• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

trickstuf

Recruit
9 Badges
Feb 28, 2016
1
4
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44 Deluxe Edition
This game really needs some kind of four or six (or both) lane roads that are perma divided and do not create intersections whenever an adjoining incoming road connects to them. This would efficiently allow high speed, high volume bidirectional causeways to be created with the associated on/off ramps and overpasses. Currently the only way to create such a highway is with separate one way roads, which is a real hassle. I also believe that the lack of these roads is why two lane roads are so OP - they are the only things that don't spawn intersections anytime another incoming road connects to them.

I can't imagine this would be hard to implement, right?
 
  • 4
Reactions:
Upvote 0

Michael Matthews

Second Lieutenant
Feb 26, 2016
127
67
I agree, 2-way highway would be much easier to lay. The Precision Engineering mod does make it easier to run parallel sections of highway (straight or curved), but having a 2-way highway type would make it trivially easy. At least just a 2-way (6-lane) version of the 3-lane highway... And we wouldn't have to fool around to get parallel bridge supports to line up (for aesthetic reasons) when not perpendicular to the shore (or when the shore isn't straight).

The Network Extensions Project adds a bunch of roads; sadly, all the new highway types (4, 5, and 6-lane) are 1-way. The project does add a 2-way "national road" type, but I think it has very limited capacity.