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Yozhik

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Something that I just noticed... land casualty rates are way up in 1.05. For example, compared to 1.04, Portugal kills 2-3-4 times more troops in the first battle with Fez in 1419 and loses that much more as well. This continues on - I played until 1426, managing to kill much more and lose more than in 1.04... The enemy would rather get wiped out than lose morale and retreat...

The naval battles are just like they were in 1.04.
 

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So keep your good siege leaders out of field battles.:D

Actually, I hope it is not true. As Mellon said they were already too high.:)
 

Mariani

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Brings up a question I've had for awhile, what does CRT stand for? Notice the acronym in tech. advances...
 

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Originally posted by BiB
I can't recall the CRT being changed. Are u xure it isn't just ur imagination?
I've still got a copy of 1.04 installed (so I can finish my current EEP gc), so I can confirm that neither crt.csv nor anything else in the db\combat directory has changed.

That said, it sure seems to me also that casualties are a great deal higher in 1.05, and combat results in general more random.
 

Castellon

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Originally posted by BarrackLawyer
CRT = combat results table

I thought it was Combat Resolution table.
Nitpik, Nitpik :D
 

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Advocatus Sancti Sepulcri
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Originally posted by Johan
Nothing have been changed when it comes to that.

Which? Really odd rolls?:D

Perhaps some morale modifiers have changed and your troops are more likely to stand and slug it out.:)
 

BiB

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Originally posted by Sonny


Which? Really odd rolls?:D

Perhaps some morale modifiers have changed and your troops are more likely to stand and slug it out.:)

Can't recall anything being changed in that regard either. Not sliders, nor religion, ...
 

InnocentIII

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FWIW - before I saw this post I had been wondering the same thing. Playing last night I commented to myself a couple times that forces were being slaughtered more than usual on both sides.

Used to be morale would be real low before too many guys died off, in a couple battles last night I was very near to running out of men before they ran out of morale. Not many battles, but still jumped out at me, for what that's worth.
 

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I saw the same thing, although with only the extremely limited sample of Portugal and what I could see of the conflict with Castille, Aragon, Grenada, and the North African nations. It surprised me because I actually didn't have enough guys to seige Fez and Tangiers at the same time after a single battle and had to rush troops to Africa. The Castillans and Grenadans completely eliminated one another and had to build armies from scratch - after which they did it again, and had to rebuild again.

This could be pure luck - I've only seen perhaps 40 or 50 battles so far. But it seems as if it takes longer for morale to break, and I've noticed that the results appear - and I stress 'appear' as I don't have anything like the data to be sure even on a gut level - that the battles are more random. That is, that the random number generator is less 'streaky' than it was before, at least during individual battles. The little advantage arrow hops all over the place now, whereas before once it started moving in one direction it rarely swung back in the other.

Again, virtually no data to back any of this up. It stuck with me because I noticed it within the first few years of my first game after the patch, that battles were going differently than they had in any game I'd played previous. Much bloodier.

I like it, btw. If you did change something leave it alone. It'll make wars harder to pursue and manpower ratings far more important than they were prior to 1.05.

Max
 

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I've noticed it also. Used to be with lower tech levels you wouldn't see the total annihilations but it's happenned way too much since I installed 1.05. Just had a battle with pretty much equal numbers between the Mameluks and Ethiopia the I was apparently winning only to suddenly get the total destuction of my army message. Arrrgh:(
 

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CRT- combat results table

this goes way back to...oh 1960s in think when avalon hill published "Tactics II" one of the first board war games

it would have odds along one axis and 1-6 die roll on the other generating results such as retreats or combat losses

dunno if there ever was a "tactics I" anyone?
 

InnocentIII

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Is it possible that there's been a morale change? The troops seem to stay longer and take more hits, not necessarily losing more in the same rounds as before.

That said, I am not confident that there's any change, though I've had some really brutal fights...