I don't understand this. Why is it that one of the most centralized empires in the world can't have below 50% provincial autonomy?
Still pretty ridiculous. Ming didn't increase taxes because the government thought it would be a bad for the economy, it wasn't because they can't do it or anything.In the stream, Wiz use this as the reason:
http://en.wikipedia.org/wiki/Economy_of_the_Ming_dynasty#Taxation
Well, you can westernize and lost the limits...Still pretty ridiculous. Ming didn't increase taxes because the government thought it would be a bad for the economy, it wasn't because they can't do it or anything.
Still pretty ridiculous. Ming didn't increase taxes because the government thought it would be a bad for the economy, it wasn't because they can't do it or anything.
Wanli was a bad example. By then, the Ming Empire was in steep decline.Wanli's eunuchs were also deeply corrupt. They go around the provinces and extort the local people and officials alike for bribes.Pretty much the entire empire hates their guts.From that wiki page: "When the Wanli Emperor sought to increase the salt tax, his measures were opposed by violence and the eunuchs he sent to collect the tax were beheaded by local officials."
I think it can be very much argued that there was a huge amount of local autonomy and that they couldn't increase taxation.
Wanli was a bad example. By then, the Ming Empire was in steep decline.Wanli's eunuchs were also deeply corrupt. They go around the provinces and extort the local people and officials alike for bribes.Pretty much the entire empire hates their guts.
No, the entire internal perfection and faction system is reduced in magnitude (ie less extreme), so its more like the merchant republic factions. Previously you ALWAYS had to switch when you wanted to tech or war or core or get a heir, which made switching factions system with points a necessity rather than a meaningful choice.It's part of the Celestial Empire mechanics, which already give similar severe penalties in the current version of the game. In the next patch they're simply folding a lot of the CE mechanics into the autonomy system. Can still be countered with the factions, most likely.
There was some explanation on the stream (can't recall exact statement).
Reasons mentioned:
Balance (increased BT + number provinces for Ming in AoW).
I'm rather more annoyed by the horde low cap of 25%![]()
Since making such mechanics for a single country is way too much, you can easily guess what will happen.
What? you want historical accuracy or even plausibility? that ship has sailed my friend. Welcome to the tyranny of equality...er I mean "balance"
It's part of the Celestial Empire mechanics, which already give similar severe penalties in the current version of the game. In the next patch they're simply folding a lot of the CE mechanics into the autonomy system. Can still be countered with the factions, most likely.
The horde cap is absurd unless they undo one of the other > half dozen nerfs they've handed them. Why make fun nations to play continually less competitive and viable? Because herpscrubs think that Timurids are too strong because they're a horde, and not because PI screwed up the rivalry mechanic?
The horde cap is absurd unless they undo one of the other > half dozen nerfs they've handed them. Why make fun nations to play continually less competitive and viable? Because herpscrubs think that Timurids are too strong because they're a horde, and not because PI screwed up the rivalry mechanic?
I'm fine with particular nations not being competitive or even viable. Chimu was a doomed... well, I hesitate to even call it a state, so we'll say a doomed polity or set of polities. Equally, France was probably always going to dominate Europe, given how it contributed to a sixth of the European population at the time. I think creating plausible paths is probably more important than making everyone competitive. Currently, the Timurids don't lose Persia, ever, since about 1.6.
But the key point is that it's not about making nations do well or badly relative to each other in a multiplayer scenario or what not, it's about making them do well or badly relative to history.
What? you want historical accuracy or even plausibility? that ship has sailed my friend. Welcome to the tyranny of equality...er I mean "balance"