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Mike Louis

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When RoI came out, the new special troops category that came with the accompanying patch changed the cataphract sprite from the heavy cavalry model to the horse archer model. While doing some minor editing on my personal mod, I happened to find a quick fix for those who wanted the old cataphract sprite model back.

In the defines.lua file, change the following line:

From

Code:
SPECIAL_TROOPS_GRAPHICAL_FACTOR = 20.0,

To

Code:
SPECIAL_TROOPS_GRAPHICAL_FACTOR = 2,
 

Hippeis

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Just to add my 2 cents on that subject, if you only change the special_troops graphical factor, the Indian retinue will be an archer instead of an elephant.

To fix that, just set ARCHERS_GRAPHICAL_FACTOR to a low level, like 0.10
 

Mike Louis

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Im assuming this will change the checksum and disable achivements?

I'm afraid so, however with this workaround your cataphracts will once again have the heavy cavalry model as their unit sprite. Hopefully the devs will adjust the special troops graphical factor number in vanilla so that achievements won't be disabled.
 

G.Strategos

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Choksquaker

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ha! It seems the problem is related to all horse special units in the game.

All the mongols , byzantium, arabic special troops are using the generic horse archer model. It's been months since the mess caused by Rajas of India and still no official fix? Why is that?
My ironman byzantium gameplay is indefinitely suspended thanks to that. I wont play along with such immersion breaker.
 

G.Strategos

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ha! It seems the problem is related to all horse special units in the game.

All the mongols , byzantium, arabic special troops are using the generic horse archer model. It's been months since the mess caused by Rajas of India and still no official fix? Why is that?
My ironman byzantium gameplay is indefinitely suspended thanks to that. I wont play along with such immersion breaker.

Me too...
Back to 2.04 for me...;)
 

walsh_cm

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When RoI came out, the new special troops category that came with the accompanying patch changed the cataphract sprite from the heavy cavalry model to the horse archer model. While doing some minor editing on my personal mod, I happened to find a quick fix for those who wanted the old cataphract sprite model back.

In the defines.lua file, change the following line:

From

Code:
SPECIAL_TROOPS_GRAPHICAL_FACTOR = 20.0,

To

Code:
SPECIAL_TROOPS_GRAPHICAL_FACTOR = 2,


When I make this change, the game will not start up. I then have to verify game cache through steam to reset it to get it to work.
 
Last edited:

walsh_cm

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Anyone have any ideas on this? I am really tired of the horse archers. When I change that line from 20 to 2 the game will not start at all. Even when I change it back to 20.0 it will not start. Only fix at that point is verify game cache through steam.
 

ahhheygao

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Anyone have any ideas on this? I am really tired of the horse archers. When I change that line from 20 to 2 the game will not start at all. Even when I change it back to 20.0 it will not start. Only fix at that point is verify game cache through steam.
When I make this change, the game will not start up. I then have to verify game cache through steam to reset it to get it to work.
You did it wrong. Don't use Notepad to edit defines.lua file, use something like Notepad++. His instructions were correct.
 

Choksquaker

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Just to clarify, this fixes Cataphracts only or all broken special units, like the mongol units?
 

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This only fixes the issue with the unit used in the Byz cultural retinue. The entire eastern part of the map still has broken horse archer models.
 

ahhheygao

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Just to clarify, this fixes Cataphracts only or all broken special units, like the mongol units?
This "fix" basically turns Cataphract back to the heavy cavalry model instead of the broken Western horse archer models.

If you want to fix THAT nonsense, then I'd recommend changing horse_archers' graphical_culture_type from westerngfx to turkishgfx in "\common\special_troops\00_special_troops.txt" file (or muslimgfx if you're poor and didn't buy that excellent Turkish unit DLC). And while you're at it, change camel_cavalry's graphical_culture_type from muslimgfx to arabicgfx as well.

This only fixes the issue with the unit used in the Byz cultural retinue. The entire eastern part of the map still has broken horse archer models.
Since steppe cultures are the ones who normally have regular access to horse archers, I'd just use turkishgfx or muslimgfx (if one doesn't have the Turkish unit DLC).
 

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Ahhheygao, will your procedure fix the mongol unit pack as well?

If so, i will let the "advanced battles and tactics" modder know about it right now. He is happy to apply this fix on his mod, which is HIP friendly by the way
 

ahhheygao

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The mongol units display the dumb horse archer model as well. I bet you modded it.
Oh right, I remember now: the Mongols used that one model with no texture spec file for ALL their unit types. I ended up assigning that particular Mongol model only as archers and used Turkish mounted archers instead for Mongol horse archers.

In vanilla, you'll run into the same issue: PDS re-coded the 00_special_troops.txt file so that only ONE culture's sprite can be used for a particular special troop type. If you put mongolgfx for horse_archers, everyone's horse archers would end up with that Mongol horse archer guy who lacks spec file (which means everyone will be brown coat instead of sporting their CoA/flag color). If you really intend to go that route, I'd recommend at least adding a texture spec file to that mongol_mounted_archers, but I personally prefer just using the Turkish mounted archer instead.

I insist you share your knowledge here:

http://forum.paradoxplaza.com/forum...les-amp-Combat-Depth-Essentials-Project/page2

take a look at the last posts
Ehh, you can just copy/paste the information I've provided here to that thread.
 

G.Strategos

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ahhheygao
is it possible to share your modified txt file that fixes all that mess???

Cheers...