• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Rectunator

Second Lieutenant
64 Badges
Feb 12, 2007
148
15
  • Mount & Blade: Warband
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Semper Fi
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Stellaris: Synthetic Dawn
  • Age of Wonders
  • Stellaris: Necroids
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Arsenal of Democracy
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Lead and Gold
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
I'd like to think of the carrier combat, and hopefully of the space combat in general, along the lines of what it is in Honorverse. Your carriers are not launching fighters, they're launching enlarged B-52's. By that I mean large vessels packing enough punch and with a large enough crew to fight and die effectively, but still cheap enough to be used en masse instead of sacrificing a lot more expensive (and larger) vessels. A good analogy would be the modern supercarrier but instead of launching planes from its deck, it opens its sides and sends forth masses of small fast attack craft.
 

Ulzgoroth

First Lieutenant
76 Badges
May 20, 2008
256
33
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Majesty 2
  • Magicka
  • Leviathan: Warships
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Cadet
  • Steel Division: Normandy 44
  • Pillars of Eternity
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: El Dorado
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • Victoria 2
  • Supreme Ruler 2020
  • BATTLETECH
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Federations
  • Age of Wonders III
  • Surviving Mars
Fun as it can be to argue about realistic space combat, we already know that baseline Stellaris isn't going to be that. This is space opera/space empire SF inspired space, not futurism-inspired space.

(Honestly, I'll be really impressed if anybody can wrangle the engine into supporting something close to hard-SF.)
 

Koplin

Second Lieutenant
20 Badges
Apr 2, 2016
144
258
  • Age of Wonders III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II
They vary between op and useless (as stated earlier), and the amount of cool they bring is not enough to justify their unrealism and generally poor balancing. I don't see the charm fighters have over big ass lasers, nor why designers must include fighters in scifi, it just grates on me.

Fun as it can be to argue about realistic space combat, we already know that baseline Stellaris isn't going to be that. This is space opera/space empire SF inspired space, not futurism-inspired space.

(Honestly, I'll be really impressed if anybody can wrangle the engine into supporting something close to hard-SF.)

IF they make them balanced and they fill a niche correctly...will you then suspend your disbelief?

I often share your view on hard vs soft SciFi, but ultimately suspend my disbelief if the mechanics in a game are balanced because really...hard SciFi is all conjecture as well...especially that far in time. But I will say this, when thinking about how research works in the game, some empires might not research the correct type of sensor/point defence/optical observation arrays to correctly combat a fighter craft launched from their carrier...so it can still be "hard" scifi in the universe of a game at any given moment :)

As for the "Hard SciFi" wrangling, they have a mod thread that discusses the merits of space battle in the year 2200...but honestly I myself think it will either be these ungodly moving fortresses using high powered nuclear energy blasts at ranges in excess of 10 AU's or these papier mache rigs that get decimated once shields are down and a stellar dust starts to penetrate hulls...but what do I know. So in essence, Hard SciFi sounds like fun for a select few.

So hopefully those fighters/bombers are well balanced into the other weapon types and we can all enjoy their ridiculousness together! :D

We old-timers must adapt to the language of the children these days. Our lexicon must increase in dankness in order to be truly on fleek. Or p good. Or whatever it is that we must now say. :p

As someone who has trouble keeping up with the slang my students use, this made me lol a great deal.
 
  • 1
Reactions:

Ulzgoroth

First Lieutenant
76 Badges
May 20, 2008
256
33
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Majesty 2
  • Magicka
  • Leviathan: Warships
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Cadet
  • Steel Division: Normandy 44
  • Pillars of Eternity
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: El Dorado
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • Victoria 2
  • Supreme Ruler 2020
  • BATTLETECH
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Federations
  • Age of Wonders III
  • Surviving Mars
As for the "Hard SciFi" wrangling, they have a mod thread that discusses the merits of space battle in the year 2200...but honestly I myself think it will either be these ungodly moving fortresses using high powered nuclear energy blasts at ranges in excess of 10 AU's or these papier mache rigs that get decimated once shields are down and a stellar dust starts to penetrate hulls...but what do I know. So in essence, Hard SciFi sounds like fun for a select few.
Neither shields nor 'nuclear energy blasts' (unless you mean nuclear warheads, which are less desirable than you might think for space combat) is something I'd call hard SF.
 

anomalacaris

Lt. General
51 Badges
Jan 17, 2013
1.546
441
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Imperator: Rome
  • Stellaris: Lithoids
  • Crusader Kings II: Holy Fury
  • Shadowrun: Hong Kong
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Digital Anniversary Edition
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Mandate of Heaven
  • Sword of the Stars
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Pre-order
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
Sins of a Solar Empire is an incredible game. I feel like Stellaris takes Sins and just makes it way better (and more complex, obviously).
There wont be microing your capital ships killer laser anymore... Though frankly I just send me my ship, zoom in and watch my bombers do their thing nowadays. So i guess im ready for stellaris:)
 

apoc527

Captain
77 Badges
Jun 27, 2010
399
1.286
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Sword of the Stars
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: No Step Back
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
There wont be microing your capital ships killer laser anymore...
Yea, totally never did that anyway, so I've been ready for Stellaris since Sins first came out. I hate the "CPM" style micro that you see in games like StarCraft or, perhaps, the MOBAs that everyone seems to like (that I've never played, at all, aside from the original Warcraft 3 DOTA mod). OTOH, I totally like microing my starbases and my pops and my colony ships. But combat micro? No thank you. I'll never do it as well as the AI, so just let the AI handle all of it.
 

Detjen

EX-Space Delivery Guy
66 Badges
Apr 14, 2007
49
31
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Conclave
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Island Bound
  • Hearts of Iron III: Their Finest Hour
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • For the Motherland
  • Hearts of Iron III
  • Cities in Motion
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
From what we know the Cruiser and Battleship will have the same amount of hull segments. So it will be interesting to see, if the Battleship Carrier varriant really offers more capacity for fighters and bombers or will just become a more heavily armed and armoured Carrier. In that case a pure stand-off Carrier might be best build in a Cruiser since thos ealso have higher acceleration (speed) and thus can more easily keep their distance.

You are right, for some reason I thought Cruisers were smaller hull segments. well then assuming they both can moutn the same number of hangers then ill drop the battleship carrier. I do not intend for them to be in the fight so I would like the speed ot keep them out of trouble.
 

Vasious

Lt. General
105 Badges
Jul 28, 2005
1.524
963
  • Pride of Nations
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Federations
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
You are right, for some reason I thought Cruisers were smaller hull segments. well then assuming they both can moutn the same number of hangers then ill drop the battleship carrier. I do not intend for them to be in the fight so I would like the speed ot keep them out of trouble.

The Cruiser and the Battleship seem to have different options for their sections, so they might both have three sections but have different setups and the Battleship might have sections that offer more than one hanger bay
 

Koplin

Second Lieutenant
20 Badges
Apr 2, 2016
144
258
  • Age of Wonders III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II
Neither shields nor 'nuclear energy blasts' (unless you mean nuclear warheads, which are less desirable than you might think for space combat) is something I'd call hard SF.

So what would you consider hard sci fi?

Yea, totally never did that anyway, so I've been ready for Stellaris since Sins first came out. I hate the "CPM" style micro that you see in games like StarCraft or, perhaps, the MOBAs that everyone seems to like (that I've never played, at all, aside from the original Warcraft 3 DOTA mod). OTOH, I totally like microing my starbases and my pops and my colony ships. But combat micro? No thank you. I'll never do it as well as the AI, so just let the AI handle all of it.

I'm with you here. I hate the microing aspect of those games. I would much rather micro the fleet movements and engagements over anything else. So a GSG in space suits me a great deal:).
 
  • 1
Reactions:

Koplin

Second Lieutenant
20 Badges
Apr 2, 2016
144
258
  • Age of Wonders III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II
You are right, for some reason I thought Cruisers were smaller hull segments. well then assuming they both can moutn the same number of hangers then ill drop the battleship carrier. I do not intend for them to be in the fight so I would like the speed ot keep them out of trouble.
I'm pretty sure the battleships from the streams could have one more wing of fighters than the cruisers, but don't quote me on that one. I know the fortress could have three so that seems like an interesting use of bombers or fighters for those of us who plan on turtling in our first play through.
 

Reinhard von Lohengramm

Private
15 Badges
Apr 26, 2016
19
21
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Stellaris - Path to Destruction bundle
I cannot recall any space 4X where carriers were efficient. Definitively not MoO2. :D

Actually carriers are effective in early game. Cruiser hulls loaded with interceptors (a sort of escort carriers) can kill early battleships and starbases (and also some space monsters) easily: launch fighters and keep the carriers out of beam weapon range. They soon became ineffective as PD beams weapons became more powerful and especially defensive weapons like lightning field became available.

I agree with some of the posters in that for the game to be interesting, it would be best to set up rock-paper-scissors type balance, so that players who recon and quickly adapt their fleep composition and tactics are rewarded in combat. (of course within a reasonable tech level mismatch - tactical advantage should be nuffilied with sufficiently large tech superiority)

'All crews are reporting.' - battlecruiser
'A carrier has arrived.' - carrier
'Teleport successful!' - scout
 

wingren013

Lt. General
79 Badges
Nov 28, 2013
1.615
1.762
  • Warlock 2: The Exiled
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Age of Wonders
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Impire
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Majesty 2 Collection
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Hearts of Iron IV: Cadet
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Victoria 2
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Warlock 2: Wrath of the Nagas
I don't recall ever encountering a Sci-Fi game where carriers-in-space really worked like WWII carrier warfare in the Pacific. The distinguishing feature of the latter was that the opposing carriers & escorts operated beyond sensor range of each other and aircraft had to be sent out to find the opposing fleet before a strike could be launched. Unless highly abstracted, that would make for very long battles for a 4X game. I'd probably enjoy it, but I doubt a majority of the 4X fan base would.

SOTS2 BR duels were like that.
 

The_Red_Star

Major
75 Badges
Aug 11, 2014
602
715
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Crusader Kings II: Charlemagne
  • Rome: Vae Victis
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron III
  • Darkest Hour
  • Europa Universalis III
  • For the Motherland
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Battle for Bosporus
I don't remember who said that "The line between hard and soft scifi is whether they allow 1-man fighters." I personally don't enjoy carriers in scifi games, as it is just another weapontype that flips between useless and overpowering depending on the particular balancing. You can always balance any weapon with more armor, but whenever you add fighters/bombers designers seem inclined to force dogfights with fighters v fighters so they make bombers effective vs regular ship armors. This is the problem with carriers in most scifi, as they want to relive WW2 carrier dogfights. It makes good cinema, but little sense.

There is no reason not replace fighters with unmanned drones or missiles. They are smaller, more resistant, and better at snap judgement than life. And the best way to take out a fast small things is not another fast small thing, it is a laser. Even today laser is the viable anti-missile defence as it can disable missiles at hundreds of kilometers. Anti-missile systems can track and shoot down tennisballs at 5km. Unless computers and lasers get weaker in the future, the kill range for unarmored things is quite long. With no atmospheric interference decreasing laser strength, modern point defence systems will have kill ranges above 1000km for any modern day projectile. A current day point defence would kill battlestar galactica fighters at hundreds of kilometers range if no atmosphere dampens it. So this whole fighter vs fighter thing is unrealistic and counteracts my willing suspension of disbelief.

Carriers are one of my most disliked scifi tropes. I hope stellaris carriers do not force counterplay.
latest


While I will strenuously agree with you on scifi fighters not being useful in realistic space combat; frankly I'm more than happy to see guardians of the galaxy/star wars/warhammer 40000/metroid/halo esque shenanigans going on in my game rather than realistic space combat. Stellaris is already quite clearly a somewhat tongue in cheek pulpy science fiction setting with psychic powers, organic fleets, and basically every space opera trope there is crammed into it. And to be honest; I'm quite fine with space opera over hard scifi, I mean I've logged hundreds of hours into Gal Civ III.
 
  • 4
Reactions:

Murmeldjuret

01_COUP_PROPOSE
103 Badges
Dec 14, 2010
974
3.143
  • Victoria 2
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Arsenal of Democracy
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Crusader Kings II: Monks and Mystics
  • Magicka
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • For the Motherland
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris: Necroids
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
latest


While I will strenuously agree with you on scifi fighters not being useful in realistic space combat; frankly I'm more than happy to see guardians of the galaxy/star wars/warhammer 40000/metroid/halo esque shenanigans going on in my game rather than realistic space combat. Stellaris is already quite clearly a somewhat tongue in cheek pulpy science fiction setting with psychic powers, organic fleets, and basically every space opera trope there is crammed into it. And to be honest; I'm quite fine with space opera over hard scifi, I mean I've logged hundreds of hours into Gal Civ III.
To me carriers are unfun. I don't find dogfight awesome enough to offset poor balance and lack of realism. With design you have to weigh the different factors, with the end goal of maximizing experience and or fun. Carriers, to me, improve neither experience nor fun. I am not saying other views are unacceptable, in fact there is plenty of evidence to the contrary in this thread alone. I prefer scifi that tries to uphold the pretense of hard scifi to as much as degree as possible. I call Star Wars space fantasy, as they don't even uphold the pretense of consistent science or economics, yet I find Star Wars awesome. I find Kerbal very fun. But if I want to play an interstellar traveler game, FTL is more fun. Despite FTL being unrealistic, it does improve fun. Add FTL. I'd be the first to argue that FTL is impossible, and still vote include FTL. I would also be one of the first to argue carriers are unrealistic, but since I do not find they in any way improve the game, I would vote against including them.
 
  • 1
Reactions:

karolus10

Sergeant
8 Badges
Sep 8, 2015
53
54
  • Cities: Skylines
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
I wonder whether carriers may provide close air support during planetary invasions and thus enhancing ground forces efforts. I guess that it could be an interesting alternative to orbital bombardments.
 
  • 1
Reactions: