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Gormadoc

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Atruejedi said:
Today I purchased Armageddon and plan on releasing SMEP for it sometime in the future. I would like to build the newest version of SMEP upon this mod. Thoughts?
Go ahead. This mod parts off or in full, is free for all to use.
 

Gormadoc

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I need help.

Hi everyone

I need some help. Yes its true...i really do. I have been unable to reproduce a formula for daily manpower growth.
EDIT: Never mind i got it. Unmodified daily national manpower growth is 1/100 of manpower points. Unmodified Non-National daily manpower growth is 1/1000 of manpower points. Disregarding any minister modifiers the manpower growth gets modified in this order. First MP growth gets modified according to hawk-dove slider. Then that number gets modified according to techs.

So for japan, assuming full hawkslider(+10%) and all 1936 agricultural tech researched(+10). Starts with 54 National manpower and 4 Non-National. The MP growth should be:
National: 54*1/100 = 0.54 *1.1 = 0.5940*1.1 = 0.6534
Non-Nat: 4*1/1000 = 0.004 *1.1 = 0.0044*1.1 = 0.0048
All in all: 0.6534 + 0.0048 = 0.6582 Daily MP Growth.
This result is confirmed ingame by starting up a 1936 campaign where korea is independent so Japan has the 54 National MP and 4 Non-Nat. from Taiwan.

ADukes said:
For Chinese warlords the add_corps method is the best choice, for Nat. China I would even prefer the third method with China-Nanking (U87) as replacement.
MartinBG said:
If Paradox don't fix that bug (in the upcoming hot-fix I hope :)), I will make the add_division work-around over the files from last CDCP mod and will upload them so even if you decide not to use it in the official version of the mod, they will be available as an option to everyone who prefers to preserve leaders' new traits and experience.
Well for CDCP-mod i think we should go with minimum change so it works as designed. So that will be making sure the leaders is available for the released warlords without save and reload. I will use the add command suggested by MartinBG for all factions. So they keep all gained experience.

Now making a kind of add on solution to the CDCP-mod is a very nice idea. If You do this, will you consider to do it by using the two new China country's. For the choice of carving up china so instead of releasing warlords destroyed, it releases China-North, China-Nanking, setup a China-Guangdong in south. and just keep Xibei Xan-mei for the western parts of China. If choice is release only one China as puppet, use the China-Nanking. That would be my own preferred setup.

My plan for this weekend is the following.
1) fix Jap manpower events - Completed
2) fix Menchoku setup issues - Completed
3) Deleted
4) Run test of the spanish civil war with the removed handicap and passivity.
5) Look at Italy techteam name - completed.
6) Will edit further stuff in when i remember them. :)

Edit: I have altered the manpower tooltip so it shows 4 decimal instead of two, keept the number in the production tab to 2 decimals
 
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Gormadoc said:
This is not the problem with this ai file. Both Nat. spain and Rep. Spain loads this file. The result is spr ignore the handicap and passivity parameters while Nat. spain will hold of on counter attacking Rep spain. I do belive it is done like this to prevent Nat. Spain to attack itself to death early in the scw. Nat. Spain is outnumbered in the beginning. I think the interventionen events where earlier more random, now they are triggering almost emidiatly so perhaps lowering passivity number would be in order. But is this a bug or a balance change. I see Nat. Spain winning regularly, so iam not that happy about changing anymore with regards to the scw. I will take a look on TRP mod and see which settings they are using currently. If they are still using the same numbers i will not change them.

Edit: have now looked at TRP settings. In TRP Lothos has introduced a seperate SPA civilwarfile, without handicap & Passivity towards SPR. The SPR civil war has a 3 for both handicap and passivity towards SPR. So it looks like he tried to lower the numbers but in the end decided to make a seperate ai file for nat spain in TRP. This would indicate that we should just remove this passivity parameters, however TRP has a completely changed combat system where battle takes longer time. If anyone has the time i suggest that you comment out the handicap and passivity parameters. set the AI_chances to intervene to 100% for GER, ITA & SOV, set ai_chance to intervene to 0 for ENG & FRA. Run the game to 1 of july, save. From save game run say 10 games, note down who won the scw and the date. If all do that we should get enough numbers to judge if removing these parameters gets us approksimately a 50/50 outcome. Which i do belive is what is intended when having the outcome that uk & fra does not intervene and when the others intervene.

Ah..didn't know it loads for both SPA and SPR, adds another twist to the issue . Anyway I rembemer after playing like 5 or 6 games, SPA had been ran over every time, I got pissed and searched the forum for a solution and someone suggested this change. I tried changing the file and for the next couple of games SPA won so I assumed this was the problem and didn't think of it anymore.

I was totally under the assumption that it was supposed to give SPA time (by keeping SPR a bit passive) to organize and recieve the units sent by GER/ITA intervention so that SPR shouldn't run them over before that.

If I manage to get some time, I'll run some tests this weekend, could be interesting. ;)
 

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Wolfhead said:
If I manage to get some time, I'll run some tests this weekend, could be interesting. ;)
Would really appreciate this since the outcome of the SCW is designed to be approks. 50/50, when france and UK stays out and the rest intervene we need quite a lott games before anything can be said definitely.

Ok i have made the Japan manpower events. Now it has the following numbers

Korea North 5 National MP = 0.0605 MP growth
Korea South 11 Nat. MP = 0.1331 MP Growth
Hebie 12 Non-Nat. MP = 0.0145 MP Growth
Shanxi 9 Non-Nat. MP = 0.0109 MP Growth
Shandong 16 Non-Nat. MP= 0.0194 MP Growth
Henan 13 Non-Nat. MP = 0.0157 MP Growth
Jiangsu 22 Non-Nat. MP = 0.0266 MP Growth
Anhui 9 Non-Nat. MP = 0.0109 MP Growth
Formosa 4 Non-Nat. MP = 0.0048 MP Growth
alltogether = 0.2964 rounded to 0.296 Off-map manpower growth

Note: Formosa events is added by me i can see no reason why Japan should not get MP from Formosa when it gets from mainland China.
+ MP Events will only trigger during war, -MP events will trigger during peace or if one of the provinces are lost.
For Hebie events i commented out Kalgan province. Since Kalgan is handed to Menchuko and has 0 MP this province should not be in this event.
For Shanxi i commented out Datong province for same reason as Kalgan.

Made two changes in config\text.csv. Manpower growth is now shown with 4 decimals in drop down menu. Off-map is shown with 3 decimals. Off-map production gets fourth decimal rounded to 0 so no reason to shown that. This will give players a more accurate picture of manpower growth.
 

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Just found that we can cut add_corps command to this and it is still working :)
Code:
command = { type = add_corps when = 50000 }

I can help you with this:
3) Change the no leaders for china puppets in accordance with MartinBG suggestions

But I don't know how to do that :wacko: :
Gormadoc said:
Now making a kind of add on solution to the CDCP-mod is a very nice idea. If You do this, will you consider to do it by using the two new China country's. For the choice of carving up china so instead of releasing warlords destroyed, it releases China-North, China-Nanking, setup a China-Guangdong in south. and just keep Xibei Xan-mei for the western parts of China. If choice is release only one China as puppet, use the China-Nanking. That would be my own preferred setup.
 

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MartinBG said:
Just found that we can cut add_corps command to this and it is still working :)
Code:
command = { type = add_corps when = 50000 }

I can help you with this:
Thx, Appreciate it. So this task is now officially turned over to you. I would prefer if you used the events for the warlords i have already made in AI_inherit_china.txt file. And changed the commands in them. If it is possible. Remember to correctly sleep Chiang Kai-Shek. He is not supposed to cary over.

MartinBG said:
But I don't know how to do that :wacko: :
Ok. you should ofcourse make this as you like, if you want my help to use the new country's and add a China_Guandong with leaders, ministers and techteams from Guanxi-Cligue just let me know.
 

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Gormadoc said:
Thx, Appreciate it. So this task is now officially turned over to you. I would prefer if you used the events for the warlords i have already made in AI_inherit_china.txt file. And changed the commands in them. If it is possible. Remember to correctly sleep Chiang Kai-Shek. He is not supposed to cary over.

Why we should use new events in AI_inherit_china.txt?
I can add add_corps commands in already existing events - 3819 (CHI), 3822 (CYN), 3828 (CGX), 3829 (CSX) and 3830 (CXB).

I'll sleep Chiang Kai-Shek, von Falkenhausen, Chennault and Khryukin for Nat. China.

What about russian and other mercenaries and military advisors in CYN, CGX, CSX and CXB? For now I'll left them in-game after release but may be some of them must be slept too.
 
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Gormadoc said:
Edit: have now looked at TRP settings. In TRP Lothos has introduced a seperate SPA civilwarfile, without handicap & Passivity towards SPR. The SPR civil war has a 3 for both handicap and passivity towards SPR. So it looks like he tried to lower the numbers but in the end decided to make a seperate ai file for nat spain in TRP. This would indicate that we should just remove this passivity parameters, however TRP has a completely changed combat system where battle takes longer time. If anyone has the time i suggest that you comment out the handicap and passivity parameters. set the AI_chances to intervene to 100% for GER, ITA & SOV, set ai_chance to intervene to 0 for ENG & FRA. Run the game to 1 of july, save. From save game run say 10 games, note down who won the scw and the date. If all do that we should get enough numbers to judge if removing these parameters gets us approksimately a 50/50 outcome. Which i do belive is what is intended when having the outcome that uk & fra does not intervene and when the others intervene.
The biggest change that TRP made was that they use the U01 tag for the Nationalists to avoid some of the hard-coded behavior that couldn't be adjusted in the ai/event files.
 

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MartinBG said:
Why we should use new events in AI_inherit_china.txt?
I can add add_corps commands in already existing events - 3819 (CHI), 3822 (CYN), 3828 (CGX), 3829 (CSX) and 3830 (CXB).
Forgot about those events, if you can get that to work, that would be even better. Then we dont need the added events.

MartinBG said:
I'll sleep Chiang Kai-Shek, von Falkenhausen, Chennault and Khryukin for Nat. China.
Von Falkenhausen should be sleept already in the Japan Pressures Germany event. If Japan chooses not to, we could let him stay in China. When the time come, where Japan annexes China and sets up a new puppet Germany and Japan are on friendly terms. I will leave it up to you what to do.

MartinBG said:
What about russian and other mercenaries and military advisors in CYN, CGX, CSX and CXB? For now I'll left them in-game after release but may be some of them must be slept too.
I think it will be most correct to sleep those. Japan will usually be on not so friendly terms with Soviet union, so we should assume all soviet assistance will be cancelled.

xtfoster said:
The biggest change that TRP made was that they use the U01 tag for the Nationalists to avoid some of the hard-coded behavior that couldn't be adjusted in the ai/event files.
Ok i dont think we should go there. Will stick at tweaking the passivity and handicap parameters.
ADukes said:
You should also rename the tech team SIAI-Marchetti to Savoia Marchetti.
What i have seen sofar the SIAI name was used pre 1920, whereafter it was changed to Savoia. After bankruptcy post WW2 it later reemerged as SIAI-Marchetti. So Savoia seems to be the correct name for the company and not only for the air planes.
 
Last edited:

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I am sorry, just a quick question. If I have arma 1.2 + cdcp, do I still have to anex, save, reload a release Nat. china if I want to have its leaders or it is't necessary any more?
 

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Gormadoc said:
Von Falkenhausen should be slept already in the Japan Pressures Germany event. If Japan chooses not to, we could let him stay in China. When the time come, where Japan annexes China and sets up a new puppet Germany and Japan are on friendly terms. I will leave it up to you what to do.
If Von Falkenhausen was slept in event then he will be revived on CHI release because of the bug.

I agree that Russian leaders should be slept. The problem is that Warlord states are already short of leaders and many of them (~40 from ~90) seems to be Russians.

I have some problems returning leaders after release without giving them first to other country before annex: if many add_corps commands are fired from 1 event the game will CTD. There is no problem if few are used or if leaders about to move are in another country at the moment (~380 add_corps command - no problem).
Two possible solutions:
1) Give them temporary to Japan in event 3815 (option_a for CHI and option_b for the Warlords) - in this case if Japan is human played then the player will receive a numerous "disaster messages" because all created empty corps will be automatically disbanded. There are Work-arounds for this - pause the game and combine them in 1 corps or disable (temporary) these "disaster messages".
2) Give them temporary by 2 events (for option_a end option_b) to another existing country (minor) - if the country is non-existent then these events wouldn't fire and when CHI or Warlord states try to get their leaders directly from the memory the game will CTD. I can make another 2 or 4 such events but for different minors which will be executed one after another. At least one of these counties should be active to avoid this CTD.
There is may be and a third solution - off-map country, but I don't know how to create it.

Because of these complications I'll have to do this as an add-on to CDCP for every one who wants to save Chinise leaders expirience and new traits after annex/release and if playing as Japan can spend less then a minute to close ~380 messages (just press and hold <Enter>) :p
 

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MartinBG said:
If Von Falkenhausen was slept in event then he will be revived on CHI release because of the bug.

I agree that Russian leaders should be slept. The problem is that Warlord states are already short of leaders and many of them (~40 from ~90) seems to be Russians.

I have some problems returning leaders after release without giving them first to other country before annex: if many add_corps commands are fired from 1 event the game will CTD. There is no problem if few are used or if leaders about to move are in another country at the moment (~380 add_corps command - no problem).
Two possible solutions:
1) Give them temporary to Japan in event 3815 (option_a for CHI and option_b for the Warlords) - in this case if Japan is human played then the player will receive a numerous "disaster messages" because all created empty corps will be automatically disbanded. There are Work-arounds for this - pause the game and combine them in 1 corps or disable (temporary) these "disaster messages".
2) Give them temporary by 2 events (for option_a end option_b) to another existing country (minor) - if the country is non-existent then these events wouldn't fire and when CHI or Warlord states try to get their leaders directly from the memory the game will CTD. I can make another 2 or 4 such events but for different minors which will be executed one after another. At least one of these counties should be active to avoid this CTD.
There is may be and a third solution - off-map country, but I don't know how to create it.

Because of these complications I'll have to do this as an add-on to CDCP for every one who wants to save Chinise leaders expirience and new traits after annex/release and if playing as Japan can spend less then a minute to close ~380 messages (just press and hold <Enter>) :p
Have looked on your files, and tried several things. Your add_corps commands have no land/air/naval command this can perhaps cause problems for air and naval leaders. No province id to tell where to place them, air corps in province with airbase and naval corps in province with port. Nothing of this helped. Last thing to try is to give each corps a unike name, have not done this yet. In the meantime i will just go with my previous sleepleader fix. So feel free to make your stand alone fix that carries traits and XP over. Note however that the files you sent to me is lacking some deathdates changes and unitname changes from CDCP mod. These should be included so the only change will be the leaders.

Edit: Need these strings translated to all languages.
EVT_3835_NAME;Seek German recognition of Manchukuo;...
EVT_3835_ACTA;Put pressure on Germany;....
 
Last edited:

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Can be CDSP combine with DAIM? If so, what is the correct order of installation?

1.2 - DAIM - CDSP

or

1.2 - CDSP – DAIM
 

MartinBG

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Gormadoc said:
Have looked on your files, and tried several things. Your add_corps commands have no land/air/naval command this can perhaps cause problems for air and naval leaders. No province id to tell where to place them, air corps in province with airbase and naval corps in province with port. Nothing of this helped. Last thing to try is to give each corps a unike name, have not done this yet. In the meantime i will just go with my previous sleepleader fix. So feel free to make your stand alone fix that carries traits and XP over. Note however that the files you sent to me is lacking some deathdates changes and unitname changes from CDCP mod. These should be included so the only change will be the leaders.

First thing I change after 1st CTD was add in all options for add_corps command, but the result was the same - CTD every time when more then 3 add_corps commands are executed and leaders in them are not from existing country. :mad:
nationalist_china.txt was from CDCP 0.51 however japan.txt I used was from vanilla 1.2 (at first I intended to change only nationalist_china.txt). I'll check these files again before upload them, but first I have to do more testing to be sure that all other problems are fixed.
 

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JiM_cz said:
Can be CDSP combine with DAIM? If so, what is the correct order of installation?

1.2 - DAIM - CDSP

or

1.2 - CDSP – DAIM
CDCP is fully compatible with Daim as far as i know. The correct order of installation is: 1.2 - CDCP - DAIM.

MartinBG said:
First thing I change after 1st CTD was add in all options for add_corps command, but the result was the same - CTD every time when more then 3 add_corps commands are executed and leaders in them are not from existing country. :mad:
nationalist_china.txt was from CDCP 0.51 however japan.txt I used was from vanilla 1.2 (at first I intended to change only nationalist_china.txt). I'll check these files again before upload them, but first I have to do more testing to be sure that all other problems are fixed.
I use add_corps command for a lott more than 3 leaders at the same time in the MP mod. But that is taking leaders from france and give to free france. Both exists. If the problem are not existing country's, cant you make seperate events like i did for sleepleaders commands that triggers before they get annexed or will that get you into trouble to store them until countries are released ?
 
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ADukes

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Gormadoc said:
CDCP is fully compatible with Daim as far as i know.
Except 6 files:
db\events\japan.txt
db\events\japanmanpower.txt
db\events\nationalist_china.txt
scenarios\1936.eug
scenarios\1938.eug
scenarios\1939.eug
 

Gormadoc

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ADukes said:
Except 6 files:
db\events\japan.txt
db\events\japanmanpower.txt
db\events\nationalist_china.txt
scenarios\1936.eug
scenarios\1938.eug
scenarios\1939.eug
If he installs Daim last will these 6 files give any serious trouble or will it just be that some things from CDCP will not be carried over but game will function as intended by DAIM ?
 

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Gormadoc said:
Edit: Need these strings translated to all languages.
EVT_3835_NAME;Seek German recognition of Manchukuo;...
EVT_3835_ACTA;Put pressure on Germany;....
EVT_3835_NAME, EVT_3835_DESC and EVT_3835_ACTB are already in the csv files. Don't know why Paradox commented out the reference in the event.

Gormadoc said:
If he installs Daim last will these 6 files give any serious trouble or will it just be that some things from CDCP will not be carried over but game will function as intended by DAIM ?
The second one.
 

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ADukes said:
EVT_3835_NAME, EVT_3835_DESC and EVT_3835_ACTB are already in the csv files. Don't know why Paradox commented out the reference in the event.
Most likely because the name was dublicate name used in German event name "Recognition of Manchuko" The name used in japan event file for event 3835 is "Seek German Recognition of Manchuko" So i copied the Seek German.... over the wrong name in doomsdaytext.csv. For evt_3835_ACTA there where no entry so i added that string to doomsdaytext.csv and used the text, "Put pressure on Germany" instead of just OK. The ActB string has "There's no need for it".

ACTB & DESC are already translated to all languages. So its only the Name and ACTA for event 3835 that needs translations. Fixes these event so they will have language specific text, instead of using the english text for all languages. There are more of these which i will slowly start to fix when i come across them.
 
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