Castles, taxes, bilateral wargoals and more. Ideas for a great patch or dlc.

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FurorGermanicus

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Here are some hot ideas (as I think) for new features and changes of the beloved grand strategy game. I would be happy for some response of you, players and paradox team.


  • (Hot dlc stuff!) castles and other monuments
as you know many monarchs built monuments, to demonstrate their power. And as you also know, europe is full with monuments of past times, so why we shouldn't be builders too?
In peace times of your euIV game, you can spend your capacities to prepare the next war and better the economy.
Many players I've listened and talked to, say euIV peace times are boring, because you can't enact reforms like in victoria (only some decisions) and you cant build special monuments like monarchs did in the past (in earlier patches you were able to build some special buildings with enormous buffs, for about 1000 ducats you could build an embassy that gave you one extra diplomat and one extra diplomacy limit. For sure that was a overpowered and expensive building.)
My idea for the lost and mourned special buildings: Rulers should have the option to build their own castle or monument, that could be historical ones like in england, france, germany etc. or random ones for the countries without (great) historical castles.
The castles could have defined positions (like castle Hohenzollern in southern germany) or the "random" castle could be placeable in a province. The building process could be similar to the channels in euIV, long, expensive and maybe with some other events in it (by the way, the channels should give something like a trade buff).
Also a castle is expensive and as a sample the Sun King (Ludwig XIV.) destroyed the french monarchy with his castle Versailles.
Thats why a castle could be upgradeable and cost ducats per month, if you can't pay, it becomes a ruin.
The last and most interesting thing: What does that do for me?
A super cool castle on the map, to boast with isn't everything. A great castle could give monthly prestige, legitimacy, monarch points for it's completion - whatever you developers want it to be.
Ditto for other monuments, if you have ideas for that.

  • Bilateral wargoals
means that both sides can make demands in one war, it's historically accurate that you not only can demand or offer tributes. The war parties can also agree on something (that is especially reasonable when both parties can't siege the motherland of the other country, but nearby lands of the enemy or when a war is going on too long. AI maybe won't use it, but players will do)

  • Make your army to mercenaries (interesting feature to support wars of interest, or your wallet)
some countries hired their soldiers out to other, war leading nations (for e.g. early prussia did it). It would be cool to introduce a option, to make your army to mercenaries and sell them to another nation, for a defined amount of time and ducats. To balance it, that could require a (free) diplomacy relation slot and a specific minumum of costs.

  • The stability system
I don't want to write much about the logic of the current stability system, to increase the stability of a country and also decrease the unrest by mouseclick. The euIV mod "veritas et fortitudo" made a more logical system to increase or decrease the stability gradually by own events and your actions. The current stability system of euIV is worth to reconsider.

  • Also reconsider the current army force limit (not super important, because I don't know if the engine can handle millions of soldiers in the lategame)
I want to make a sample with prussia again, before 1800 this country had a army of about 100000 men.
In euIV no problem, but in real life? Prussia was relative small in history and in this dimension, it would never be possible to have such a big army of 100 regiments in euIV. A solution could be that developers increase the force limit for every country (the prussia with historical borders in euIV couldn't handle it, also not with quantity ideas and a large development, because the soldiers would even cost too much with 50% pay).
In the first world war
, about 70 million soldiers took part, have you ever seen 2 million ones fighting in a global war of euIV in 1820? Maybe you have, but 94 years later historically 70 million soldiers were fighting in the world war? Thats an enhancement of 3500%.

  • Taxes
someone of the paradox developer team probably thought about taxes in the real life and in euIV, in real life the state can set them, in euIV you cant. But how to implement them into euIV?
Like in some other strategy games, its sure that you can't increase the taxes with no disadvantage.
It would be awesome to have the ability to increase or decrease them for a specific percentage, in return you gain unrest or satisfaction.

  • Please enable the kick option for running multiplayer matches!
The multiplayer of euIV is the feature why I play this game so long. After I've played many matches in singleplayer, AI enemies became boring. The problem is that some players in multiplayer play like a troll, just to destroy your match with shattered major countries. To avoid this, a working kick option for ongoing games would be fine.


Mention to the ideas: Castles/monuments and a bigger army permanently cost ducats, to keep them in good condition.
Countermeasure: Increase your taxes and carefully watch your unrest (humanist ideas will get more interesting).
These changes would perfectly work together and the peacetimes of euIV would have some more options.




Thanks for reading, maybe it can make euIV even better :)
 
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Xandrios

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As a host I'm especially interested in the kick option during multiplayer games. These days alot of random players have been joining that enjoy taking over a nation and wrecking it on purpose. (Declaring no cb wars and breaking truces multiple times in a row on humans with 0 purpose)
Others join speed 3 games and refuse to leave when they lag at speed 1 or 2. Trolls seem to be multiplying. Rehosting a game for a single troll ensures he has succesfully trolled us. :/
 

magnusvejby

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As a host I'm especially interested in the kick option during multiplayer games. These days alot of random players have been joining that enjoy taking over a nation and wrecking it on purpose. (Declaring no cb wars and breaking truces multiple times in a row on humans with 0 purpose)
Others join speed 3 games and refuse to leave when they lag at speed 1 or 2. Trolls seem to be multiplying. Rehosting a game for a single troll ensures he has succesfully trolled us. :/

Why would you accept such players to join in the first place, and i play some multiplayer in EU4, some of them big games, and I have never experienced any sort of game where some one joined a game and started "wrecking" it.

And you gotta be patient, the guy who joins, don't always know what their internet can handel today, maybe some day they can run a speed 4 multiplayer game, and another day maybe their brother is home, watching Netflix, and then you can only handel speed 2.

But you can get an advise from me, NEVER enable "hot join"
A thing you can do as a host, you should chat with them when they join, you will might be abel to see the intentions.

And a last thig about trolls, you rarely see them in EU4 games, or in any other paradox games.

BUT i agree, a kick button could be rather usefull sometimes.
 
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Martin_Mortyry

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  • (Hot dlc stuff!) castles and other monuments
Wiz said they're gonna add some special buildings in the future, so it's possible. I also like the idea of monuments and castles.

  • Bilateral wargoals
That's something I've seen suggested like 4 times now and I'm all for this idea.

  • Make your army to mercenaries
That's pretty interesting idea, and you've got historical example as well.

  • The stability system
Yeah, I'd like to see that changed too, but I doubt Wiz would replace it. It's one of the features completely based on monarch points

  • Also reconsider the current army force limit (not super important, because I don't know if the engine can handle millions of soldiers in the lategame)
Whoa whoa whoa. Hold on in there, lad. Trust me, it's not a good idea. I beta-tested Zombie Invasion mode, in the early version the creator let them have hundreds of thousands units. Around them reaching million "soldiers" the game was running extremely slowly for me, and my PC isn't all that bad. Of course, as game goes on the engine is more accustomed to larger armies, but it still has its moments of weakness - have you ever played with united HRE? They can make over a thousand units and the game has significantly lower framerate - it's still playable but pretty annoying. I don't see the point of increasing forcelimit for historical purposes - it could be slightly increased, yes - but to allow 1772 Prussia to have over 100 000 soldiers we would need much greater increase than reasonable.

This! Having more control over your country's economy is always good. Enhanced tax system would be great.

  • Please enable the kick option for running multiplayer matches!
Hm, I mostly host private MP sessions for my friends, but I understand that there are lots of trolls out there. The fact itself that the kick option doesn't work has to be some kind of joke or overlook.
 

FurorGermanicus

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As nice as it would be to have this feature, the devs already stated it is most unlikely since the AI won't be able to handle it.
yes, but at least to have the option for multiplayer.
Leading war against AI is always the same, diplomacy and war with a human ist far more interesting.
 

Camarada78

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At its zenith, Napoleon Army had around 650k troops during the invasion of Russia in 1812.

Dominating France, Spain, Italy, half-HRE, vassaling Austria and part of Poland would easily give you an insane forcelimit, never tried, but would be easily around 400 regiments. If you push it with buildings and a little over the limit, you could reach his number.

I dont think the forcelimit is problematic in game.