I noticed a weird thing about the current version of the game. If you take one of the two early TOG starts, it is very likely that some of the tribals will actually be quite successful, at least initially (until feudals outproduce levies and enforce christianity on them). They causes some sort of a province ping-pong, where some provinces go from tribal to feudal to tribal and so forth. Each time feudals conquer tribal land, they quickly turn tribe into a castle. But then, the tribals come back and make a new tribe in the province. After two centuries, this causes the provinces to have a lot of castles, which is bad because:
1) If I conquer these lands, maybe I would prefer to have more cities etc.
2) MORE IMPORTANTLY -- feudals eventually win the conflict and then they are OP as they have a bunch of castles.
So I propose a simple solution: if a tribal state conquers a province without a tribe, it does not establish tribe as a new holding, but burns down any cities and castles (maybe for money) and creates one tribe in that place.
1) If I conquer these lands, maybe I would prefer to have more cities etc.
2) MORE IMPORTANTLY -- feudals eventually win the conflict and then they are OP as they have a bunch of castles.
So I propose a simple solution: if a tribal state conquers a province without a tribe, it does not establish tribe as a new holding, but burns down any cities and castles (maybe for money) and creates one tribe in that place.
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