay while minting coins like mad.
Even given these limitations, I know that a human player can cope. Nevertheless, I am worried about what will happen to the balance between large and small AI nations. Nations that can afford to place their tax collectors briskly will now benefit from a much faster growing economy than their smaller counterparts. I'm quite afraid that the gap between majors and minors will be made cavernous in the first 20 years of play. Or -- putting it another way -- I think that 4 years into the game a 10-province France is going to be more than 5 times more powerful than a 2-province Savoy; assuming that both the AI and Savoy are AI-controlled.
Tying tax income directly to the infrastructure is a good idea but one that should be modified with the first 20 years of the game in mind.
Originally posted by RedPhoenix
France is supposed to be 5 times more powerfull though![]()