• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Sam the Slayer

Recruit
1 Badges
Apr 10, 2015
1
15
  • Hearts of Iron III
After some good 400 hours on HOI4, there is one thing that annoys me which I haven't found a mod for: The casualties for each war is way off. Why does the spanish civil war often result in less than 50 000 casualties combined, when in reality it cost 500 000? Why does the eastern front never claim more than 2-3 million, when in reality it claimed more than 15? It also ruins the point of the newly added feature of looking at casualties from individual battles: Now I can check and see that the battle for Stalingrad, Moscow, Leningrad, each took less than 30 000 casualties, when irl they took (or would have taken) more than a million each.

These are things that ruin the immersion for me. It feels like a series of border skirmishes, not like a world war where every country is fighting to the death for their existence. And perhaps more importantly, it makes the game far too easy, because you can conquer the world as Germany and still swim in manpower (10 million plus in reserves). Basically, I want to change the way combat works, so that the casualties add up to a more historical sum.

I have tried simply increasing offensive attack values for all equipment, which sort of has the desired effect, but it in turn makes the combat way too fast paced (divisions retreat too quickly).

TL;DR:
Does anyone know how to change the game values so that there is increased (realistic/historical) casualties from combat, without changing the general pace or balancing of the game?
 
  • 15
  • 2
Reactions:

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
TL;DR:
Does anyone know how to change the game values so that there is increased (realistic/historical) casualties from combat, without changing the general pace or balancing of the game?

Increase the manpower everywhere by the desired amount should be one way to do it. ( For example triple what % you get from laws and triple how much each battalion needs = triple manpower casualties ).


One of the big issues here is that manpower from overruns and encirclement are not properly counted, but only registers a fraction of the manpower in the divisions destroyed. See this thread for more details:

https://forum.paradoxplaza.com/foru...ons-dont-add-up-where-did-they-all-go.987037/

I don't think this issue is possible to fix by modding.


And welcome to your first post on the forum Ser Piggy ;)
 
  • 3
  • 2
  • 1
Reactions:

mackau

Captain
15 Badges
Apr 29, 2016
464
732
  • Ancient Space
  • Stellaris - Path to Destruction bundle
  • Starvoid
  • Magicka
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Age of Wonders III
  • Shadowrun: Dragonfall
  • Prison Architect
  • Leviathan: Warships
I played one game as the soviets where the war started in 1938 with Japan attacking me, followed by the Germans and every other nation in Europe (who turned Fascist and joined Axis) in 1939. The Allies didn't join until 1941, and the USA did nothing the entire time.

By the time it ended it was 1951 and I'd lost 36 million troops.
 

Colonel Chris

First Lieutenant
13 Badges
Dec 14, 2016
219
28
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Stellaris: Synthetic Dawn
There are so few losses, cause the AI is too bad.

Just move the sliders to improve USSR to the middle or max and spend (use the console-commands) the USSR tons of equipment, so the AI will build an army with +700 divisions.
And last but not least, try an AI-mod.

Not a very nice solution but I don't have a better idea.
 

DóD Budulín

Sergeant
54 Badges
Mar 31, 2016
61
134
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Rights of Man
  • Prison Architect
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Jade Dragon
The main reason, why you think there is very few casualties, is, that there is just very few soldiers. In 1939 Wehrmacht had around 4,75M serving soldiers. But in the game (when you start in 1939), Germany have just 1,3M in army (land, sea and air combined) and 2,3 in manpower pool. So basically Germany have 4x less soldiers in active duty then in reality.

Exact numbers are ---.

Edit: link removed
 
Last edited:
  • 2
Reactions:

FrancescoT

Field Marshal
Moderator
65 Badges
Aug 8, 2009
8.010
842
44
  • Hearts of Iron III
  • Crusader Kings II
  • Semper Fi
  • Europa Universalis: Rome
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • PDXCON 2018 "The Baron"
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Pillars of Eternity
  • Hearts of Iron IV: No Step Back
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Rome: Vae Victis
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Tyranny: Gold Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
@DóD Budulín direct link to external sites with forum are not allowed here. Please remove it from your post asap or I'll have to delete the whole post.
 

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.645
20.053
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
There are so few losses, cause the AI is too bad.

Not really. With a bad AI, I should be able to do inflict even more casualties against the Soviets when I play Germany.

But Alex is right. With overruns and encirclements not counted correctly, I can wipe half the Red Army in the first three months of Barbarossa, and still not even come close to the losses the Soviets sustained historically.

I wiped out the actual manpower, but it's not counting in the manpower lost tooltip.
 

Master11388

Corporal
14 Badges
Nov 2, 2009
49
5
  • Europa Universalis IV
  • Cities: Skylines
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II
Id like to see Overruns and encirclements shown in the Casulties Tab, too. And even if its just a mod, it just doesnt feel right. (If anyone knows a way how to mod it please tell pm me)
 

stjern

Major
11 Badges
Mar 28, 2016
794
266
  • Hearts of Iron III
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
This is not some AI problem, the values displayed are infact calculated wrong. I did tests where I kept track of all my 10 units of 15k manpower each that I attacked with as an experiment, I had them drop Downs to average 75% strength which should mean that 0,25*15000*10= 37500 should be the correct number. Then after some time the casualties number is updated and it only shows 14000 Lost! I had no field hospital in the units.

Notice that no units were encircled and still the number is WAY off.

I can recall paradox mentioning that the value Will be off if a unit is attacked from more than one direction, I will need to test that.
 

joreri508

Sergeant
56 Badges
Apr 29, 2008
62
31
  • Hearts of Iron II: Armageddon
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Europa Universalis III Complete
  • Battle for Bosporus
  • Europa Universalis III Complete
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
After some good 400 hours on HOI4, there is one thing that annoys me which I haven't found a mod for: The casualties for each war is way off. Why does the spanish civil war often result in less than 50 000 casualties combined, when in reality it cost 500 000? Why does the eastern front never claim more than 2-3 million, when in reality it claimed more than 15? It also ruins the point of the newly added feature of looking at casualties from individual battles: Now I can check and see that the battle for Stalingrad, Moscow, Leningrad, each took less than 30 000 casualties, when irl they took (or would have taken) more than a million each.



Very true, and I suggested some weeks ago to @SteelVolt to implement the battlefield judgment model described in this book by Trevor Dupuy in the battlefield logic. It is well tested algorithms which are used by the real armies of the world in their war-games. I used them in computer war-game models developed for the Swedish army in the 1990s. Hopefully Paradox will replace the current algorithms with something tested and scientific.
 

ringhloth

Field Marshal
129 Badges
Dec 7, 2011
3.520
2.487
  • Sengoku
  • Heir to the Throne
  • Impire
  • Cities: Skylines - Snowfall
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
First, casualties in HoI4 only count dead. Captured - overrun or surrounded - definitely doesn't count, and I don't think trickleback does either. Attrition also doesn't caSecond, if you just look at one battle as being THE battle of Stalingrad, then, yes, it's going to be low. Stalingrad wouldn't be one battle in game. It'd be multiple offenses from both sides, even trading the city once or twice. Third, the AI is not great at this game. If you have a tough, prolonged campaign against a player, I've seen millions of dead within half a year.
This is not some AI problem, the values displayed are infact calculated wrong. I did tests where I kept track of all my 10 units of 15k manpower each that I attacked with as an experiment, I had them drop Downs to average 75% strength which should mean that 0,25*15000*10= 37500 should be the correct number. Then after some time the casualties number is updated and it only shows 14000 Lost! I had no field hospital in the units.

Notice that no units were encircled and still the number is WAY off.

I can recall paradox mentioning that the value Will be off if a unit is attacked from more than one direction, I will need to test that.
Strength is equipment, and it is not a direct percentage of equipment. It is the average of the percent of types of equipment you have. If you need 1000 guns and 10 support equipment, and have only 1000 guns, you have 50% strength. Attrition, I think, hits equipment, not manpower, but I don't remember for sure.
 
  • 1
Reactions:

ringhloth

Field Marshal
129 Badges
Dec 7, 2011
3.520
2.487
  • Sengoku
  • Heir to the Throne
  • Impire
  • Cities: Skylines - Snowfall
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
The main reason, why you think there is very few casualties, is, that there is just very few soldiers. In 1939 Wehrmacht had around 4,75M serving soldiers. But in the game (when you start in 1939), Germany have just 1,3M in army (land, sea and air combined) and 2,3 in manpower pool. So basically Germany have 4x less soldiers in active duty then in reality.

Exact numbers are ---.

Edit: link removed
I don't think that's really true. While the German army was certainly larger, it didn't have 5 million serving soldiers. They had around 100 full divisions, and the 20 extra divisions that HoI4 throws in there are probably close enough for all the smaller, independent units. Assuming your link was correct, since I can't view it anymore, it was likely 5 million people were employed by the army, navy, and airforce. So, including everything from higher up officers and aides and the logistical backbone, which aren't represented by manpower, all of those people aren't counted. The inclusion of those probably would inflate the casualties slightly, but not significantly without also including surrounded in casualties. It's also possible that more pilots and seamen were in existence than there are in HoI4 (not sure, just saying it's possible) but those can't die in HoI4, but also probably wouldn't cause a significant amount of casualties either, when we're talking about casualties in the tens of millions.
 

DóD Budulín

Sergeant
54 Badges
Mar 31, 2016
61
134
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Rights of Man
  • Prison Architect
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Jade Dragon
I don't think that's really true. While the German army was certainly larger, it didn't have 5 million serving soldiers. They had around 100 full divisions, and the 20 extra divisions that HoI4 throws in there are probably close enough for all the smaller, independent units. Assuming your link was correct, since I can't view it anymore, it was likely 5 million people were employed by the army, navy, and airforce. So, including everything from higher up officers and aides and the logistical backbone, which aren't represented by manpower, all of those people aren't counted. The inclusion of those probably would inflate the casualties slightly, but not significantly without also including surrounded in casualties. It's also possible that more pilots and seamen were in existence than there are in HoI4 (not sure, just saying it's possible) but those can't die in HoI4, but also probably wouldn't cause a significant amount of casualties either, when we're talking about casualties in the tens of millions.

It is research site, which is online since 1996. Now I know that doesn't mean that these numbers are necessary true, but you can verify these information in different sources.
I will copy the main numbers from that site:

In 1939
In Wehrmacht Service: 4,722,000+ (meaning everybody)

In Heer Service: 3,737,000+ (land)
In Luftwaffe Service: 400,000+ (air)
In Kriegsmarine Service: 50,000+ (sea)
----------------
4,187,000+ -> So yeah, I made my work easier there, but 600K isn´t that of a difference (not counting Waffen-SS though).

If you are also interested in total man served and casualties:
Total in Wehrmacht Service 1939-1945: 17,893,200
Total Wehmacht KIA 1939-1945: 2,230,324
Total Wehmacht MIA 1939-1945: 2,870,404
Total Wehrmacht WIA 1939-1944: 5,240,000
Total Wehrmacht Casualties 1939-1945: 10,340,728

Edit: Also it is just Germany. If I call correctly, Red Army had around 35M of soldiers and lost around 8,5M.
 
Last edited:
  • 1
Reactions:

Louella

Field Marshal
70 Badges
Jul 18, 2015
3.166
3.037
33
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Cradle of Civilization
  • VtM - Bloodlines 2 Blood Moon Edition
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Charlemagne
In a game I was playing earlier today. France took 600k casualties in 2 months when Germany attacked, and in the counter-attack, Germany took 750k casualties in 3 months. Both AI countries.

that's the losses as reported in the war score chart.
 
  • 1
Reactions:

The Requimen

Sergeant
67 Badges
Apr 10, 2011
80
81
  • Crusader Kings II
  • Hearts of Iron III
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Magicka
  • Darkest Hour
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Age of Wonders III
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV
  • Hearts of Iron IV: By Blood Alone
  • Imperator: Rome Sign Up
  • Stellaris: Distant Stars
  • Hearts of Iron IV: No Step Back
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Stellaris: Apocalypse
  • Europa Universalis IV: El Dorado
  • Steel Division: Normand 44 - Second Wave
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Victoria 2
  • 500k Club
The main reason, why you think there is very few casualties, is, that there is just very few soldiers. In 1939 Wehrmacht had around 4,75M serving soldiers. But in the game (when you start in 1939), Germany have just 1,3M in army (land, sea and air combined) and 2,3 in manpower pool. So basically Germany have 4x less soldiers in active duty then in reality.

It is all about the, "Tooth to Tail" ratio. More than half of those numbers for the Heer anyway would not be on the front line in a division.

Having said that, I do think there should be a tooth to tail mechanic in the game. Something like, you have 15000 men in a division, and a equal number to that is taken out of the manpower pool and put in a "support" category. This would not only be a good historical and gameplay feature, but would do a great deal in helping to cut down in division spam, both player and AI.
 
  • 1
Reactions:

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.645
20.053
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
Having said that, I do think there should be a tooth to tail mechanic in the game. Something like, you have 15000 men in a division, and a equal number to that is taken out of the manpower pool and put in a "support" category.

I wouldn't mind a manpower "tax" for logistics.

Instead of having NFs or doctrines that give extra manpower, you could have NFs or doctrines that change the ratio (with a corresponding effect on other aspects of gameplay).
 
  • 3
Reactions:

stjern

Major
11 Badges
Mar 28, 2016
794
266
  • Hearts of Iron III
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
First, casualties in HoI4 only count dead. Captured - overrun or surrounded - definitely doesn't count, and I don't think trickleback does either. Attrition also doesn't caSecond, if you just look at one battle as being THE battle of Stalingrad, then, yes, it's going to be low. Stalingrad wouldn't be one battle in game. It'd be multiple offenses from both sides, even trading the city once or twice. Third, the AI is not great at this game. If you have a tough, prolonged campaign against a player, I've seen millions of dead within half a year.
Strength is equipment, and it is not a direct percentage of equipment. It is the average of the percent of types of equipment you have. If you need 1000 guns and 10 support equipment, and have only 1000 guns, you have 50% strength. Attrition, I think, hits equipment, not manpower, but I don't remember for sure.

Sorry but you are wrong and what you say doesn't make much sense in a ww2 simulator.

Can you please elaborate on why a unit division dropping down to 0 strength should not add all its manpower to casualties? (Assuming no hospitals)

It's also obvious if you do basic testing that the manpower lost is not added to casualties properly even without any units overrun. Your free manpower can drop much faster in that case than the casualties increase.
 

The Requimen

Sergeant
67 Badges
Apr 10, 2011
80
81
  • Crusader Kings II
  • Hearts of Iron III
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Magicka
  • Darkest Hour
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Age of Wonders III
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV
  • Hearts of Iron IV: By Blood Alone
  • Imperator: Rome Sign Up
  • Stellaris: Distant Stars
  • Hearts of Iron IV: No Step Back
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Stellaris: Apocalypse
  • Europa Universalis IV: El Dorado
  • Steel Division: Normand 44 - Second Wave
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Victoria 2
  • 500k Club
I wouldn't mind a manpower "tax" for logistics.

Instead of having NFs or doctrines that give extra manpower, you could have NFs or doctrines that change the ratio (with a corresponding effect on other aspects of gameplay).

Indeed, and I might suggest it could be a bit more custom, or dynamic. Nations with limited manpower could opt for more teeth than tail, but suffer great supply and organization recovery penalties, while nations like the US for example might have no choice but to have some high ratio of men in the support service, due to oversea deployments. A system like that could help create diversity in operations tempo between nations.
 

ringhloth

Field Marshal
129 Badges
Dec 7, 2011
3.520
2.487
  • Sengoku
  • Heir to the Throne
  • Impire
  • Cities: Skylines - Snowfall
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
Sorry but you are wrong and what you say doesn't make much sense in a ww2 simulator.

Can you please elaborate on why a unit division dropping down to 0 strength should not add all its manpower to casualties? (Assuming no hospitals)

It's also obvious if you do basic testing that the manpower lost is not added to casualties properly even without any units overrun. Your free manpower can drop much faster in that case than the casualties increase.
Uh. I mean, I'm not wrong. Strength is just looking at equipment. I'm also rather sure it's also not looking at your effective strength. You might have 50% strength, but be at basically full fighting power, because what you're missing is support equipment for a logistics team. Your logistics isn't doing its job, but your division can otherwise fight just why.

As for why a unit should not add all its manpower to casualties, I never cast a judgement about game mechanics, besides that people are underestimating the casualties that you can wrack up. I don't really have an opinion whether or not a unit that loses all its equipment should also lose all its manpower.

As for why manpower might not be subtracting correctly, I have some ideas (perhaps not all of the dead in a battle die, but instead are removed from the manpower pool, then put back into the states, "double dipping" on your manpower laws), but I'd need to see this easy testing one can do, and the results it gives.
 
  • 1
Reactions:
Status
Not open for further replies.