Well how about at the release party of HOI3.rivak1 said:Aha! Okay, so I unzipped in the wrong place: one notch too low. Thanks for the clarification. Where do you want the beers and cigar delivered?
Well how about at the release party of HOI3.rivak1 said:Aha! Okay, so I unzipped in the wrong place: one notch too low. Thanks for the clarification. Where do you want the beers and cigar delivered?
Gormadoc said:Well how about at the release party of HOI3.
You are correct, On both. I will put your fix into the next update. ThxCSABadass said:First off, great work here--kudos to everyone involved!
Found something you may want to add to the next update:
In db/events/armageddon_elections Event #600000, action_b puts the wrong Head of Government into power. Right now, it's Minister ID 6243 (Henry Cabot Lodge jr.) when it should be Minister ID 6245 (Estes Kefauver).
In db/ministers/ministers_usa, Lodge has a '56 start date and Kefauver a '60 start date. These should be switched.
Keep up the great work!
6243;Head of Government;Henry Cabot Lodge jr.;60;ML;Political Protege;High;M6243;x
6245;Head of Government;Estes Kefauver;56;SL;Backroom Backstabber;High;M6245;x
Well i kind of gave up on Paradox ever fixing Database errors, even as fundemental errors like brigade combat modifiers which should not be in the game. (to my knowledge they where reported to paradox before DD was released) That is actually why i released this mod in the first place. I could just aswell share all the fixes i and other people has posted in the forums, with anyone who where interrested. Sorry if i sound a bit fatalistic oG'Kar said:Gormadox, make sure Paradox takes note of your fix package in order to include the changes in the next update!
Hmm some countries have problems with not building enough convoys. The parameter that controls Convoy builds is under construction, it is "transports = -1" The -1 is supposed to tell the AI to build just as many convoy transports as it needs, and should not be altered. The problem is that this parameter is not working 100% satisfactorily for all countries, but it do for most i think. Dont really know what to do about it. Think perhaps the best solution would be to add a serial build of transports to the development section of the Inc files. For Portugal it should be a serial of around 15, for USA it should be a serial of perhaps 100. These fixes is more AI enhancements and should be kept outside this mod, since people will have different views on what should be done.nigo said:nice work
suggestion: portugal have some problems with convoy numbers, maybe add more convoys?
convoy_development = { id = { type = 14800 id = 505 } name = ""
type = transports cost = 4.0000 manpower = 1.000 progress = 0.0000 date = { year = 1954 month = january day = 1 }
size = 20 done = 0 total_progress = 0.0000 days = 1500 days_for_first = 75 gearing_bonus = 0.0000
}
MVSN and CCNN are generally interchangeable, however the former primarily refers to political orientated parts of the Black Shirts, while the latter is generally used in reference to combat units.
Here I think you do a mistake because you actually create some new units with using the "MVSN" label.Gormadoc said:Alternative suggestion for adding to GAR & MIL, perhaps other names than the ones on the list would be better?
ITA;GAR/MIL;1a MVSN '23 Marzo'
ITA;GAR/MIL;2a MVSN '28 Ottobre'
ITA;GAR/MIL;3a MVSN '21 Aprile'
ITA;GAR/MIL;4a '3 Gennaio'
ITA;GAR/MIL;5a CCNN '1 Febbraio'
ITA;GAR/MIL;6a CCNN 'Tevere'
ITA;GAR/MIL;7a CCNN 'Cirene'
That is exactly what i did for INF, MOT, MEC, L Arm, ARM.Graf Blotenburg said:But I think they should all be changed to this:
ITA;Inf;1a CCNN Divisione '23 Marzo'
ITA;Inf;2a CCNN Divisione '28 Ottobre'
ITA;Inf;3a CCNN Divisione '21 Aprile'
ITA;Inf;4a CCNN Divisione '3 Gennaio'
ITA;Inf;CCNN Divisione 'M'
ITA;Inf;5a CCNN Divisione '1 Febbraio'
ITA;Inf;6a CCNN Divisione 'Tevere'
ITA;Inf;7a CCNN Divisione 'Cirene'
I agree on this, I will add those to MIL, CAV & GAR aswell. It is more correct than using MVSN for mill & GAR.Graf Blotenburg said:And they should be in Inf, Gar, Mot, Mec, L Arm, Arm, Mil and maybe even at the end of Cav. It will give the player some choise about these units.
I will go through the INC files and make them consistent with the Unit names corrections. Good Call.Graf Blotenburg said:In the 1936 Campaign file for Italy they are are written in 3 (!) different ways... These should be changed to the above system of naming them in my opinion. Same with the other Campaigns and scenarios of course
In the 1938 and 1939 scenario they are wrongly named again... Search for this (CC.NN) word when repairing the damage. They are not mentioned in 1941 scenario..
Yes the MVSN where not that good an idea, fortunately i havent added them because i wanted to hear your opinion on that. I have decided not to add these militia and Garrisons names, since it is more an enhancement than a error fixing. So i will just add the mill and Gar names you suggest at the top.Graf Blotenburg said:These Militias/Garrisons are mentioned as Divisions. They are connected to areas as Militias/Garrisons often are.
Examples:
1a CCNN Zone Divisione 'Torino' (The word "zone" here is in English. I dont know the proper Italian word for it.)
Other way of naming them could be:
1a CCNN Milizia Volontaria 'Torino' (With or without the area name ('Torino') for this unit)
or
2a CCNN Milizia Divisione 'Genova'
Maybe it's better to let out the area names to these Divisions because they will probably end up somewhere else (ingame) anyway...?
Thx Dakk, appreciate it.Dakk said:Ahh, sweet! Namechanges in the ITA OOB, enough reason to start yet another ITA 36'GC
Oh, and good calls and reasoning above. I think you reached a logic and clean conclusion. Also, I think it's very smart of you Gormadoc to keep the CDCP as a fixit' only and keep enhancement out. Thumbs up!
EE_CONVOY_ATTACK;Convoy attack;Assaut de convoi;Assalto di convogli;Ataque a convoy;Konvoiangriff;Atak na konwój;;;;;X
EE_SUB_ATTACK;Sub Attack;Attaque sous-marine;Attacco sottomarino;Ataque submarino;U-Boot-Angriff;Atak okrêtów podwodnych;;;;;X
Have you testet it to see if the commands work as intended ?ADukes said:EE_CONVOY_ATTACK
EE_SUB_ATTACK
Both strings don't have CSV entries, that's why you get UNKNOWN STRING WANTED.
The command toughness doesn't have a translation string at all.
EDIT:Add it to event_text.csv.Code:EE_CONVOY_ATTACK;Convoy attack;Assaut de convoi;Assalto di convogli;Ataque a convoy;Konvoiangriff;Atak na konwój;;;;;X EE_SUB_ATTACK;Sub Attack;Attaque sous-marine;Attacco sottomarino;Ataque submarino;U-Boot-Angriff;Atak okrêtów podwodnych;;;;;X
Attaque aérienne Attacco aereo
Attaque navale Attacco navale
[COLOR=RoyalBlue]Assaut de convoi Assalto di convogli[/COLOR]
Attaque sous-marine Attacco sottomarino
Attaque stratégique Attacco strategico
A very shallow investigation into this matter, seems to support this.Wobbler said:Edit: Can't see anyone mentioning EE_SECEDE being corrected;the correct English word is cede, not secede.
An annexation is needed after the unit in question has finished building, so one can assume it will not work in Armageddon where this has been disabled.Gormadoc said:Have you testet it to see if the commands work as intended ?
Well, I'm currently playing as Germany and used a limited wolfpack strategy...when I loaded the save as the UK to see how I was doing I did notice that:Gormadoc said:EDIT: According to the Arma 1.1 patch info file:
- Reworked on the building logic for convoys. The AI should now build more convoys and use the max_batch. Perhaps we should see if this fix by paradox has fixed this issue.