I've just started working on a map based on my RL location, and am having trouble replicating a river correctly.
The river winds it's way across a broadly flat plain; I've tried to ensure the gradient drops regularly, but I can't seem to avoid the water separating into dinstinct blobs as it proceeds downriver. I've tried adjusting flow-rates/depth/width but I can't seem to find a good balance.
I've had to resort to installing extra water sources halfway down the length of the river to maintain the water level, but the split in water still occurs in certain places. Any ideas on what I'm doing wrong?
The river winds it's way across a broadly flat plain; I've tried to ensure the gradient drops regularly, but I can't seem to avoid the water separating into dinstinct blobs as it proceeds downriver. I've tried adjusting flow-rates/depth/width but I can't seem to find a good balance.
I've had to resort to installing extra water sources halfway down the length of the river to maintain the water level, but the split in water still occurs in certain places. Any ideas on what I'm doing wrong?