I am posting this more for us on the SP side, honestly you can just change settings for MP so whatever for them.
CAS should not dominate SP...period. A stuka bomber, A-20, Typhoon, etc without air superiority no matter how many they have should be sliced up by fighters and heavy fighters. I think some of that is the air battles need to be far more violent. Even if say I throw 3000 vs the AIs 1000 they lose like 10 a day. It needs to be significant to reflect how air superiority actually works. I'd suggest the losing attrition be walked up to 10x what it is now to more accurately reflect an airforce winning over another. On the other side planes need to be set to their real crew sizes rather than 20 men all dying when one Spitfire bites it especially since it is a 1 plane in game equals 1 actual plane mindset.
CAS without air superiority should be suicidal like 10 to 1 losses of equal sized CAS to Fighters. Tac bombers should be around 75% without support, and Strat about 50%. This would get air battles closer to reality mind you the battle for Britain was not the entirety of the war.
As for Naval the reason cruisers are the meta is because BBs and CVs take unrealistically long to build. Their production needs to shoot up massively once a war begins possibly at a much higher cost to resources to reflect why the Allies out produced the Axis. Let's be honest researching a BB or CV tech beyond 1940 is only useful if you plan on playing past a traditional war end and even moreso for 1944. The heavies need to be less susceptible to light attack and be more susceptible. Even a production efficiency would be useful just something to start getting the era closer to a true reflection of what it was not mere gimmicks
CAS should not dominate SP...period. A stuka bomber, A-20, Typhoon, etc without air superiority no matter how many they have should be sliced up by fighters and heavy fighters. I think some of that is the air battles need to be far more violent. Even if say I throw 3000 vs the AIs 1000 they lose like 10 a day. It needs to be significant to reflect how air superiority actually works. I'd suggest the losing attrition be walked up to 10x what it is now to more accurately reflect an airforce winning over another. On the other side planes need to be set to their real crew sizes rather than 20 men all dying when one Spitfire bites it especially since it is a 1 plane in game equals 1 actual plane mindset.
CAS without air superiority should be suicidal like 10 to 1 losses of equal sized CAS to Fighters. Tac bombers should be around 75% without support, and Strat about 50%. This would get air battles closer to reality mind you the battle for Britain was not the entirety of the war.
As for Naval the reason cruisers are the meta is because BBs and CVs take unrealistically long to build. Their production needs to shoot up massively once a war begins possibly at a much higher cost to resources to reflect why the Allies out produced the Axis. Let's be honest researching a BB or CV tech beyond 1940 is only useful if you plan on playing past a traditional war end and even moreso for 1944. The heavies need to be less susceptible to light attack and be more susceptible. Even a production efficiency would be useful just something to start getting the era closer to a true reflection of what it was not mere gimmicks
- 4