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deafhobbit

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Playing the demo as Portugal, i noticed that the free CB's vs American Natives were no longer available. Is there any way to get one besides through NI's or dropping a colony next to them and fabricating claims?

Thanks,
 

calvinhobbeslik

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Playing the demo as Portugal, i noticed that the free CB's vs American Natives were no longer available. Is there any way to get one besides through NI's or dropping a colony next to them and fabricating claims?

Thanks,

I think the bonus for completing the Exploration Idea Group gives a CB on pagans.
 

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I think its only the idea groups (or missions/normal ways).

Historically not many European countries declared war on pagans just because they were pagan. Even by 1770 the British hadn't gone very far inland against the larger and more organised pagan tribes (let alone anyone taking on the pagans in West Africa - Portugal was the exception here). So I think this is a change for the better.
 

hjarg

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Yes, exploration gives CB on pagans (Aztecs, Incas, African pagans and American natives) and expansion idea gives CB on some Asian nations. And religion idea gives you religion CB.
 

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It looks like the Exploration ideas give you a CB on pagans and the Expansion ideas give you a CB for overseas expansion. However, both of these are given only after filling out the entire idea group, so you're not likely to get them early. This disappoints me a little since Spain and Portugal might not get these CB's in time to build their historical empires.
 

Heatth

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It looks like the Exploration ideas give you a CB on pagans and the Expansion ideas give you a CB for overseas expansion. However, both of these are given only after filling out the entire idea group, so you're not likely to get them early. This disappoints me a little since Spain and Portugal might not get these CB's in time to build their historical empires.

You can fill an entire idea group rather early, actually. I can fill half of an group in the 3 years of the demo, which means I can complete the entire idea group before the historical conquest of the Aztecs. I also don't think Portugal need this cb at all to make their historical empire. Unlike Spain, they did not conquer huge tracks of land from fighting natives. Only small enclaves here and there.

PS:Just made the math. Assuming an average of 7 points per month you can fill a group in a bit over 33 years if you focus on that exclusively. Plus a base of 6 years to research the tech to unlock the idea group in the first place. This means that, starting from 1444, Spain can fill the Exploration idea group as early 1483. Fair early than the historical 1520s. I don't think they will have much trouble on that regard.
 
Last edited:

Dafool

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You can fill an entire idea group rather early, actually. I can fill half of an group in the 3 years of the demo, which means I can complete the entire idea group before the historical conquest of the Aztecs. I also don't think Portugal need this cb at all to make their historical empire. Unlike Spain, they did not conquer huge tracks of land from fighting natives. Only small enclaves here and there.

True, but both rely on DIP power, which often feels in short supply for any naval or trading nation. Throw in the fact that the Exploration group is pretty useless as your first group and it makes it a good deal less likely that you're going to have one of them filled out by the start of the 16th century. I'm not saying that getting these CB's is hard, just that requires a lot of resources and sacrifice if you want to do it by the historical benchmark. Expanding without them is certainly possible, but clearly they were designed for those sorts of situations and it would be sad to see them ignored most of the time.
 

Heatth

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True, but both rely on DIP power, which often feels in short supply for any naval or trading nation. Throw in the fact that the Exploration group is pretty useless as your first group and it makes it a good deal less likely that you're going to have one of them filled out by the start of the 16th century. I'm not saying that getting these CB's is hard, just that requires a lot of resources and sacrifice if you want to do it by the historical benchmark. Expanding without them is certainly possible, but clearly they were designed for those sorts of situations and it would be sad to see them ignored most of the time.

I was just saying it is possible. Even if you don't focus exclusively on that, there should still be plenty time to fill the group if you so desire. The way you talked it was as if filly an idea group was something that couldn't be done in the time frame, which is not true.

Anyway, neither nation need this cb. Spain can take the Religious Idea as their first or second group, which makes historical sense. Then they can just holy war the natives. Portugal doesn't need the cb, as I said earlier.
 

TheDarkMaster

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Yeah, holy war seems the way to go to attack the natives as Castile/Spain. However, I have noticed that you'll fall behind in techs fast in the demo if you focus on ideas, and most of the AIs will only have like one or two ideas bought after going for about 20 years in the game. I wonder how this will translate into the main game.

As for not having CBs, I did in fact run into that issue as Portugal when I was going to actually set up that set of coastal fortresses to protect my trade interests around the Middle East and India. I would have had to take the no CB penalties if I actually wanted to snipe those ports.
 

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As for not having CBs, I did in fact run into that issue as Portugal when I was going to actually set up that set of coastal fortresses to protect my trade interests around the Middle East and India. I would have had to take the no CB penalties if I actually wanted to snipe those ports.

Portugal gaisn a free cb against India, actually, from what I've heard. All you need is for you colonial range to reach them. This is not awfully complicated, I think. You can place a colony on each African trade node with no issue. After that you can get fleet basing rights with one of the middle east nations which I believe extend your colonial range. Even fabricating your own cb is not terribly difficult, with some strategy. I managed to get one on Kongo by colonizing next to them and sending an insult and making them my rival. I was hopping to get a event with a cb but he eventually just send me his own insult against me, which was enough. The same should also work for the other nations. I think trading on their node while having low relation might give you a trade cb as well.

Getting cb doesn't seem to be not terribly difficult if you play your cards rights. There are many kinds of cb out there, so there is no need to restrict yourself to just one.
 

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Yeah, holy war seems the way to go to attack the natives as Castile/Spain. However, I have noticed that you'll fall behind in techs fast in the demo if you focus on ideas, and most of the AIs will only have like one or two ideas bought after going for about 20 years in the game. I wonder how this will translate into the main game.

As for not having CBs, I did in fact run into that issue as Portugal when I was going to actually set up that set of coastal fortresses to protect my trade interests around the Middle East and India. I would have had to take the no CB penalties if I actually wanted to snipe those ports.

I took Ceylon without a CB, it wasn't worth it, especially since the island didn't really give me any range or anything since it wasn't a core. It just gave me 8% trade power in India so a little more got sent west. I was going to attack Swahili as well so I could get trade through Zanzibar without them eating it all up, but unfortunately I ran out of time.
 

TheDarkMaster

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Portugal gaisn a free cb against India, actually, from what I've heard. All you need is for you colonial range to reach them. This is not awfully complicated, I think. You can place a colony on each African trade node with no issue. After that you can get fleet basing rights with one of the middle east nations which I believe extend your colonial range. Even fabricating your own cb is not terribly difficult, with some strategy. I managed to get one on Kongo by colonizing next to them and sending an insult and making them my rival. I was hopping to get a event with a cb but he eventually just send me his own insult against me, which was enough. The same should also work for the other nations. I think trading on their node while having low relation might give you a trade cb as well.

Getting cb doesn't seem to be not terribly difficult if you play your cards rights. There are many kinds of cb out there, so there is no need to restrict yourself to just one.
This issue with that is that colonies take a really long time to set up, especially Africa ones thanks to all the natives and high aggression/ferocity. Historically, Portugal sniped all those coastal fortresses in like a year, and not once had a South Africa colony.

I was mainly trying to figure out how the decision to set up the East India Company worked, and how the Triggered Modifier was fulfilled.
 

Heatth

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This issue with that is that colonies take a really long time to set up, especially Africa ones thanks to all the natives and high aggression/ferocity. Historically, Portugal sniped all those coastal fortresses in like a year, and not once had a South Africa colony.

Well, it is all abstractions. You can think that "colonial range" represents the smaller coastal fortress Portugal had. They were not really colonies, after all. Only their more significant enclaves are represented by proper colonial provinces.

All in all, there is still many faults on the colonial system. The way tiny populated countries can colonize and populate huge tracks of land in America is the most obvious one, for example. However, I feel the trade routes was a huge improvement from EU3. Now the Portuguese colonial pattern in Africa is actually a viable strategy. Back in EU3 there was no reason to colonize like that, but now it is a sensible option.
 

Closet Skeleton

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In the demo I got a colony adjacent to Congo, fabricated a claim on their sole coastal province, my colony died but my diplomat continued and I got a CB which I used to take that province and make Congo my vassal. So I probably could have done similar to get one against Mutapa once my range increased but my fleet died from attrition due to me being stupid so I rage quit since I couldn't load saves.
 

TheDarkMaster

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In the demo I got a colony adjacent to Congo, fabricated a claim on their sole coastal province, my colony died but my diplomat continued and I got a CB which I used to take that province and make Congo my vassal. So I probably could have done similar to get one against Mutapa once my range increased but my fleet died from attrition due to me being stupid so I rage quit since I couldn't load saves.
Eventually I learned to queue orders to explore and return home at the same time, so they moved out and explored the area I wanted them to explore, then came back to port. That way I never had to worry about forgetting about my ships sitting out in the oceans ever again.
 

trcanberra

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Eventually I learned to queue orders to explore and return home at the same time, so they moved out and explored the area I wanted them to explore, then came back to port. That way I never had to worry about forgetting about my ships sitting out in the oceans ever again.
How do you queue the move orders?