(I mean, if an empire is top global power for centuries with almost no dangerous rivals outside
Wat. Be it hordes or Russia, China had threats on its border more often than not in this period, and certainly before.
(I mean, if an empire is top global power for centuries with almost no dangerous rivals outside
Am I reading that hordes will have a minimum of 25% autonomy, or that they will have a minimum of 75% autonomy? I missed the bulk of the stream.
1. I'm not asking for nations to be equal. I'm asking for nations to be some combination plausible/playable.
2. Timurids is not the only horde FFS. Every time horde nerfs come up, all we hear is ONE ****ing NATION. It's like saying all of the western tech group is overpowered because France is overpowered, so obviously we need to nerf Alsace, hard. That line of thought is spectacularly awful, but using Timurids this way over and over is exactly comparable.
3. Your statement that they don't lose Persia since 1.6 is false. Ottomans tore into them in my LP, and a cursory glance of 10ish games in 1.7 on my save files shows them breaking up somewhat less than 1/2 the time.
4. Do you want plausible or do you not want plausible? France having its power so early isn't plausible. If you start going into historical railroading such as what France eventually became (and would it necessarily have been so, had the King of Burgundy situation gone differently?), you wind up with inconsistent and selective arguments.
BS. The Timurids/Persia thing is the best evidence that it's BS. Timurids didn't just have rebels create Persia out of nothing in history, their shaky situation caused them to be *conquered* in Persia. By a horde no less, and the horde that underperforms history the most out of all of them at that. It's a perfect opposite situation of Timurids, which usually outperform history, only even MORE consistent...yet almost nobody mentions it or complains. They just explain it away as part of gameplay, but afford no such derp argument to Timmy. No, we still get idiocy pushing for MORE horde nerfs rather than a Timurid-specific one or ffs just a fix to a broken mechanic (rivalry options for hordes and against them).
You want historical plausibility? Hordes are a great potential foil to a non-autonomy crushed Ming and to an ahistorically fast expanding trashcovy. They were a bit ridiculous when they could sack to 100 legitimacy and westernize while keeping their government, but we're closing on a year since that stuff was removed, and have seen them steadily nerfed (aside from buffs that helped ROTW globally) long after their strength is implausibly small in most cases.
The legalistic details pertaining to the death of Charles the Bold were sufficiently peculiar to the French duchies of the time, and had sufficient impact on the politics of the region and beyond that special events are the only reasonable way to arrange them within the context of EU4.; I will agree, though, that the details of the events as implemented are problematic.So this is largely the way I feel: if we make fixes 'country-specific', then it becomes perilously close to rail-roading. France didn't do well historically because of the fact it was France, that's tautological. It did well because of a combination of factors: high population, fertile land, geographical position, cultural and religious practices, and so on. Ideally, another country that was not France but did fit all these factors should also do as well as France, if our model is accurate. I would not want to see a Timurid-specific fix for the same reasons - it's close to rail-roading to pick out specific countries like that (for reference, I do indeed hate the Burgundian Inheritance event).
I wouldn't want this to apply to all nations. I feel pretty safe in saying Chimu and Albania should basically be lose-states. I mean, I'd like every nation that had a plausible chance at surviving to be plausible, yes, so if you restrict your statement to that, I think we're in agreement.
They were pushed out of Persia within two decades of game-start.
I want plausible. I agree that France has too much power early game; they reliably take the Low Counties and parts of Italy in my 1.7 games, and it is very frustrating. I would like that changed. My argument is not "we should only nerf all of the hordes, that is all the game needs to be plausible", it is that "all nations should follow plausible paths, it is not plausible that Chimu should be a viable nation, therefore Chimu should not be a viable nation". I would agree to the argument "all nations should follow plausible paths, it is not plausible that France would control northern Italy as frequently and early as it does, therefore France should be reduced in power".
an attempt to pick up the existing system of government, and in general a repudiation of the homeland in much the same way the Manchu elite did.
Except the problem of corruption in the absolute monarchies of Europe was just as ridiculous. The Chinese officials weren't the only ones channeling taxes into their own pockets.While the Ming dynasty was highly centralized, local officials often had a lot of discretion in implementing policies decreed by the emperor. There is a Chinese saying, "the mountains are high and the emperor is far away (山高皇帝遠)" which illustrates the commoners view of local independence in official matters. There was also the problem of corruption, with some officials channeling taxes collected into their own pockets. So I think there is some historical basis in setting a cap onto local autonomy.
Gameplay wise, I am most hesitant in seeing a Big Ming Blob as it limits gameplay options. So for lack of a better alternative, I think the proposed setup in AOW is quite reasonable.
Except the problem of corruption in the absolute monarchies of Europe was just as ridiculous. The Chinese officials weren't the only ones channeling taxes into their own pockets.
Except it was actually far more efficient than the system used in contemporary Europe.The Europeans would have struggled even more with their system than Ming if they governed a landmass that's equally big.Well, we are just talking about a local autonomy cap of 50% here, so my way of seeing it is that the celestial empire being a huge bureaucratic machine is unable to effectively control the daily operations on a local level, thus hampering their tax collecting ability.
While the Ming dynasty was highly centralized, local officials often had a lot of discretion in implementing policies decreed by the emperor. There is a Chinese saying, "the mountains are high and the emperor is far away (山高皇帝遠)" which illustrates the commoners view of local independence in official matters. There was also the problem of corruption, with some officials channeling taxes collected into their own pockets. So I think there is some historical basis in setting a cap onto local autonomy.
Gameplay wise, I am most hesitant in seeing a Big Ming Blob as it limits gameplay options. So for lack of a better alternative, I think the proposed setup in AOW is quite reasonable.
On the other hand, I would love to try and salvage a collapsing Ming China.Would be fun to fight both the Jurchens and the peasant rebellions at the same time.Absolutely right. The 50% autonomy system being tied to the Ming government is pretty generous if you know much about Imperial China's late era economies. Ming had extremely low tax policies for the era and the majority of that nominal tax came from land. As derly2004 said earlier, corruption was an issue because of the Imperial salary system that would remain unchanged until late Qing. Government officials were not paid that well (at times being paid with 'peas'). The low salary tied in with the fact that the gentry owned over 25% of the land in China...corruption lowered the coffers of the state treasury. Since most of the state's actual income came from agriculture you can see how corruption lowered the wealth of the state.
While Ming China itself was immensely rich, the government was not and had many issues tied to non-payment to state employees (army & govt). Merchants and privatized industries became very wealthy during this time, but they were not a major source of income for the actual state. Merchants were considered the bottom of society as was in all Confucius influenced governments in the era (China, Korea & Japan).
I think the Paradox team is doing a nice job in trying to balance out gameplay and historical plausibility. Besides, we currently already have -50% taxes as Ming. The team is reworking the entire Inward Perfection mechanic for the expansion so we will see what it will look like. If anything it should be reflected that Ming China was immensely rich, but not efficient. We are already lucky that the "Little Ice Age" is downplayed in the EU series. If that were really implemented, and player would have a hard time trying to save China from collapsing.
I think a great way of halting the Chinese giant would be to make it so that there's massive attrition penalties in the border provinces of China. Historically, when China tried to venture towards the south, like Burma during the reign of Qianlong,the problem isn't that they don't have the money or manpower to fight the war, it's just that most of their soldiers succumbed to tropical diseases.
Honestly,paradox might want to make it so that the entire area of southeast asia possess tropical diseases(attrition penalties) which only native powers have immunity over.
EU is one of the most accurate computer games in terms of historical stuff, and it is amazing it manages to have over 500 000 sold copies with its level of nerdy stuffIf you really need ultra - realism so much, download mods or create some on your own.
You don't like balance? Well, then have fun being exterminated every time you don't play as top global power.
Some balancing stuff is needed to make the game playable. This is not simulation of the planet.
Ming gets huge maluses because in the timeframe, they collapse. Not weakened, but collapsed, as in they ceased to exist in the end of the timeframe. Without these maluses, they would conquer half of all Asia due to their strength.
It's kind of like the Timurids, who without the disadvantages of being a horde (succession crisises), would conquer the other half of Asia that Ming left behind.
A player Ming can still own and China while it had a centralized government, regions were still very autonomous as many people have said and had low tax policies. I prefer to have Ming actually hopefully fall the the Manchu then to have Ming rampage across a continent.Their collapse is not the reason they have balance modifiers. The gameplay balance is the reason so we avoid a Ming that conquers the world every time. Many governments collapsed and rose during the EU time frame and they do not have nation-unique governments or balance modifiers. It would be wonderful to see all of the historical Great Powers receive some type of balance modifiers like the Ming have. I am sure we could have a forum filled with examples of inefficiency, corruption and bad policy to reflect many nations in the time frame. Unfortunately, most of world is given vanilla "free passes" and allowed to just enhance their modifiers.
Trust me, regions are no where as autonomous than in England,France and Spain for that matter.The local officials can give false reports to the emperor but can't actually defy them if an edict has been drafted.In case you don't know, the Ming Dynasty actually has MULTIPLE MASSIVE secret police networks throughout the entire empire implanted in various ranks of local governments,army units as well as within the populace itself.The secret police organizations include:Jinyiwei,Eastern Depot and Western Depot.Speaking of which, there was actually never a unified eunuch faction. Quite often, the Jinyiwei,Eastern Depot and the Western Depot where under the control of different eunuch factions who competed with each other.A player Ming can still own and China while it had a centralized government, regions were still very autonomous as many people have said and had low tax policies. I prefer to have Ming actually hopefully fall the the Manchu then to have Ming rampage across a continent.