How is the compatibility with CDCP and other mods? (I'm sure this has been asked before, but the thread is too huge to find anything.)
Yes, yes! That's exactly what I mean. I do NOT want it to fire.Cueball said:Do you mean: you "would (not) like it to fire when you are playing Hungary"?
Araanor said:How is the compatibility with CDCP and other mods? (I'm sure this has been asked before, but the thread is too huge to find anything.)
Hubsi said:Yes, yes! That's exactly what I mean. I do NOT want it to fire.
You're good, you understand my meaning even when I am not able to express it. Sorry for the confusion.
I can imagine that I want to create a greater Hungary, or turn Hungary against Germany or whatever. I should at least have a choice as a human player.
Hubsi said:If you install CDCP first and the other module later, you should be fine.
IIRC the event will fire correctly now (instead of just kicking the USSR out of its Alliance)...BUT...the AI cannot handle it and actually DOES WORSE than without the alliance.Gormadoc said:I had it once long ago, back in the good old days of Doomsday 1.2 i believe.
Dont know of any specific bugs in Unholy alliance event. To look at they seem fine except perhaps the relation increase, it should perhaps be set to +100 or something.
Ok, this is not something for CDCP then. It sounds like a completely new set of AI behaviour events & AI switch files is needed.xtfoster said:IIRC the event will fire correctly now (instead of just kicking the USSR out of its Alliance)...BUT...the AI cannot handle it and actually DOES WORSE than without the alliance.
For example, the last time I had it happen
Poland lasted until late November...
The Winter War triggered the Day AFTER Poland fell, but all of the Soviet troops must have been in Poland because Finland was able the take the entire Peninsula and held out until LATER 1940...
Italy declared war on the USSR...and was winning (Because the AI does not garrison the Italian Border?)
Because of Italy declaring war on the USSR, France (and BeNeLux) were never invaded.
Also, because the USSR is constantly at war, it will never "Demand Territory" in the Baltics.
Only if you don't save and reload after the Annex and before the Liberation. Since only the Japanese Annex/Liberation is event driven, only they can be fixed by event. Since the ai will (almost*) never liberate countries except by event, a player just needs to remember to save/reload before Liberation.Kristof73 said:BTW. Fix to China leaders. What about them when another country ex. human Russia will release China as puppet ? As I know when you liberate any other country as puppet it will be without leaders ... ?
It most likely is but there is no need to install CDCP i think since Compendium mod change so much.zenkmander said:I'm not sure if this has been answered yet, but is CDCP compatible with the Compendium mod, as long as CDCP is installed first? Compendium apparently has a lot of TRP characteristics.
I always look at any CDCP release and I take from it what is not already covered by other meansGormadoc said:It most likely is but there is no need to install CDCP i think since Compendium mod change so much.zenkmander said:I'm not sure if this has been answered yet, but is CDCP compatible with the Compendium mod, as long as CDCP is installed first? Compendium apparently has a lot of TRP characteristics.
Excellent.Luxor said:I always look at any CDCP release and I take from it what is not already covered by other means![]()
Don't ask, tell.Kristof73 said:So ex. human Russia can liberate China, Germany - Denmark etc. and they always be with leaders on a second day after. Do you interested ?
event = {
id = 15000
random = no
persistent = yes
country = ALG
trigger = {
NOT = { flag = ALGdone }
}
name = "AI_EVENT"
desc = "AI_EVENT"
style = 0
date = { day = 0 month = january year = 1936 }
offset = 1
deathdate = { day = 29 month = december year = 1999 }
action_a = {
name = ""
command = { type = free_ic value = 5 }
command = { type = free_energy value = 16 }
command = { type = free_metal value = 8 }
# command = { type = free_oil value = 8 }
command = { type = free_rare_materials value = 4 }
command = { type = dissent value = 7 } # independence in 1962
command = { type = setflag which = ALGdone }
command = { type = wakeleader which = XXXX}
command = { type = wakeleader which = XXXX}
command = { type = wakeleader which = XXXX}
command = { type = wakeleader which = XXXX}
}
}
event = {
id = 150001
random = no
trigger = {
NOT = { exists = ALG }
flag = ALGdone
}
name = "AI_EVENT"
desc = "AI_EVENT"
style = 0
date = { day = 0 month = january year = 1936 }
offset = 1
deathdate = { day = 29 month = december year = 1999 }
action_a = {
name = ""
command = { type = clrflag which =ALGdone }
}
}
Gormadoc said:The leaders where fixed by using dublicate sets of leaders for all countries and the wakeleader command as far as i remember.