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Niptium

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Is it me or am I ALWAYS getting the -10% pop. outcome on that decision. Is something broken?
 

Darkrenown

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Yeah, seems to be bugged. If you swap the effects round you'll always get the increase instead.
Edit: although Basvv says it works, checking some more then.
edit2: I always seem to get the first effect, if both ARE possible the odds don't appear to be 50/50.
 

Niptium

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I've tried 12 times now, and everytime its the -10% that has happened. I had also this effect with the Demo.
 

Darkrenown

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If you fancy getting the good version all the time, it's in decisions/nationalfocusprovince. Find the population_census decision and just reverse the random_list bit so it looks like this:
Code:
random_list = {
				10 = { multiply_citysize = 1.1}
				10 = { multiply_citysize = 0.9}
			}

If it turns out not to be bugged and we're just terribly unlucky it won't change it :)
 

Niptium

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Is there a way to make the decision work properly (50/50 like it should)?
 

Niptium

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13th time I got -10%...
 

FelisSilvestris

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Seems to be bugged to me as well.
 

FelisSilvestris

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That cultural festival decision seems likewisely bugged - it always gives prestige.
 

unmerged(35310)

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Oct 16, 2004
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0
If the bug is as observed, that the random_list command always returns/executes the first element in the list, then that command will have to be fixed by devs. For a "field expedient" quick fix by users though, one could:

1) find all occurrences of random_list in the events, and for each occurrence:
2) aggregate the effects in the list into one set of averaged effects (e.g. if there is a 90% of +10 & a 10% chance of +20, then make it a 100% chance of (.9*10 + .1*20) = +11.

In this way, the events would have the intended gameplay effects, the same as they would have with a properly functioning random_list command (over many iterations) although without the randomness.