Casus Belli: Historical Sequence as Germany 1936?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Anthropoid

Major Game Slut
58 Badges
Sep 30, 2008
3.014
1.076
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Mount & Blade: Warband
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • East India Company Collection
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Rise of Prussia
  • Cities: Skylines Industries
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I find it ridiculous that (i) it takes months to "generate casus belli; and (ii) casus belli expire in a matter of weeks or months after "attained."

IMO, this is an absurd dynamic and it should be fixed in vanilla.

My suggestion:

(1) Simple Fix
(a) Lower PP cost to generate casus belli by 75%, i.e., if 'c' is casus belli cost parameter then let 'c' = c * 0.25
(b) Lower time to generate casus belli by 75%, ditto math
(b) Extend casus belli 'shelf life' by a factor of 4, i.e., if 's' is casus belli shelf life, then let 's' = s * 4

If someone can tell me if the files to make these changes are not baked into the .exe and what files they are I appreciate, as I'd like to make these changes in a mod, test it and if it seems good, then put on the Workshop.

Or perhaps someone has already created a similar mod?

(2) Complex Fix
there are many options here and it might be worth a long discussion, but suffice to say: Japan did not have to "generate casus belli" by "expending political points" in order to plan and execute ANY of the wars they started. I would say the same is true for the other Axis powers, and many other nations in this time period. The overall level of constraint which the current system applies might be more roughly appropriate for the democratic and/or pacifistic/isolationist countries, but even there, the 19th century diplomatic system carried over from other games just doesn't seem correct.

A bit more background on why I have reached the conclusions I have reached in this thread. First I should say, I waited till the game was on sale, and only recently bought, and have perhaps 12 hours of play time comprising two play throughs as Germany. One play through got into late 1940 the other is at summer 1937. Both of these will be abandoned because of my lack of understanding of how the casus belli system works and how best to game it in its current incarnation (assuming modding it is not appealing).

Both Tries I have sought to approach play is as historical a fashion as possible and with Normal diff and historical computer opponents (there is no such thing as "artificial intelligence" or "A.I." and I refer to such things as "computer opponents" (CO), or "algorithms"). In 2nd Try, I did give China a +1 to strength because Japan steamrollered them in 1st Try.

1st Try: made some non-optimal choices in terms of buildup, organizaton and planning, but most importantly: I did NOT even explore generating cassus belli on Poland until AFTER annexation of Slovenia, ca. mid 1938? If memory serves, I still had ~250 days left to generate "justification" to go to war against Poland in Fall 1939, despite having my military perfectly setup on both east and West.

This was infuriating and it makes me wonder if anyone actually tested the game. Yes, I realize the game MUST have been tested, but did anyone try to just play Germany from 1936 following along with history as closely as possible!?

If so, please tell me exactly when I should start generating the cassus belli to be able to carry out Fall Weiss within one month +/- of when it actually occurred (1 Sept 1939), and likewise, when (and how, in terms of PP martialing) I should start generating for Lux/Neth/Belg/France in order to launch the Fall Gelb in ~ 10 May 1940?

2nd Try: knowing what I now knew about how cb works in the game, I started from scratch and did a better job with optimizing my timing and sequencing on national focii, techs, etc. I figured I would "stockpile" by CB for the Low Countries and started with Lux. I forget the exact date I began "generating" but it finished around about 4 June 1937 and when I was alerted I became aware of the other egregiously bad design: casus belli EXPIRE(!?!?). Even worse, it appears that if they are gained, and not acted upon, then the player's nation takes a morale hit in the form of lost war spirit, lost stability, etc. . . . absolutely ridiculous, at least for a police state like Nazi Germany.
 

Telenil

Lt. General
53 Badges
May 10, 2015
1.541
1.531
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Imperator: Rome Sign Up
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II
  • Crusader Kings II: Conclave
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
I'm confused. If you are Germany, why don't you use the national focus tree? Those focuses last a fixed period of time (usually 70 days) and the CB they give are permanent. If playing historical, you don't have to use the "Justify war goal" option at all.
 

Anthropoid

Major Game Slut
58 Badges
Sep 30, 2008
3.014
1.076
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Mount & Blade: Warband
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • East India Company Collection
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Rise of Prussia
  • Cities: Skylines Industries
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I'm confused. If you are Germany, why don't you use the national focus tree? Those focuses last a fixed period of time (usually 70 days) and the CB they give are permanent. If playing historical, you don't have to use the "Justify war goal" option at all.

Oh? :D

Uh, well . . . let me have a look at that :p

I didn't read the full National focus tree yet. I DID manage to get the entirety of Czechoslovakia "for free" as well as Austria, so I'm guessing I just overlooked any reference to tool tip text that would facilitate Fall Weiss and Fall Gelb. Any recollection of which focii those are?

ADDIT: I'm guessing this is appropriate for me at this point in time