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Gormadoc

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nigo said:
for portuguese

Especialista em Defesa Elástica
thx.

Edit: if you want to make any other Portugeese language additions plz feel free to do so. Then i will add them to the mod.
 
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Gormadoc said:
We need translations of Elastic Defence Specialist, for french, portugeese, Spanish, Italian & Polish language sections.
Polish:

Spec. w elastycznej obronie.

I've shortened the "Specialist" to "Spec" because it is like that in other occurences, if you want the full version is "Specialista"
 

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Borsook said:
Polish:

Spec. w elastycznej obronie.

I've shortened the "Specialist" to "Spec" because it is like that in other occurences, if you want the full version is "Specialista"
thx. Added the short version.
 

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Borsook said:
In GC 38 (and probably 41) SU has GDE in the scenario file set to 0.8, while still GDE "rising" events do fire, but those event do not raise the GDE but set it to a new value, i.e. after a short time player's GDE actually drops. This is a chance for exploits.
Finaly remembered to look into this.

GC 1938 SU GDE set to 0.200 like 1936 scen. The first GDE event triggers in 1939 or when Germany goes to war. Nothing of this has happened.

The GDE in 1939 was set to 0.4 and in 1941 it was set to 0.7 So they seems to be correct. Two GDE events has triggered when GC 1939 start, all except one has triggered when 1941 campaign start.
 
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Gormadoc said:
Finaly remembered to look into this.

GC 1938 SU GDE set to 0.200 like 1936 scen. The first GDE event triggers in 1939 or when Germany goes to war. Nothing of this has happened.

The GDE in 1939 was set to 0.4 and in 1941 it was set to 0.7 So they seems to be correct. Two GDE events has triggered when GC 1939 start, all except one has triggered when 1941 campaign start.
Oh, so they did make some corrections to that finally! Good to know.
 

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Does 1.1 still have the problem with no leaders for all the Chinese puppets? If so, maybe a fix for that could be borrowed from DAIM or other mod that fixes it.
 

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I've no idea whether or not this can be fixed, but land forts in some provinces are displayed using coastal fort icons. If it's fixable I can try to list the provinces in question.
 

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Borsook said:
Does 1.1 still have the problem with no leaders for all the Chinese puppets? If so, maybe a fix for that could be borrowed from DAIM or other mod that fixes it.
I know how to fix it, its just a matter of duplicate all leaders in the leader file and make the duplicate leaders dormant. when they get released a event triggers and wake all the duplicate leaders.

Think Yukala has already done this fix for all nations, so maybe we should get hold of him and borrow his files to copy it from. Saves a lott of time

Borsook said:
I've no idea whether or not this can be fixed, but land forts in some provinces are displayed using coastal fort icons. If it's fixable I can try to list the provinces in question.
Can you give me one province then i can see if i can fix it.
 

ADukes

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Borsook said:
I've no idea whether or not this can be fixed, but land forts in some provinces are displayed using coastal fort icons. If it's fixable I can try to list the provinces in question.
It is fixable.

Just remove "coastalfort = 0"
Code:
province =
{ id          = 163
  air_base    = { size = 4 current_size = 4 }
  landfort    = 5
  [b]coastalfort = 0[/b]
  anti_air    = 3
}               # Stalingrad
 

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Gormadoc said:
Can you give me one province then i can see if i can fix it.
Try Stalingrad, Berlin.

BTW I think at least some countries really need individual naval brigade build settings, I'm running a game in which it's 1943 and SU has 32 undeployed brigades (31 screen/1 capital) and it is not because of the bug (I'm fixing it in every save) they just do not have enough ships to attach them to....
 

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Borsook said:
Try Stalingrad, Berlin.

BTW I think at least some countries really need individual naval brigade build settings, I'm running a game in which it's 1943 and SU has 32 undeployed brigades (31 screen/1 capital) and it is not because of the bug (I'm fixing it in every save) they just do not have enough ships to attach them to....
OMFG. Probably because the naval brigade build section together exceeds 100%. That means the average number of brigades the AI put on ships will be 1, if the build number is restricted to 100%.

Another reason could be the number of naval brigades the AI build are linked to all divisions and not only to ships.

You should send that savegame file to paradox with explanation.

nigo said:
another suggestion

correct pics for the "new" urban provinces?

karkhov, smolensk...
Is the current Pics the default fits all pic?
We would need new picture from somewhere to make unike city pictures.
 

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Gormadoc said:
You should send that savegame file to paradox with explanation.
Maybe I should but considering I've never got any reply to any of my bug reports nor were any of the bugs fixed...

On another note - improved version of ASW brigade for some reason has a different name than the basic version (only such case), and I think for the sake of consistency it should get the basic name too - currently the name is "Capital ASW" this could be for obvious reasons misleading.
 

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Borsook said:
Maybe I should but considering I've never got any reply to any of my bug reports nor were any of the bugs fixed...

On another note - improved version of ASW brigade for some reason has a different name than the basic version (only such case), and I think for the sake of consistency it should get the basic name too - currently the name is "Capital ASW" this could be for obvious reasons misleading.
I agree the "Capital ASW" name is weird. The names off all of these brigades should have Improved or something similar for upgraded version.
 

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Borsook said:
I've no idea whether or not this can be fixed, but land forts in some provinces are displayed using coastal fort icons. If it's fixable I can try to list the provinces in question.
I dont know how to fix this. It seems to be hardcoded.
EDIT:
ADukes said:
It is fixable.

Just remove "coastalfort = 0"
Code:
province =
{ id          = 163
  air_base    = { size = 4 current_size = 4 }
  landfort    = 5
  [b]coastalfort = 0[/b]
  anti_air    = 3
}               # Stalingrad
Ahh i see, thx for the help. I gues that mean for that all provinces with both Coastal & landfort the Coastal is the only one displayed.
Iam beginning to wonder if this is really a mistake. It seems like they have only used coastal forts = 0 in urban terrain, so perhaps it is meant to be this way, The easiets way to make urban landforts different than normal landfort.
 
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alan_le_cowboy said:
Stalingrad is a bad example, look at Moscow which should have land fort icon and which has a coastal fort icon.

I saw it. But i was thinking that it perhaps could be on purpose. This is pure speculation though. Perhaps developers wanted to distingish landforts from Urbanforts and only way they could was to have a coastalfort icon in cities with landforts. I admit that it is a bit streched. Since there seem to be a general consensus that its a mistake i will remove those coastalfort = 0 entries, or rather put it on my todo list for this weekend.
 
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