This game really needs some kind of four or six (or both) lane roads that are perma divided and do not create intersections whenever an adjoining incoming road connects to them. This would efficiently allow high speed, high volume bidirectional causeways to be created with the associated on/off ramps and overpasses. Currently the only way to create such a highway is with separate one way roads, which is a real hassle. I also believe that the lack of these roads is why two lane roads are so OP - they are the only things that don't spawn intersections anytime another incoming road connects to them.
I can't imagine this would be hard to implement, right?
I can't imagine this would be hard to implement, right?
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