• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Herodotus

First Lieutenant
23 Badges
Jan 5, 2005
219
0
  • Europa Universalis III Complete
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis III: Collection
  • 500k Club
  • Semper Fi
  • Rome Gold
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis III Complete
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Arsenal of Democracy
Gormadoc said:
According to db\province.scv no port is allowed in Nantes, but you are correct in if a port is allowed in Nantes the actuall placement of that port is way off, placed in the middle of the province. St. Nazaire had the only drydock big enough to take Bismarck. The british raided it and sailed a DD or something like it loaded with explosives to try to take out the drydock. Only partially succesfull as far as i remember.

It is very few provinces bordering oceans that do not have atleast the non navalbase port. So we should probably allow the port and move it to the coast.

What coordinates should the port symbol for Nantes/St. Nazaire have?
 

Herodotus

First Lieutenant
23 Badges
Jan 5, 2005
219
0
  • Europa Universalis III Complete
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis III: Collection
  • 500k Club
  • Semper Fi
  • Rome Gold
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis III Complete
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Arsenal of Democracy
...and btw the coordinates for the 2 Danish ports Aalborg and Århus are also way off.

But if one changes the coordinates for these 2 I guess you also should make them the right sea zones....ie Store Bælt for Århus and Kattegat for Aalborg.

Has anybody a fix for these 2 Danish ports lying around?

PS - If the port symbol for Kolding is interpreted as being the port city of Esbjerg I guess it is rightly placed as it is.
 
Last edited:

unmerged(58571)

Field Marshal
Jul 1, 2006
6.288
0
That would make it impossible for the AI to amphibiously assault Denmark...
 

Gormadoc

Darkest Hour Developer (Semi-Retired)
19 Badges
Sep 1, 2004
3.765
4
  • Hearts of Iron II: Beta
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Hearts of Iron II: Armageddon
  • 500k Club
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III Complete
  • Deus Vult
Herodotus said:
What coordinates should the port symbol for Nantes/St. Nazaire have?
port Xpos = 14469 port Ypos = 2840 Just also remember to change 0 to 1 in port allowed field.

Wobbler said:
That would make it impossible for the AI to amphibiously assault Denmark...
Why is that. Both Kattegat and Store Bælt is accessible. Kattegat can be reached from North and Storebælt can be reached from Baltic. Am i missing something here ? Not that iam going to change it. just wondering about it.
 

Gormadoc

Darkest Hour Developer (Semi-Retired)
19 Badges
Sep 1, 2004
3.765
4
  • Hearts of Iron II: Beta
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Hearts of Iron II: Armageddon
  • 500k Club
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III Complete
  • Deus Vult
Another error has surfaced, this time only seen randomly, in multiplayer games.

Sometimes players gets more extra dissent when a minister death event occurs than what is intended.

The error is mostlikely caused be command sequence of sleepminister & install new minister commands, combined with internet lag between host and klient. The sleepminister command is executed removing old minister, because of lag between host and client the install command gets delayed, so the game installs a suitable minister automaticly, often the same as in the command, this give dissent. Then the install new minister command gets executed installing a new minister again giving the player dissent.
Code:
	action_a = {
		name = "OK"
		command = { type = sleepminister which = 1001 }
		command = { type = headofstate which = 1031 }
		}
By changing the sequence from above to below, thereby making sure the new minister is installed before the old is sleept should make sure that it cant happend.
Code:
	action_a = {
		name = "OK"
		command = { type = headofstate which = 1031 }
		command = { type = sleepminister which = 1001 }
		}
This should be done for all events that changes ministers. Note most events do have the correct sequence of command.

Sofar from a sample of 1 multiplayre game with a laggy host it has worked. But this being a random error nothing is sure. I however cant think of any other cause for this than the one described above.
 

Gormadoc

Darkest Hour Developer (Semi-Retired)
19 Badges
Sep 1, 2004
3.765
4
  • Hearts of Iron II: Beta
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Hearts of Iron II: Armageddon
  • 500k Club
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III Complete
  • Deus Vult
New slightly updated version 0.47b is rdy for download on filefront.

Carrier models modern and nuclear in unit file was not matching technology file, they have now been swapped so Modern is model 8 as in naval_tech and Nuclear are model 9 as in secret weapons_tech files. Config files is also made consistent with technology instead of with unit file.

All events in death_events, doomsday_deaths & armageddon_deaths events has gotten the sleep minister and install new minister commands around so the install new minister command is before sleep old. Solves problem with multiple minister swaps only seen in multiplayer games.
 

Gormadoc

Darkest Hour Developer (Semi-Retired)
19 Badges
Sep 1, 2004
3.765
4
  • Hearts of Iron II: Beta
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Hearts of Iron II: Armageddon
  • 500k Club
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III Complete
  • Deus Vult
ADukes said:
I think the modern carrier should be model 9. The modern model is always the last one for every other ship class.
You could be correct.
But the models.csv where country specific names are designated the USA_Model_26_8 is Kitty Hawk while USA_MODEL_26_9 is Enterprise. So if i instead changed the SW & Naval technology files to activate model 8 as nuclear carrier and model 9 as modern i would have to also change all country specific names. I choosed the route of least resistence so to speak, or jumped the fence at the easiets place, if you will. :)
 

broadcap

Captain
10 Badges
Feb 26, 2007
432
1
  • Crusader Kings II
  • Leviathan: Warships
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
ok so I recently downloaded this patch and want to try it out but I'm a noob when it comes to changing stuff within the game so I want to confirm that I'm going to do everything right.

I have the anthology. That means that I installed arma right away without having a previous version of DD. When I downloaded and installed v.1.1, it made a folder called doomsday in which it put all it's stuff.

But now I have downloaded this mod and am not exactly sure what I need to do to install it. I know I have to replace the entire contents of one of the file (either the DD or arma one) but I'm not sure which. Also do I replace everything (as in I choose to replace every file for the new one) or do I just need to do some modifications myself?

Anyways if there is a ReadMe for idiots in the folder, I would appreciate it if you could point it out as I couldn't find one.

Thanks for the help (both in helping installing it and in actually writing this thing)
 

Gormadoc

Darkest Hour Developer (Semi-Retired)
19 Badges
Sep 1, 2004
3.765
4
  • Hearts of Iron II: Beta
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Hearts of Iron II: Armageddon
  • 500k Club
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III Complete
  • Deus Vult
broadcap said:
ok so I recently downloaded this patch and want to try it out but I'm a noob when it comes to changing stuff within the game so I want to confirm that I'm going to do everything right.

I have the anthology. That means that I installed arma right away without having a previous version of DD. When I downloaded and installed v.1.1, it made a folder called doomsday in which it put all it's stuff.

But now I have downloaded this mod and am not exactly sure what I need to do to install it. I know I have to replace the entire contents of one of the file (either the DD or arma one) but I'm not sure which. Also do I replace everything (as in I choose to replace every file for the new one) or do I just need to do some modifications myself?

Anyways if there is a ReadMe for idiots in the folder, I would appreciate it if you could point it out as I couldn't find one.

Thanks for the help (both in helping installing it and in actually writing this thing)
I havent the anthology but the download version of armageddon. First i think you need to verifiy you have a correct armageddon 1.1 install, since iam not sure that you do, i would expect the 1.1 arma patch should be installed in the arma folder.
Correct armageddon 1.1 version kode is GKCW.

I think other people with anthology have installed the CDCP mod into the armageddon folder. That would make most sense, but iam a bit confused by your armageddon 1.1 patch installed into a folder named doomsday. If you have another version kode try to move all folders inside the new doomsday folder to the armageddon folder.
 

broadcap

Captain
10 Badges
Feb 26, 2007
432
1
  • Crusader Kings II
  • Leviathan: Warships
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
ok so I desinstalled everything, reinstalled armageddon, installed the 1.1 patch into the arma folder instead of letting it create a DD folder.

I checked ingame and it was written v.1.1 GKCW All good so far.

Then I copied the mod files into the arma folder and overwrote what was there.

Now when I open the game, it says v.1.1 NZTG

Everything seems to work so far but I didn't get a chance to try it for more then a few moments.

Thanks for all the help!
 

CSABadass

DV Mod Maker
48 Badges
Jan 16, 2003
4.351
187
forum.paradoxplaza.com
  • Europa Universalis IV: Dharma Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Empire of Sin - Premium Edition
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Heir to the Throne
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
Hi Gormadoc,
I read with great sorrow in another thread of your potentially shuttering CPCD once Armageddon 1.2 comes out. While I would never question why anyone wants to walk away from the glamorous, lucrative world of HoI modding:), I would miss CDCP a great deal.

With that in mind, would you object to me incorporating the still-usable bits of CDCP into my CA mod if you do decide to discontinue it?

Thanks in advance!
 

Gormadoc

Darkest Hour Developer (Semi-Retired)
19 Badges
Sep 1, 2004
3.765
4
  • Hearts of Iron II: Beta
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Hearts of Iron II: Armageddon
  • 500k Club
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III Complete
  • Deus Vult
CSABadass said:
Hi Gormadoc,
I read with great sorrow in another thread of your potentially shuttering CPCD once Armageddon 1.2 comes out. While I would never question why anyone wants to walk away from the glamorous, lucrative world of HoI modding:), I would miss CDCP a great deal.

With that in mind, would you object to me incorporating the still-usable bits of CDCP into my CA mod if you do decide to discontinue it?

Thanks in advance!
Everything in the CDCP mod is free for all to use, any part or in full, as they see fit.

With regards to the future of this mod, lets see never know whats going to happen.
 

unmerged(92466)

Second Lieutenant
Feb 7, 2008
129
0
There are several issues that bother me the first is that when you liberate several countries and you see that those countries are not researching not sure why this happens but it can be of linked to the tec takeover from hoi2 Armageddon. The other stuff that bothers me is the Iraq bug event if you as Germany support this coup Iraq get messed up.
 

Gormadoc

Darkest Hour Developer (Semi-Retired)
19 Badges
Sep 1, 2004
3.765
4
  • Hearts of Iron II: Beta
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Hearts of Iron II: Armageddon
  • 500k Club
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III Complete
  • Deus Vult
Levée en Masse said:
There are several issues that bother me the first is that when you liberate several countries and you see that those countries are not researching not sure why this happens but it can be of linked to the tec takeover from hoi2 Armageddon. The other stuff that bothers me is the Iraq bug event if you as Germany support this coup Iraq get messed up.
The tech team takeover messes up liberated country's research, if the liberated country where annexed earlier in the game that country will have no techteams. In short, If you plan to Liberate countries dont steal their tech teams.

Will look into the Iraq situation, can you be a little more specific on what actually happens ?
 

unmerged(92466)

Second Lieutenant
Feb 7, 2008
129
0
Will look into the Iraq situation, can you be a little more specific on what actually happens ?[/QUOTE]

There is a German coup d'état in Iraq when the British loses n. Africa.
Even if Iraq is out of the allies it is some how inside it or something like that.


I can run a game with Germany and start a year when the nation is at war with the uk and press f12 use the event and tell you what happens then.
 
Last edited:

Gormadoc

Darkest Hour Developer (Semi-Retired)
19 Badges
Sep 1, 2004
3.765
4
  • Hearts of Iron II: Beta
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Hearts of Iron II: Armageddon
  • 500k Club
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III Complete
  • Deus Vult
I looked shortly at the event and could not see anything that would mess things up. Germany gives some supplies and a bit of money to Syria and gets Military access in return. So i will also run a test to see if anything bad happens.
 

unmerged(92466)

Second Lieutenant
Feb 7, 2008
129
0
Gormadoc said:
I looked shortly at the event and could not see anything that would mess things up. Germany gives some supplies and a bit of money to Syria and gets Military access in return. So i will also run a test to see if anything bad happens.

What is the event number of this??
I did not find it.
 

unmerged(74599)

Nexus 6
Apr 17, 2007
4.391
0
What you are looking for in the Iraq event is this from the HOI.txt file:

Code:
event = {
	id = 8
	random = no
	country = IRQ

	name = EVT_8_NAME
	desc = EVT_8_DESC
	style = 0
	picture = "iraq"

	trigger = {
		war = { country = IRQ country = ENG }
		control = { province = 1866 data = ENG }
		random = 40
	}

	date = { day = 0 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		ai_chance = 90
		name = EVT_8_ACTA
		command = { type = peace which = ENG value = 1 }
		command = { type = leave_alliance }
		command = { type = dissent value = -2 }
		command = { type = set_relation which = ENG value = 75 }
		command = { type = set_relation which = GER value = -40 }
		command = { type = end_access which = GER }
		command = { type = end_access which = ITA }
		command = { type = end_access which = SYR }
		command = { type = set_domestic which = democratic value = 3 }
		command = { type = set_domestic which = political_left value = 3 }
		command = { type = domestic which = defense_lobby value = 1 }
		command = { type = trigger which = 9 }
		command = { type = headofstate which = 91172 }
		command = { type = headofgovernment which = 91052 }
		command = { type = foreignminister which = 91076 }
		command = { type = armamentminister which = 91099 }
		command = { type = ministerofsecurity which = 91115 }
		command = { type = ministerofintelligence which = 91131 }
		command = { type = chiefofstaff which = 91143 }
		command = { type = chiefofarmy which = 91153 }
		command = { type = chiefofnavy which = 91009 }
		command = { type = chiefofair which = 91170 }
	}
	action_b = {
		ai_chance = 10
		name = EVT_8_ACTB
		command = { type = dissent value = 2 }
		command = { type = domestic which = democratic value = -1 }
		command = { type = domestic which = political_left value = -1 }
		command = { type = domestic which = freedom value = -1 }
		command = { type = domestic which = defense_lobby value = 1 }
		command = { type = sleepevent which = 9 }
	}
}

Notice if the coup happens, yet UK continues to hold on to province 1866 (Baghdad) then the coup is crushed. This is as designed. In fact it is one of the better events in the game, IMO.
 
Status
Not open for further replies.