1 MP in a militia unit is obviously not the same as 1 MP in an airborne unit, even if both units contain the same number of men. 1 MP is not just soldiers, it's soldiers with qualities.
Wobbler said:1 MP in a militia unit is obviously not the same as 1 MP in an airborne unit, even if both units contain the same number of men. 1 MP is not just soldiers, it's soldiers with qualities.
Lazy_Boy said:Well first of all I hope they switch to real numbers of men like the TRP mod. It's superficial but adds flavor. Then keep track of casualties from there.
battlecry said:And how does that relate to having an accurate representation of human casualties in the game? I haven't seen any history book that said "Germany lost ### elite soldiers, ### ordinary soldiers and ### Volksturm...men are treated quite equally when they're no longer alive, at least by statistics.
The issue is with numbers represented, not the qualities of those individual numbers (unless you want to refer to the "quality of being human").
Mr. Domino said:Did people really have difficulty figuring out if they were winning wars of attrition in hoi2? If they were, if you had a espionage mission that could tell you "germany has 1000 mp in there pool and .6 a day, Soviet has 2000 mp and 1.8 a day, 3 months ago Germany had 1500 mp..." would you still be unable to figure it out? That info seems loads more useful than ".5 million german soldiers have died in the easter front and 2 million soviet soldiers."
Wouldn't that be pretty well represented by a longer production time?Mr. Domino said:Perhaps, but I've seen loads of historic books talking about the German army of 1945 and the battle of berlin speaking of "old men and young boys" and the decrease in quality of the german army. IMO thats why marines and airborne units "cost" more MP than militia of a similiar size.
HavoCast said:Wouldn't that be pretty well represented by a longer production time?
Ostheim said:Agreed, mp should be the cost of men, not training, that should be IC cost.
Mr. Domino said:I guess? I admit Hoi2 was flawed too (reinforcements were treated interchangable.) Still, a middle aged man couldn't make it in the paratroopers in ww2 IIRC. Most 20 year olds couldnt. My point was just that the age cohort wasn't all the same.
Obviously hoi2 system was a bit messed up, if you made 50 para divisions you could "run out" of mp and be unable to even make militia. That wasnt what happened, but you would have trouble finding qualified canidates for that 51st para division. I admit its inartful, but then, its not as though paras "cost" more IC-their equipment wasn't 3x as expensive as inf divisions. Drafting 30 elite inf divisions, like marines, wouldnt take the lions share of a war economy. I don't think their training regimes were significantly longer either.
Mr. Domino said:I guess? I admit Hoi2 was flawed too (reinforcements were treated interchangable.) Still, a middle aged man couldn't make it in the paratroopers in ww2 IIRC. Most 20 year olds couldnt. My point was just that the age cohort wasn't all the same.
Obviously hoi2 system was a bit messed up, if you made 50 para divisions you could "run out" of mp and be unable to even make militia. That wasnt what happened, but you would have trouble finding qualified canidates for that 51st para division. I admit its inartful, but then, its not as though paras "cost" more IC-their equipment wasn't 3x as expensive as inf divisions. Drafting 30 elite inf divisions, like marines, wouldnt take the lions share of a war economy. I don't think their training regimes were significantly longer either.
uly said:I think it's utterly hypocritical for anyone playing a war game to abhor casualty statistics. I don't care if WWII is still somehow fresh on people's mind. Casualties are the real cost of war, PI is already being extremely gentle by not showing any civilian casualty. Anyone offended by casualty figures shouldn't be playing a war simulation.
Neither should anyone find casualty ratio comparison offensive. Every responsible military commander, as well as government leaders, are duty-bound to try to maximize enemy casualty and minimize friendly casualty. It may sound gruesome but war is gruesome, let's not pretend that it isn't.
That said, I agree that casualty is hard to show in HoI. But I think most people would be satisfied if there's a MP loss statistics.
Ostheim said:Agreed...you can send virtual 'men' to their deaths but you can't bear to see how many?
Ostheim said:Leave gamers alone, we don't want to conquer the world...we just want to pretend we are.
Did it never occur to you that he might want to compare his success rate to that of the real war, to determine if he is on the path to victory? If wanting to achieve victory while losing fewer soldiers than the real-world counterpart of the nation one is playing means one automatically must be assumed to endorse the ideology of the real-world leaders, what ideology do we who have played more than one nation endorse?potski said:But I did find offensive a post from someone referring to HISTORICAL casualty figures of 6 million that had been inflicted by Germany on the Soviet Union as a result of the 1941 invasion, and saying that he would love to do the same, and thinking this was funny. His signature shows he is a German. So I can't help wondering whether he is a fascist, who fantasises about donning his jackboots and NSDAP armband and marching across Europe again.