A quick headsup
Iam currently working on including a hotfix for the missien efficiency bug. As best i can remedy it. It will be a flawed solution since it seems that some mission efficiency's is hardcoded.
In short the error in mission efficiency are that it gives a higher negative combat modifier the higher it gets above 50%. 50% = 0% combat modifier. Mission effciency between 5%-50% result in 0% combat modifier. The other problem is that ASW mission is completely bugged and not working at all.
I propose setting mission efficiency (ME) for all type of missions that has default value 50% ME to 300% ME. 300% ME will give a Combat modifier(CM) = -50%.
All ME with default value 100%, will i set to ME 50% which will give a CM = 0%.
For the mission types that will now start at 300% ME = -50% CM, Will get new changed ME commands in techfiles that before gave a + ME bonus, to give a negative ME bonus which will result in decreasing the negative CM. The mission types that just go from ME 50% to 100% in one go will be set up to go from 300% to 50% in one go. Mission types as airborne assault and amphibious assault that now increases incremently will be changed accordingly so the negative CM will be incremently decreased and end with 0% CM in the end.
Fixing the Ground attack and Interdiction airmissions will however slightly increase the effect of these two mission since the land troops get a -10% CM when being bombarded, which it seems i cant fix.
If i leave the mission efficiency's as they are missions like Airborne Assault and amphibious assault will actually decrease in effectivenes as one researches better techs which is completely redicolous.
By changing the Attack mission efficiency to 50% instead of 100% will remove the -10 CM on land vs land combat for both attacking and defending forces.
Wobbler has made a more custom version for air missions in this thread, post 7.
http://forum.paradoxplaza.com/forum/showthread.php?t=323835