Kanitatlan said:
Casualties and Operational Attrition
The first part of the solution is quite simple. Instead of global manpower reinforcement and IC reinforcement values there should be separate values for each unit reflecting the internal dynamics. By making losses to armoured units cost less manpower but more IC we can accurately simulate the impact of combat losses. We can simulate different levels of material and personnel in the rump 0% part of the division.
Neat solution which I heartily approve of! Am wondering whether a logical further development is making a distinction between the time taken for the reinforcements to arrive and - in game terms - your strength bar to rise. Planes / tanks etc could potentially arrive in hours from the factory / depot / repair shop - giving a rapid increase in strength - whereas reinforcing the manpower would involve more variables (training, health, morale??).
Obviously location and distance from the source of reinforcements is a big factor - could the reinforcement speed be adjusted by your current TC - or linked to any logistics developments (!).
If I understand current game mechanics correctly there is a uniform rate of reinforcement over time - this seems realistic for repairs such as naval vessels - but less so for the hardware replacements you have identifed.
precisely. For the US to replace a M4 Sherman in France, the tank must travel from the factory, to a port in the US, across the Atlantic to a port in France, then it must be moved (not driven) from that port to the unit that it is going to. Now - I don't think that HOI 3 should simulate EACH part of this, but, I believe that the distance from the supply point of origin should directly impact material resupply. The distance from the supply point of origin (into theater) to the unit should directly impact ESE. A great example of course being the Allied advance across France, but also the SU advance into Germany. As soldiers move faster (many wounded would be transported to a hospital in theater and then back to the line), the personnel piece should move faster.
Bottom line, I believe that the above argument strengthens the need for a double set of strength.