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Gormadoc

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rivak1 said:
Aha! Okay, so I unzipped in the wrong place: one notch too low. Thanks for the clarification. Where do you want the beers and cigar delivered? :D
Well how about at the release party of HOI3. :D
 

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Gormadoc said:
Well how about at the release party of HOI3. :D
Sounds good. Let me know where it will be held :cool:
 

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First off, great work here--kudos to everyone involved!

Found something you may want to add to the next update:

In db/events/armageddon_elections Event #600000, action_b puts the wrong Head of Government into power. Right now, it's Minister ID 6243 (Henry Cabot Lodge jr.) when it should be Minister ID 6245 (Estes Kefauver).

In db/ministers/ministers_usa, Lodge has a '56 start date and Kefauver a '60 start date. These should be switched.

Keep up the great work!
 

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CSABadass said:
First off, great work here--kudos to everyone involved!

Found something you may want to add to the next update:

In db/events/armageddon_elections Event #600000, action_b puts the wrong Head of Government into power. Right now, it's Minister ID 6243 (Henry Cabot Lodge jr.) when it should be Minister ID 6245 (Estes Kefauver).

In db/ministers/ministers_usa, Lodge has a '56 start date and Kefauver a '60 start date. These should be switched.

Keep up the great work!
You are correct, On both. I will put your fix into the next update. Thx

There is one more thing in this though. The ideology of headofstate and of headofgoverment should be the same. Adlai Stevenson is SL, while his vice pres. kandidat Kefauver is ML. Richard Nixon is ML while his vice pres. kandidat Henry Cabot is SL. So i will fix that aswell. Setting Kefauver to SL and Henry Cabot to ML. The two corrected ministers
Code:
6243;Head of Government;Henry Cabot Lodge jr.;60;ML;Political Protege;High;M6243;x
6245;Head of Government;Estes Kefauver;56;SL;Backroom Backstabber;High;M6245;x
 

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Gormadox, make sure Paradox takes note of your fix package in order to include the changes in the next update! :)
 

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G'Kar said:
Gormadox, make sure Paradox takes note of your fix package in order to include the changes in the next update! :)
Well i kind of gave up on Paradox ever fixing Database errors, even as fundemental errors like brigade combat modifiers which should not be in the game. (to my knowledge they where reported to paradox before DD was released) That is actually why i released this mod in the first place. I could just aswell share all the fixes i and other people has posted in the forums, with anyone who where interrested. Sorry if i sound a bit fatalistic :eek:o

nigo said:
nice work
suggestion: portugal have some problems with convoy numbers, maybe add more convoys?
Hmm some countries have problems with not building enough convoys. The parameter that controls Convoy builds is under construction, it is "transports = -1" The -1 is supposed to tell the AI to build just as many convoy transports as it needs, and should not be altered. The problem is that this parameter is not working 100% satisfactorily for all countries, but it do for most i think. Dont really know what to do about it. Think perhaps the best solution would be to add a serial build of transports to the development section of the Inc files. For Portugal it should be a serial of around 15, for USA it should be a serial of perhaps 100. These fixes is more AI enhancements and should be kept outside this mod, since people will have different views on what should be done.

If you want to know how to add those serial builds to the inc files it is fairly easy. just add the following to Portugals inc files.
Code:
convoy_development = { id = { type = 14800 id = 505 } name = "" 
    type = transports cost = 4.0000 manpower = 1.000 progress = 0.0000 date = { year = 1954 month = january day = 1 } 
    size = 20 done = 0 total_progress = 0.0000 days = 1500 days_for_first = 75 gearing_bonus = 0.0000 	 
	}
The cost and buildtimes will be changed by sliders and such ingame. So they are not really necesary to be correct. The above command will setup a serie of 20 convoy transport builds, that is 200 transports build over 3-5 years depending on sliders. This way you wont mess with the ai parameter that should still work in the background replacing lost transport if need arises. Its not perfect but it is the best i can do.

EDIT: According to the Arma 1.1 patch info file:
- Reworked on the building logic for convoys. The AI should now build more convoys and use the max_batch. Perhaps we should see if this fix by paradox has fixed this issue.
 
Last edited:

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Italian unitnames

This is found in the Unitnames file under the Italian unitnames.

ITA;Inf;81a Divisone 'Africa'
ITA;Gar;81a Divisone 'Africa'

Correct names are
ITA;Inf;81a Divisione 'Africa'
ITA;Gar;81a Divisione 'Africa'

This division seem to be wrongly named in my opinion.
ITA;Inf;'M'CCNN Divisione

I think it should be
ITA;Inf;CCNN Divisione 'M'

in case you agree, just to remind you ...
ITA;Mot;CCNN Divisione 'M'
ITA;Mec;CCNN Divisione 'M'
ITA;L ARM;CCNN Divisione 'M'
ITA;Arm;CCNN Divisione 'M'

Why not add these divisions to the end of Inf, Mot, Mec lists?
ITA;Inf;5a CCNN '1 Febbraio'
ITA;Inf;6a CCNN 'Tevere'
ITA;Inf;7a CCNN 'Cirene'

Maybe even add them as Militia?
ITA;Mil;7a CCNN 'Cirene'
ITA;Mil;6a CCNN 'Tevere'
ITA;Mil;5a CCNN '1 Febbraio'
ITA;Mil;CCNN Divisione 'M'
ITA;Mil;3a CCNN '21 Aprile'
ITA;Mil;4a CCNN '3 Gennaio'
ITA;Mil;2a CCNN '28 Ottobre'
ITA;Mil;1a CCNN '23 Marzo'

If you want to read about the Camicie Nere (CCNN) then you find some info here and here
 
Last edited:

Wolfbat Borgia

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Israeli unitnames

What about this?

ISR;L ARM;1st Israeli Armoured Division
ISR;L ARM;2nd Israeli Armoured Division
ISR;L ARM;3rd Israeli Armoured Division

ISR;Arm;1st Armoured Division
ISR;Arm;2nd Israeli Armoured Division
ISR;Arm;3rd Israeli Armoured Division

...
 

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Lots off stuff :)

The typoes, both the missing "i" should be corrected, and the "M" should be moved to the end of name. Atleast according to the site you posted it is wrong to Have M'CCNN, it should either be MVSN, CCNN or CCNN 'M' Mostlikely CCNN is the best since MVSB where originally more a political paramilitary force ala SA. while CCNN where used for Military units.
MVSN and CCNN are generally interchangeable, however the former primarily refers to political orientated parts of the Black Shirts, while the latter is generally used in reference to combat units.
Perhaps use MVSN for militias and Garrisons since those units where mainly used for security in Italy and Albania as i understand it.

There are several solutions to this Italian mess of units names, why couldt they just use simple numbers as USA, would have made it is so much easier. :)

Israeli should probably be added for consistency. I cant find any reference to a 1st armoured division or a 1st Israeli armoured division, though.

thx for the suggestions on this matter, i post the corrections when i have decided what to use for the Italian Divisions

Edit: Corrections, This is your suggested corrections added to Italy.
Added the two "i" and moved the "M" to the end

Added to INF, MOT, Mec, L.Arm & ARM: 5a CCNN '1 Febbraio'
Added to INF, MOT, Mec, L.Arm & ARM;6a CCNN 'Tevere'
Added to INF, MOT, Mec, L.Arm & ARM;7a CCNN 'Cirene'

Alternative suggestion for adding to GAR & MIL, perhaps other names than the ones on the list would be better ?
ITA;GAR/MIL;1a MVSN '23 Marzo'
ITA;GAR/MIL;2a MVSN '28 Ottobre'
ITA;GAR/MIL;3a MVSN '21 Aprile'
ITA;GAR/MIL;4a MVSN '3 Gennaio'
ITA;GAR/MIL;5a MVSN '1 Febbraio'
ITA;GAR/MIL;6a MVSN 'Tevere'
ITA;GAR/MIL;7a MVSN 'Cirene'

Added also the missing Israeli.
 
Last edited:

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Italian units and solutions

I agree to your decisions on the above mentioned "problems". CCNN (Camicie Nere) is the best solution for these units because those units are known by most people in that name (CCNN) and other games etc use the CCNN label for them as well.

But I think they should all be changed to this:
ITA;Inf;1a CCNN Divisione '23 Marzo'
ITA;Inf;2a CCNN Divisione '28 Ottobre'
ITA;Inf;3a CCNN Divisione '21 Aprile'
ITA;Inf;4a CCNN Divisione '3 Gennaio'
ITA;Inf;CCNN Divisione 'M'
ITA;Inf;5a CCNN Divisione '1 Febbraio'
ITA;Inf;6a CCNN Divisione 'Tevere'
ITA;Inf;7a CCNN Divisione 'Cirene'

And they should be in Inf, Gar, Mot, Mec, L Arm, Arm, Mil and maybe even at the end of Cav. It will give the player some choise about these units.

In the 1936 Campaign file for Italy they are are written in 3 (!) different ways... These should be changed to the above system of naming them in my opinion. Same with the other Campaigns and scenarios of course.

In the 1938 and 1939 scenario they are wrongly named again... Search for this (CC.NN) word when repairing the damage. They are not mentioned in 1941 scenario.
Gormadoc said:
Alternative suggestion for adding to GAR & MIL, perhaps other names than the ones on the list would be better?
ITA;GAR/MIL;1a MVSN '23 Marzo'
ITA;GAR/MIL;2a MVSN '28 Ottobre'
ITA;GAR/MIL;3a MVSN '21 Aprile'
ITA;GAR/MIL;4a '3 Gennaio'
ITA;GAR/MIL;5a CCNN '1 Febbraio'
ITA;GAR/MIL;6a CCNN 'Tevere'
ITA;GAR/MIL;7a CCNN 'Cirene'
Here I think you do a mistake because you actually create some new units with using the "MVSN" label.
Maybe it's better to search here for a better solution with other Militias/Garrisons?

These Militias/Garrisons are mentioned as Divisions. The are connected to areas as Militias/Garrisons often are.

Examples:
1a CCNN Zone Divisione 'Torino' (The word "zone" here is in English. I dont know the proper Italian word for it.)

Other way of naming them could be:
1a CCNN Milizia Volontaria 'Torino' (With or without the area name ('Torino') for this unit)
or
2a CCNN Milizia Divisione 'Genova'

Maybe it's better to let out the area names to these Divisions because they will probably end up somewhere else (ingame) anyway...?

More on the Italian Army here
.
 

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Graf Blotenburg said:
But I think they should all be changed to this:
ITA;Inf;1a CCNN Divisione '23 Marzo'
ITA;Inf;2a CCNN Divisione '28 Ottobre'
ITA;Inf;3a CCNN Divisione '21 Aprile'
ITA;Inf;4a CCNN Divisione '3 Gennaio'
ITA;Inf;CCNN Divisione 'M'
ITA;Inf;5a CCNN Divisione '1 Febbraio'
ITA;Inf;6a CCNN Divisione 'Tevere'
ITA;Inf;7a CCNN Divisione 'Cirene'
That is exactly what i did for INF, MOT, MEC, L Arm, ARM.
Graf Blotenburg said:
And they should be in Inf, Gar, Mot, Mec, L Arm, Arm, Mil and maybe even at the end of Cav. It will give the player some choise about these units.
I agree on this, I will add those to MIL, CAV & GAR aswell. It is more correct than using MVSN for mill & GAR.

Graf Blotenburg said:
In the 1936 Campaign file for Italy they are are written in 3 (!) different ways... These should be changed to the above system of naming them in my opinion. Same with the other Campaigns and scenarios of course

In the 1938 and 1939 scenario they are wrongly named again... Search for this (CC.NN) word when repairing the damage. They are not mentioned in 1941 scenario..
I will go through the INC files and make them consistent with the Unit names corrections. Good Call.
Graf Blotenburg said:
These Militias/Garrisons are mentioned as Divisions. They are connected to areas as Militias/Garrisons often are.
Examples:
1a CCNN Zone Divisione 'Torino' (The word "zone" here is in English. I dont know the proper Italian word for it.)
Other way of naming them could be:
1a CCNN Milizia Volontaria 'Torino' (With or without the area name ('Torino') for this unit)
or
2a CCNN Milizia Divisione 'Genova'
Maybe it's better to let out the area names to these Divisions because they will probably end up somewhere else (ingame) anyway...?
Yes the MVSN where not that good an idea, fortunately i havent added them because i wanted to hear your opinion on that. I have decided not to add these militia and Garrisons names, since it is more an enhancement than a error fixing. So i will just add the mill and Gar names you suggest at the top.

Thx for the info and suggestions. They will be added with Credit to you offcourse.

edit: btw i have edited my typoes in my post above on this subject. forgot to change CCNN out with MVSN in some of the lines.
 

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Ahh, sweet! Namechanges in the ITA OOB, enough reason to start yet another ITA 36'GC :cool:

Oh, and good calls and reasoning above. I think you reached a logic and clean conclusion. Also, I think it's very smart of you Gormadoc to keep the CDCP as a fixit' only and keep enhancement out. Thumbs up!
 

Gormadoc

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Dakk said:
Ahh, sweet! Namechanges in the ITA OOB, enough reason to start yet another ITA 36'GC :cool:

Oh, and good calls and reasoning above. I think you reached a logic and clean conclusion. Also, I think it's very smart of you Gormadoc to keep the CDCP as a fixit' only and keep enhancement out. Thumbs up!
Thx Dakk, appreciate it.

@Graf Blotenburg. I have corrected the Division Names in 1936, 1938 and 1939 campaigns as you mentioned. I quickly browsed through Desert Fox and Husky battle scenarios, i could't find anything wrong in those scenarios with regards to this. So these changes you have suggested will be in the next update. :)
 

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Perhaps this is the right thread to ask if anyone knows the variable names for the convoy_attack, sub_attack and toughness event/tech commands?
command = { type = convoy_attack which = submarine value = 1 } will display an UNKNOWN STRING WANTED, while command = { type = toughness which = artillery value = 1 } will display "A Not-yet described Event Command".
I suppose separating defensiveness from ground defence would require .exe changes...
 
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EE_CONVOY_ATTACK
EE_SUB_ATTACK

Both strings don't have CSV entries, that's why you get UNKNOWN STRING WANTED.
The command toughness doesn't have a translation string at all.


EDIT:
Code:
EE_CONVOY_ATTACK;Convoy attack;Assaut de convoi;Assalto di convogli;Ataque a convoy;Konvoiangriff;Atak na konwój;;;;;X
EE_SUB_ATTACK;Sub Attack;Attaque sous-marine;Attacco sottomarino;Ataque submarino;U-Boot-Angriff;Atak okrêtów podwodnych;;;;;X
Add it to event_text.csv.
 
Last edited:

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I guessed it would be something simple like that, but I was lazy :eek:o

Edit: Can't see anyone mentioning EE_SECEDE being corrected;the correct English word is cede, not secede.
 

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ADukes said:
EE_CONVOY_ATTACK
EE_SUB_ATTACK

Both strings don't have CSV entries, that's why you get UNKNOWN STRING WANTED.
The command toughness doesn't have a translation string at all.


EDIT:
Code:
EE_CONVOY_ATTACK;Convoy attack;Assaut de convoi;Assalto di convogli;Ataque a convoy;Konvoiangriff;Atak na konwój;;;;;X
EE_SUB_ATTACK;Sub Attack;Attaque sous-marine;Attacco sottomarino;Ataque submarino;U-Boot-Angriff;Atak okrêtów podwodnych;;;;;X
Add it to event_text.csv.
Have you testet it to see if the commands work as intended ?

Will add those two strings very nice work of you both, Adukes did you check if Paradox had misspelled those string names in the csv files ? wouldt be the first time if they have. :)

Edit: Will add them to event_texts.csv instead as suggested, its there most off these strings are placed.

Code:
Attaque aérienne	Attacco aereo
Attaque navale	Attacco navale
[COLOR=RoyalBlue]Assaut de convoi	Assalto di convogli[/COLOR]
Attaque sous-marine	Attacco sottomarino
Attaque stratégique	Attacco strategico
I was wondering about the convoy attack entry for french and Italian they use Assaut & Assalto instead of Attaque & Attacco. wouldt it be more correct and consistent to use the same word as in the other strings. I gues Assaut & Assalto means Assault and the other mean Attack ?

Wobbler said:
Edit: Can't see anyone mentioning EE_SECEDE being corrected;the correct English word is cede, not secede.
A very shallow investigation into this matter, seems to support this.
 
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Gormadoc said:
Have you testet it to see if the commands work as intended ?
An annexation is needed after the unit in question has finished building, so one can assume it will not work in Armageddon where this has been disabled.
 

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Gormadoc said:
EDIT: According to the Arma 1.1 patch info file:
- Reworked on the building logic for convoys. The AI should now build more convoys and use the max_batch. Perhaps we should see if this fix by paradox has fixed this issue.
Well, I'm currently playing as Germany and used a limited wolfpack strategy...when I loaded the save as the UK to see how I was doing I did notice that:
A) They still had plenty of convoys and escorts
B) They had lots of 4 unit serials of convoys in the que (so many in fact that they had over 700 IC allocated to production after I had dropped them to about 40 IC)
 
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