I kind of hope for autodesign templates, and/or fleet templates for this reason - so it is possible to raoidly roll out a New Doctrine fleet ... and maybe have your fleets having standing replacement orders according to your pattern.
I don't remember who said that "The line between hard and soft scifi is whether they allow 1-man fighters." I personally don't enjoy carriers in scifi games, as it is just another weapontype that flips between useless and overpowering depending on the particular balancing. You can always balance any weapon with more armor, but whenever you add fighters/bombers designers seem inclined to force dogfights with fighters v fighters so they make bombers effective vs regular ship armors. This is the problem with carriers in most scifi, as they want to relive WW2 carrier dogfights. It makes good cinema, but little sense.
There is no reason not replace fighters with unmanned drones or missiles. They are smaller, more resistant, and better at snap judgement than life. And the best way to take out a fast small things is not another fast small thing, it is a laser. Even today laser is the viable anti-missile defence as it can disable missiles at hundreds of kilometers. Anti-missile systems can track and shoot down tennisballs at 5km. Unless computers and lasers get weaker in the future, the kill range for unarmored things is quite long. With no atmospheric interference decreasing laser strength, modern point defence systems will have kill ranges above 1000km for any modern day projectile. A current day point defence would kill battlestar galactica fighters at hundreds of kilometers range if no atmosphere dampens it. So this whole fighter vs fighter thing is unrealistic and counteracts my willing suspension of disbelief.
Carriers are one of my most disliked scifi tropes. I hope stellaris carriers do not force counterplay.
I am hoping I can wait until D-Day for playing with Carriers.![]()
I don't remember who said that "The line between hard and soft scifi is whether they allow 1-man fighters." I personally don't enjoy carriers in scifi games, as it is just another weapontype that flips between useless and overpowering depending on the particular balancing. You can always balance any weapon with more armor, but whenever you add fighters/bombers designers seem inclined to force dogfights with fighters v fighters so they make bombers effective vs regular ship armors. This is the problem with carriers in most scifi, as they want to relive WW2 carrier dogfights. It makes good cinema, but little sense.
There is no reason not replace fighters with unmanned drones or missiles. They are smaller, more resistant, and better at snap judgement than life. And the best way to take out a fast small things is not another fast small thing, it is a laser. Even today laser is the viable anti-missile defence as it can disable missiles at hundreds of kilometers. Anti-missile systems can track and shoot down tennisballs at 5km. Unless computers and lasers get weaker in the future, the kill range for unarmored things is quite long. With no atmospheric interference decreasing laser strength, modern point defence systems will have kill ranges above 1000km for any modern day projectile. A current day point defence would kill battlestar galactica fighters at hundreds of kilometers range if no atmosphere dampens it. So this whole fighter vs fighter thing is unrealistic and counteracts my willing suspension of disbelief.
Carriers are one of my most disliked scifi tropes. I hope stellaris carriers do not force counterplay.
If you figure the "fighters" are more like attack crafts of the type of large torpedo boats or the size of a modern Corvette and that distances are hundreds of thousands of kilometers or even millions, then size and maneuverability is even a real thing in space.
But otherwise I do agree that manned fighters in space are kind of a moot point.
I kind of hope the Corvettes are that!
Oh unmanned drones are a very bad idea. You can see this already today where people hack military drones. This will only get worse in the future. It makes a lot more sense to have someone on that fighter. And a laser maybe good for long distance, but only if it knows where the target is. The fighter could employ effective ECM that are stronger the further away it is, which makes it sensible to have anti-fighter fighters (shooting on sight).I don't remember who said that "The line between hard and soft scifi is whether they allow 1-man fighters." I personally don't enjoy carriers in scifi games, as it is just another weapontype that flips between useless and overpowering depending on the particular balancing. You can always balance any weapon with more armor, but whenever you add fighters/bombers designers seem inclined to force dogfights with fighters v fighters so they make bombers effective vs regular ship armors. This is the problem with carriers in most scifi, as they want to relive WW2 carrier dogfights. It makes good cinema, but little sense.
There is no reason not replace fighters with unmanned drones or missiles. They are smaller, more resistant, and better at snap judgement than life. And the best way to take out a fast small things is not another fast small thing, it is a laser. Even today laser is the viable anti-missile defence as it can disable missiles at hundreds of kilometers. Anti-missile systems can track and shoot down tennisballs at 5km. Unless computers and lasers get weaker in the future, the kill range for unarmored things is quite long. With no atmospheric interference decreasing laser strength, modern point defence systems will have kill ranges above 1000km for any modern day projectile. A current day point defence would kill battlestar galactica fighters at hundreds of kilometers range if no atmosphere dampens it. So this whole fighter vs fighter thing is unrealistic and counteracts my willing suspension of disbelief.
Carriers are one of my most disliked scifi tropes. I hope stellaris carriers do not force counterplay.
Oh unmanned drones are a very bad idea. You can see this already today where people hack military drones. This will only get worse in the future. It makes a lot more sense to have someone on that fighter. And a laser maybe good for long distance, but only if it knows where the target is. The fighter could employ effective ECM that are stronger the further away it is, which makes it sensible to have anti-fighter fighters (shooting on sight).
So, your dicison to see fighters as unrealistic only comes from your choosing what tech gets employed and what not.
What kind of electronic counter measure works against a laser? Also you can only hack remote controlled drones. Drones with an AI can't be easily hacked on the battlefield.
Unmanned drones are a problem since they are fly-by-wire which means they fly from control signals. It is those signals that are hacked. A guided missile accepts no control signals and can't be hacked. You can already use evasive flying guided missiles. And means of travel is largely irrelevant when you have 0.0004 seconds to react from point defence acquisition of target to you being hit. A lightsecond is 300 000km, so if you are 300 000km from a target it takes 2 seconds from you leaving the carrier to you being hit by enemy point defence.Oh unmanned drones are a very bad idea. You can see this already today where people hack military drones. This will only get worse in the future. It makes a lot more sense to have someone on that fighter. And a laser maybe good for long distance, but only if it knows where the target is. The fighter could employ effective ECM that are stronger the further away it is, which makes it sensible to have anti-fighter fighters (shooting on sight).
So, your dicison to see fighters as unrealistic only comes from your choosing what tech gets employed and what not.
And again lasers can only hit what they see. If there is no way to cheat the targeting sensors then yes you are absolutely right. But what if there is a system that spoofs the targeting sensor? Suddenly it makes sense to have a small vessel (even less chance of a hit) that can get close and deliver deadly payloads, return and reload and do it again and again.Unmanned drones are a problem since they are fly-by-wire which means they fly from control signals. It is those signals that are hacked. A guided missile accepts no control signals and can't be hacked. You can already use evasive flying guided missiles. And means of travel is largely irrelevant when you have 0.0004 seconds to react from point defence acquisition of target to you being hit. A lightsecond is 300 000km, so if you are 600 000km from a target it takes 2 seconds from you leaving the carrier to you being hit by enemy point defence.
Spacecraft by necessity needs to weigh in at thousands of tonnes to not be instantly melted by lasers. The main issue is with heat. It takes a few seconds for modern lasers to melt through a missile armor and destroy its warhead/engine/computer. This is with well over 90% of the laser energy dissipating in the atmosphere. Given a standard scifi fighter we are talking about it reaching above boiling in less than a second. A system that does need to keep a human alive will survive past boiling, but at 300C electronics start to give way.
Visible light is just one way to detect things. The same system human eyes use, and human eyes are vastly inferior to cameras. A camera sees better at 1000km than a human eye does at 1km. A camera can use a convolution of the full spectrum and it is this that a countermeasure needs to fool. If it can effectively do this it will be invisble to humans at all but the closest distances. And if ever a human can see it then by necessity a camera can see it at 1000x that distance. I'm not saying electronic systems are foolproof, but any system that can fool an electronic system will be better at fooling a human for a given range.
Spoofs by nature are better the less certain you are of a signal, and size/distance is directly proportional to certainty for targeting sensors.And again lasers can only hit what they see. If there is no way to cheat the targeting sensors then yes you are absolutely right. But what if there is a system that spoofs the targeting sensor? Suddenly it makes sense to have a small vessel (even less chance of a hit) that can get close and deliver deadly payloads, return and reload and do it again and again.
And its quite possible that this spoof works better the further away one is. So getting a vessel close to this attack fighter would become a reasonable strategy. hence Anti-fighter fighters.
If you have better energy weapons you also have better point defence. If you can mount it on a fighter, you can mount a better version on a point defence. Point defence should definitely cost, but their primary target should be missiles. Fighters are just slow moving, easily hit missiles.Ofc there is then the point why not just use missiles instead of fighters... In a world where explosive are the top dmg dealer it would make a lot more sense to use them and hit the enemy. But perhaps we have a non exploding energy source and a high damage energy weapon, in which case fighters again would be better.
The question if fighters are realistic or not depends a lot on what kind of tech you allow to exist.
Well, it's all up to your imagination I guess.
But, from looking at how the models look like of the ships in the game then Corvettes seem to be pretty large vessels and clearly MUCH larger than most modern wet navy warships. In my opinion.