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potski said:
I don't want to "re-fight WW2". When I play HOI there are no casualties: no-one is killed or injured, no-one has their house bombed, no-one is starved or tortured, and no-one becomes a slave. Neither in actuality, nor in any sad little fantasy world in my head. Because I can tell that it is a game I am playing.

Last week, at the 11th hour of the 11th day in the 11th month, 90 years exactly since the end of WWI, we remembered all of those who gave their lives for our freedoms and liberties, in that War, and all Wars since. They were real people, not statistics. And they had real families and friends, who grieved at their loss.

They died fighting to protect our rights, including our right to freedom of expression. You are able to exercise those rights today because of their sacrifice. When you grow up you might appreciate that. In the meantime, please don't laugh at them.

Calm down, buddy. We can all see that you're in a touchy state of mind after the memorations day, but if someone types "haha" when talking about a computer game it is hardly a crime against humanity or show of disrespect towards any of those who died 90 years ago. Or ~60, for that matter.

About how much did the deaths of WWI achieve to improve anyones freedoms is another matter entirely, though....
 

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djees, potski calm down dude, or you won't be able to remember the guys that died in war X tommorow... btw did you also remember the Germans and AH's that have died in WW1? I know I did.

As Stalin said before: a million deaths a statistic.

HOI and other PI games are about setting goals and then accomplish them. In the HOI-series you do that be destroying your enemy. Therefor you have to defeat his army and how do you do that ... ;)

If I'm correct this is what HOI looks like for you:
a very large paintball game, played over the entire world. Men shooting at each other and when you get hit you raise your arms and walk to a 'safe area' and have a drink. I can only imagine tanks firing buckets of paint at each other, also using and missing to much flak would lead to lead poisoning your own land... do I have to continue?

HOI for me looks a lot different:
It is a clean war, more like a sport, which means no civilians and pow are harmed in whatever way and PI does a great job on that part. Yes, soldiers die and I try to get the best possible result in the most effecient way and this is: maximum killing/capturing (read this as lowering the enemy's potential for winning the war) and minimum loss of my own troops. I also feel 'bad' and I curse on myself when I lose some troops in an encirclement fe. My men shouldn't have died, I'm responsble for them.

Also keep in mind that you only have a few ways of comparing how 'good' you are in HOI:
-you captured X land in Y time.
-I defeated army/navy/airforce X with Y casualties

I really can't think of any other way how to measure how 'well' you did in this game. My excuses for my English, it's middle of the night here.
 

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theusje said:
Also keep in mind that you only have a few ways of comparing how 'good' you are in HOI:
-you captured X land in Y time.
-I defeated army/navy/airforce X with Y casualties

and when you are (as i frequently am) engaged in wars of attrition the only way to tell whether you're winning or losing is how many men you're losing versus how many they're losing.

and a more accurate way to compare losses is definatly needed.

potski said:
I don't want to "re-fight WW2". When I play HOI there are no casualties: no-one is killed or injured, no-one has their house bombed, no-one is starved or tortured, and no-one becomes a slave. Neither in actuality, nor in any sad little fantasy world in my head. Because I can tell that it is a game I am playing.

exactly, this is a game, and while i understand that it may represent a subject that may touch on you personally, it's still just a game, my and others wanting a statistic to tell how we are doing in this game doesn't mean that we think of the real life heroes of WW1 or WW2 as anything but what they were.
But this is still just a game, it includes a scoreboard each time you exit the game, it includes a history of what ships each of your ships has sunk, it even includes V1 and V2 rockets and nuclear bombs.

However this thread is about the game, not about WW1 or WW2.
and this statistic is something the game needs in my opinion.
several compromises occur to me in that thought

1 : have an option to toggle the display within the journal between (A :manpower(just manpower not X thousand troops) losses by nation) and (B : thousands of casualties)

this would allow you to continue with your playstyle of limited/sterile warfare while allowing others the ability to enable the flavor factor if they so choose

2 : only have a manpower losses ratio under the journal.

this would eliminate the flavor factor altogether for everyone, and probably make PI more likely to include it ingame(less programming among other reasons), while still allowing wars of attrition to be measured for gains/losses.

what do you think?
 

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If the Dev's have a pre-defined stance on this issue, now might be a good time.
 

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theusje said:
djees, potski calm down dude, or you won't be able to remember the guys that died in war X tommorow... btw did you also remember the Germans and AH's that have died in WW1? I know I did.

Of course, all of them. I'd been watching a good program on TV that followed the deaths of men from UK, France, US and Germany on the Western Front on 11 Nov 1918 between the actual signing of the armistice early in the morning and the ceasefire at 11:00. Hundreds of men died that morning in the most pointless waste of lives. US Gen. Pershing in particular insisted on his men carrying out full frontal attacks across open ground to try to capture positions that a couple of hours later they could walk into safely. Yet he knew the War was over. The program interviewed people who had lived most of their lives without knowing their fathers who were killed that day.

theusje said:
As Stalin said before: a million deaths a statistic.

Which was why he was a monster.

theusje said:
If I'm correct this is what HOI looks like for you:
a very large paintball game, played over the entire world. Men shooting at each other and when you get hit you raise your arms and walk to a 'safe area' and have a drink. I can only imagine tanks firing buckets of paint at each other, also using and missing to much flak would lead to lead poisoning your own land... do I have to continue?

:rofl: Maybe you should write a HOI3 Paintball AAR, when the game comes out?

theusje said:
HOI for me looks a lot different:
It is a clean war, more like a sport, which means no civilians and pow are harmed in whatever way and PI does a great job on that part. Yes, soldiers die ...

My point is no soldiers die in HOI. It's a game. I doubt I play it any differently to anyone else who knows it's a game.

theusje said:
and I try to get the best possible result in the most effecient way and this is: maximum killing/capturing (read this as lowering the enemy's potential for winning the war) and minimum loss of my own troops. I also feel 'bad' and I curse on myself when I lose some troops in an encirclement fe. My men shouldn't have died, I'm responsble for them.

Also keep in mind that you only have a few ways of comparing how 'good' you are in HOI:
-you captured X land in Y time.
-I defeated army/navy/airforce X with Y casualties

I really can't think of any other way how to measure how 'well' you did in this game. My excuses for my English, it's middle of the night here.

Nothing wrong with your English, your points are well presented.

I have already said that some improvements might be made in terms of the way some of the statistics and information is handled in HOI, to help us all get the best possible result in the most efficient way.

You have a naval battle and are told the result of which ships on both sides have been sunk. Even convoy raiding, which is abstracted, gives pop-ups in the log showing how many transports and escorts were sunk. But, you have an air battle and are just told "You won" or "You lost". It's impossible to tell whether your air wings were very good in that one engagement, nor even a more generalised view over several engagements.

There are no provinces to capture in the air, nor other indications that give you any clear measure of success. I fought a Battle of Britain, over many weeks, but couldn't tell whether I was actually winning or losing. Which was why IRL it was commonplace for both sides to publish claimed figures of planes downed.

I have no problem discussing the merits of the inclusion of much more detailed statistics, even such as those, knowing IRL that a downed plane meant a good chance of there being another airman killed. I can separate the statistics in the game from RL, and accept the points made by others that there is educational and other value in doing so. From a strategic point of view, you need to know whether the battle is worth the resources involved in constantly providing replacements to the units, or whether you are better off employing them elsewhere.

We can discuss AI losses of 50 divisions in a game, and whether the statistics regarding this might be better presented. As it stands you can only extrapolate the losses by noting the total number of divisions a country has immediately before a DoW, then comparing these to the totals later. But you can't tell how many extra units might have been built in the meantime.

It's even difficult to keep track of the effect of combat on your own units, since you can easily end up with so many of them, and can't possibly follow all of the combats on the battle screens. There are no general statistics giving an overview of how much manpower and IC you have used to build replacements, for instance. Nor how many and which types of understrength units you have waiting for repair/replacements at any one time.

So don't get me wrong - we can talk about these issues, and how Paradox might improve the game in this regard.

However, it becomes a bit uncomfortable when losses are then discussed not in some fairly abstract way, in game terms of units/IC/manpower, but to actual numbers of men KIA, etc. And then someone refers specifically to the historic millions of Soviet war dead, and says they would "love to see how many millions" of casualties they could inflict. Then thinks this is funny.

Paradox have a difficult job to do to ensure that their game is not hijacked by idiots. So maybe they need to just confirm that it's:
1. No terror bombing
2. No death camps
3. No Nazi symbols
4. No POW's, and
5. No casualty figures giving body counts
 

Alex_brunius

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What I can't see is how this can be a more touchy subject then in say medal of honor games where you come face to face with pretty detailed soldiers and shoot them dead. Complete with blood and everything. Those games come by the hundreds each year and must surely be alot worse than a few casualty numbers in HoI3. Casualty numbers that most likely would be optional to view aswell :S

There are also countless of nuclear war games whos only purpose pretty much is annihation of this and that many millions digital innocent people.

I think something is wierd when all these games can be bought and played in Germany, but they can't view a Nazi symbol :S

And people get uppset over a casualty number displaying statistics over lost soldiers.

I agree with your first 4 rules potski and I think Thats paradox view aswell granted their forum rules sticky here. Ive never seen the 5:th though and I think thats why we have this thread and discussion.
 
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von_Manstein11 said:
Im curious to see if this thread leads to any bans

What WHAT?

Why is everyone so touchy about this subject? I been waiting forever for detailed statistics for Hearts of Iron series. Abit disappointed when HoI 2 came out, but atleast it had Ship statistics.

I can't belive I'm seeing this discussion in here. Your making a bird out of a feather. What's up Potski anyway, you might want to try out some friendlies PG-13 games. And that's not an insult, I'm dead serious.
 

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potski said:
They died fighting to protect our rights, including our right to freedom of expression. You are able to exercise those rights today because of their sacrifice. When you grow up you might appreciate that. In the meantime, please don't laugh at them.

Something I always tend to disagree with. World War 2, yes, they fought to protect our rights. But world war 1, for which the 11th is celebreated, Germany and its allies were just as civilized as France and its allies were.

---

On the topic...

I've always wated statistics, and in a game I usually keep track of my enemy losses and my own losses. Division wise for my enemy (via pockets).

For my own, I calculate it this way.

[Starting manpower] + [ (manpower rate) x (days I want measured) ] - [ (manpwoer into divisions) - (remaining manpower) ] = total losses

example:

1600 manpower + [ (1.45 manpower / day) x (365 days)] - [ (200 manpower) - (120 manpower) ] = 1809.5 manpower lost

To figure out in men how much that is...I take a usualy 15,000 men / division. 15,000 men into 10mp is 1,500 men / manpower point.

1,500 men * 1809.5 = 2,714,250 men lost

Its a pain to calculate this each year and keep track of how many divisions i make. May not be fully accurate, but its close enough for me. Notice how it excludes trickle back modifiers and such...which makes it not 100% accurate.
 
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What is so damn controversial about it? I haven't heard anyone say that it's inhumane that you can capture prisoners and even execute them in the Total War games. Or sell the citizens of the city you captured into slavery.

Besides, EU2 already had casualty statistics. They took it out in HoI 1 to make it run smoother (less stuff to calculate).

I think that these statistics would be a good thing to give it more flavor, connect it to the real world you know.
 

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Yhea, I'm definitly in favor of this cusuelty stats. I want to add one more plus in favor of the idea- it will be very interesting to play with Poland, Yugoslavia, Greece or some other countries, cause now it is clear that you will lose your country to the germans, but if you plan and conduct your defence carefully, and at the you lose, you may feel very good when you see that you gave the germans a bloody nose ( more than historically ).
 

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Lazy_Boy said:
Exactly.... at the least just a generic "casualties" figure that includes POWs since paradox doesn't want to deal with that. Also divided between nation to nation. I'd love to see how many millions I inflicted on the Soviets. See if I can maintain that historical 4-1 loss ratio haha.
Because of posts like this, Paradox will most probably not introduce real manpower numbers.

And yes, your post is offensive.
 

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barrabas said:
Because of posts like this, Paradox will most probably not introduce real manpower numbers.

And yes, your post is offensive.

Paradox-published TC2M has casualty statistics, complete with divsions into killed, wounded, and missing. How is this offensive at all? I often check my casualty ratios while playing that. It's cool to see you're getting five of the enemy for every one of your own men. I get excited when I see I've just defeated a Yankee assault with 10-1 casualties, but that doesn't mean I genuinely believe its cool and exciting to slaughter northerners.
 

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Minodrin said:
What is so damn controversial about it? I haven't heard anyone say that it's inhumane that you can capture prisoners and even execute them in the Total War games. Or sell the citizens of the city you captured into slavery.

The problem is that WW2 is still within Living Memory, while Medieval wars are not, and this, I think, is the issue Paradox has with casualties.
There are many families out there who would possibly take offense and be hurt.

Personally, I know the difference between a game and reality, after all, we are moving counters around on a map, not ordering real people around.

The day that games become so real it feels like people are really dying, I will stop playing.
Until then, wargames are just that - games.
 

unmerged(58571)

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Trying to translate manpower into actual men is just silly, since it, quite deliberately, is an abstract value that does not correspond to a fixed number of actual people.
It would, however, be interesting to be able to keep track of manpower losses through in-game statistics instead of manual calculations. I wonder if people who are offended by this put tape on their monitors so they never have to see their manpower income, manpower pools or reinforcement sliders?
 

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Actually, what Wobbler said. Without population modeling, casualty figures are useless.

Paradox never had a problem with modeling casualties, provided that they also modeled population - hence in Victoria you can rather easily check just how many soldiers you lost in the latest war. But that can't be done unless you have a starting POP and an ending POP to compare.
 

unmerged(122975)

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maybe we should wonder why in games like CK and EU3 we can track army numbers and casualties and not in HOI series.

As for me, I can't imagine why I should be allowed to know how many people my armies killed and how many men I lost if it so prohibited to discuss POWs.
Get killed is a far worse destiny than to become a POW (well, for most cultures).
 

Alex_brunius

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Alexander Seil said:
Actually, what Wobbler said. Without population modeling, casualty figures are useless.

Paradox never had a problem with modeling casualties, provided that they also modeled population - hence in Victoria you can rather easily check just how many soldiers you lost in the latest war. But that can't be done unless you have a starting POP and an ending POP to compare.
No you can't, victoria also features population growth and immigration models...
 

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L'Afrique said:
Paradox-published TC2M has casualty statistics, complete with divsions into killed, wounded, and missing. How is this offensive at all? I often check my casualty ratios while playing that. It's cool to see you're getting five of the enemy for every one of your own men. I get excited when I see I've just defeated a Yankee assault with 10-1 casualties, but that doesn't mean I genuinely believe its cool and exciting to slaughter northerners.
Yes.

I also would like real manpower numbers and in-depth casualty statistics. I believe it would add a lot to the game-experience. And I would not find it the least offensive.

But posts like the one I was referring to, clearly illuminates why I doubt Paradox will go down that road. Unfortunately.

Edit: I have played TC2M quite a lot and it's a great game. But it's not Paradox's HoI-series. I don't see how TCM2's example would be valid in this discussion.
 
Mar 2, 2005
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Well it clarifies that Paradox as a firm doesn't have a strict policy for not talking about "real" casualties. EU series, CK and Victoria also talk about actual numbers of men instead of abstractation (sp?). Sure, HoI's are about more recent times but, like said, there are dozens of WWII (or Vietnam, or even Gulf War) games in which you can slay dozens after dozens of accurately modelled virtual soldiers with whom you can talk with and who even cry in pain when you stab and shoot and burn them.

Therefore it's rather hard for me to see how a simple figure - "Battle of Whateverprovince: Your Losses 14,270 (trickleback 940), Enemy Losses 39,520 (Trickleback 2,100) - could be worse. And if someone then says "They took some serious beating there lol" that should hardly be a reason for banning him or not implementing the feature.
 
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