Here are some hot ideas (as I think) for new features and changes of the beloved grand strategy game. I would be happy for some response of you, players and paradox team.
In peace times of your euIV game, you can spend your capacities to prepare the next war and better the economy.
Many players I've listened and talked to, say euIV peace times are boring, because you can't enact reforms like in victoria (only some decisions) and you cant build special monuments like monarchs did in the past (in earlier patches you were able to build some special buildings with enormous buffs, for about 1000 ducats you could build an embassy that gave you one extra diplomat and one extra diplomacy limit. For sure that was a overpowered and expensive building.)
My idea for the lost and mourned special buildings: Rulers should have the option to build their own castle or monument, that could be historical ones like in england, france, germany etc. or random ones for the countries without (great) historical castles.
The castles could have defined positions (like castle Hohenzollern in southern germany) or the "random" castle could be placeable in a province. The building process could be similar to the channels in euIV, long, expensive and maybe with some other events in it (by the way, the channels should give something like a trade buff).
Also a castle is expensive and as a sample the Sun King (Ludwig XIV.) destroyed the french monarchy with his castle Versailles.
Thats why a castle could be upgradeable and cost ducats per month, if you can't pay, it becomes a ruin.
The last and most interesting thing: What does that do for me?
A super cool castle on the map, to boast with isn't everything. A great castle could give monthly prestige, legitimacy, monarch points for it's completion - whatever you developers want it to be.
Ditto for other monuments, if you have ideas for that.
In euIV no problem, but in real life? Prussia was relative small in history and in this dimension, it would never be possible to have such a big army of 100 regiments in euIV. A solution could be that developers increase the force limit for every country (the prussia with historical borders in euIV couldn't handle it, also not with quantity ideas and a large development, because the soldiers would even cost too much with 50% pay).
In the first world war, about 70 million soldiers took part, have you ever seen 2 million ones fighting in a global war of euIV in 1820? Maybe you have, but 94 years later historically 70 million soldiers were fighting in the world war? Thats an enhancement of 3500%.
Like in some other strategy games, its sure that you can't increase the taxes with no disadvantage.
It would be awesome to have the ability to increase or decrease them for a specific percentage, in return you gain unrest or satisfaction.
Mention to the ideas: Castles/monuments and a bigger army permanently cost ducats, to keep them in good condition.
Countermeasure: Increase your taxes and carefully watch your unrest (humanist ideas will get more interesting).
These changes would perfectly work together and the peacetimes of euIV would have some more options.
Thanks for reading, maybe it can make euIV even better
- (Hot dlc stuff!) castles and other monuments
In peace times of your euIV game, you can spend your capacities to prepare the next war and better the economy.
Many players I've listened and talked to, say euIV peace times are boring, because you can't enact reforms like in victoria (only some decisions) and you cant build special monuments like monarchs did in the past (in earlier patches you were able to build some special buildings with enormous buffs, for about 1000 ducats you could build an embassy that gave you one extra diplomat and one extra diplomacy limit. For sure that was a overpowered and expensive building.)
My idea for the lost and mourned special buildings: Rulers should have the option to build their own castle or monument, that could be historical ones like in england, france, germany etc. or random ones for the countries without (great) historical castles.
The castles could have defined positions (like castle Hohenzollern in southern germany) or the "random" castle could be placeable in a province. The building process could be similar to the channels in euIV, long, expensive and maybe with some other events in it (by the way, the channels should give something like a trade buff).
Also a castle is expensive and as a sample the Sun King (Ludwig XIV.) destroyed the french monarchy with his castle Versailles.
Thats why a castle could be upgradeable and cost ducats per month, if you can't pay, it becomes a ruin.
The last and most interesting thing: What does that do for me?
A super cool castle on the map, to boast with isn't everything. A great castle could give monthly prestige, legitimacy, monarch points for it's completion - whatever you developers want it to be.
Ditto for other monuments, if you have ideas for that.
- Bilateral wargoals
- Make your army to mercenaries (interesting feature to support wars of interest, or your wallet)
- The stability system
- Also reconsider the current army force limit (not super important, because I don't know if the engine can handle millions of soldiers in the lategame)
In euIV no problem, but in real life? Prussia was relative small in history and in this dimension, it would never be possible to have such a big army of 100 regiments in euIV. A solution could be that developers increase the force limit for every country (the prussia with historical borders in euIV couldn't handle it, also not with quantity ideas and a large development, because the soldiers would even cost too much with 50% pay).
In the first world war, about 70 million soldiers took part, have you ever seen 2 million ones fighting in a global war of euIV in 1820? Maybe you have, but 94 years later historically 70 million soldiers were fighting in the world war? Thats an enhancement of 3500%.
- Taxes
Like in some other strategy games, its sure that you can't increase the taxes with no disadvantage.
It would be awesome to have the ability to increase or decrease them for a specific percentage, in return you gain unrest or satisfaction.
- Please enable the kick option for running multiplayer matches!
Mention to the ideas: Castles/monuments and a bigger army permanently cost ducats, to keep them in good condition.
Countermeasure: Increase your taxes and carefully watch your unrest (humanist ideas will get more interesting).
These changes would perfectly work together and the peacetimes of euIV would have some more options.
Thanks for reading, maybe it can make euIV even better
Last edited:
- 10
Upvote
0