Playing the demo as Portugal, i noticed that the free CB's vs American Natives were no longer available. Is there any way to get one besides through NI's or dropping a colony next to them and fabricating claims?
Thanks,
Thanks,
Playing the demo as Portugal, i noticed that the free CB's vs American Natives were no longer available. Is there any way to get one besides through NI's or dropping a colony next to them and fabricating claims?
Thanks,
It looks like the Exploration ideas give you a CB on pagans and the Expansion ideas give you a CB for overseas expansion. However, both of these are given only after filling out the entire idea group, so you're not likely to get them early. This disappoints me a little since Spain and Portugal might not get these CB's in time to build their historical empires.
You can fill an entire idea group rather early, actually. I can fill half of an group in the 3 years of the demo, which means I can complete the entire idea group before the historical conquest of the Aztecs. I also don't think Portugal need this cb at all to make their historical empire. Unlike Spain, they did not conquer huge tracks of land from fighting natives. Only small enclaves here and there.
True, but both rely on DIP power, which often feels in short supply for any naval or trading nation. Throw in the fact that the Exploration group is pretty useless as your first group and it makes it a good deal less likely that you're going to have one of them filled out by the start of the 16th century. I'm not saying that getting these CB's is hard, just that requires a lot of resources and sacrifice if you want to do it by the historical benchmark. Expanding without them is certainly possible, but clearly they were designed for those sorts of situations and it would be sad to see them ignored most of the time.
As for not having CBs, I did in fact run into that issue as Portugal when I was going to actually set up that set of coastal fortresses to protect my trade interests around the Middle East and India. I would have had to take the no CB penalties if I actually wanted to snipe those ports.
Yeah, holy war seems the way to go to attack the natives as Castile/Spain. However, I have noticed that you'll fall behind in techs fast in the demo if you focus on ideas, and most of the AIs will only have like one or two ideas bought after going for about 20 years in the game. I wonder how this will translate into the main game.
As for not having CBs, I did in fact run into that issue as Portugal when I was going to actually set up that set of coastal fortresses to protect my trade interests around the Middle East and India. I would have had to take the no CB penalties if I actually wanted to snipe those ports.
This issue with that is that colonies take a really long time to set up, especially Africa ones thanks to all the natives and high aggression/ferocity. Historically, Portugal sniped all those coastal fortresses in like a year, and not once had a South Africa colony.Portugal gaisn a free cb against India, actually, from what I've heard. All you need is for you colonial range to reach them. This is not awfully complicated, I think. You can place a colony on each African trade node with no issue. After that you can get fleet basing rights with one of the middle east nations which I believe extend your colonial range. Even fabricating your own cb is not terribly difficult, with some strategy. I managed to get one on Kongo by colonizing next to them and sending an insult and making them my rival. I was hopping to get a event with a cb but he eventually just send me his own insult against me, which was enough. The same should also work for the other nations. I think trading on their node while having low relation might give you a trade cb as well.
Getting cb doesn't seem to be not terribly difficult if you play your cards rights. There are many kinds of cb out there, so there is no need to restrict yourself to just one.
This issue with that is that colonies take a really long time to set up, especially Africa ones thanks to all the natives and high aggression/ferocity. Historically, Portugal sniped all those coastal fortresses in like a year, and not once had a South Africa colony.
Eventually I learned to queue orders to explore and return home at the same time, so they moved out and explored the area I wanted them to explore, then came back to port. That way I never had to worry about forgetting about my ships sitting out in the oceans ever again.In the demo I got a colony adjacent to Congo, fabricated a claim on their sole coastal province, my colony died but my diplomat continued and I got a CB which I used to take that province and make Congo my vassal. So I probably could have done similar to get one against Mutapa once my range increased but my fleet died from attrition due to me being stupid so I rage quit since I couldn't load saves.
How do you queue the move orders?Eventually I learned to queue orders to explore and return home at the same time, so they moved out and explored the area I wanted them to explore, then came back to port. That way I never had to worry about forgetting about my ships sitting out in the oceans ever again.
How do you queue the move orders?
Shift click.
Many thanks all.Press shift and then make as much move orders you want. Also useful for when you want your army to follow an specific path, rather than the shorter one (to, say, avoid the enemy).