My stacks are 6/4 -> 8/4 early game and split to 3/2 -> 4/2, 2/1. Mid-game I try to get an economy to support 8/4/4 and then 8/4/8. I rarely ever expand my regiments beyond 8/4/8, but I have them attack together against AI doomstacks. The significance of artillery late game is pretty much omnipotent, and I favor defensive to bring costs down and improve siege times against large fortresses.
I have never noted the significance of an all cav army, but I've only played since HttT. I use them for the flanking and "combined arms" bonus, whatever that is. I figure bonuses are good and they're easily achieved, so I may as well. For me the more significant question is when to begin using artillery, and when to consider expanding the line infantry. These changes force me to renovate my transport fleets from an easy 10 cogs/flytes in the early game to a daunting 20 merchantmen late game, and make raising an army more restricted to my cores as I often expand heavily in tech groups that cannot build cannon.
I have never noted the significance of an all cav army, but I've only played since HttT. I use them for the flanking and "combined arms" bonus, whatever that is. I figure bonuses are good and they're easily achieved, so I may as well. For me the more significant question is when to begin using artillery, and when to consider expanding the line infantry. These changes force me to renovate my transport fleets from an easy 10 cogs/flytes in the early game to a daunting 20 merchantmen late game, and make raising an army more restricted to my cores as I often expand heavily in tech groups that cannot build cannon.