I think it would be fair for us to be able to "specialize" our carriers...by able to define the ratio of each types of carrier aircrafts in your carriers.
a brief idea is...
1. Carrier got a "capacity" , indicating how many planes it could held, normally it should be a number , e.g. 40, 45...
2. the CAG would have seperate "strength" and "organization" for each type of plane, normally
a. Fighters
- mainly for air superiority
- would scramble automatically when under attack/enemy approaching
- could help attack smaller, lighter vessels, say, in convoy raiding.
b. Dive bombers
- deadly bombers...yep?
c. Torpedo bombers
- the suicidal planes that launch deadly torpedoes, could be carrying bombs instead if you specify (perhaps when you select the "cautious" stance it would not carry torpedoes)
and if you want a ratio of 2:1:1 for fighter:bomber:torpedo the strength would be 50/50 for fighters, 25/25 for bomber, 25/25 for torpedo bomber.
the seperate classes should have different stats, depending on your technology.
the idea of seperate strength is to increase "realism", when you lost all your torpedo bombers your ability killing enemy planes shouldn't be lowered...
3. the engagement should be automatic
of course the fighting would be not controllable by you, so it doesn't makes combat more complicated.
4. Pros
you would be able to configurate your carriers in a more specific way, say, to provide air cover for your precious battleships...
also it could help unify the class of light carriers, escort carriers, normal carriers and heavy carriers...it not only makes game easier and also helps modding.
because if you include the stat called capacity, you could use it in the formulas to calculate the fighting abilities of your carriers, say,
capacity x constant(related to capacity) x percentage of plane in the carrier x constant(related to stats)
from one of my threads of "air combat" i mentioned a few stats that are "maneuverability"... and other things should be always constant no matter how many planes you got, as it only provides fighting efficiency bonus.
it also makes technology development makes sense, it's quite silly to have "i already have 1944 fighters however i only get 1941 bomber so my CAG should suck"...
a brief idea is...
1. Carrier got a "capacity" , indicating how many planes it could held, normally it should be a number , e.g. 40, 45...
2. the CAG would have seperate "strength" and "organization" for each type of plane, normally
a. Fighters
- mainly for air superiority
- would scramble automatically when under attack/enemy approaching
- could help attack smaller, lighter vessels, say, in convoy raiding.
b. Dive bombers
- deadly bombers...yep?
c. Torpedo bombers
- the suicidal planes that launch deadly torpedoes, could be carrying bombs instead if you specify (perhaps when you select the "cautious" stance it would not carry torpedoes)
and if you want a ratio of 2:1:1 for fighter:bomber:torpedo the strength would be 50/50 for fighters, 25/25 for bomber, 25/25 for torpedo bomber.
the seperate classes should have different stats, depending on your technology.
the idea of seperate strength is to increase "realism", when you lost all your torpedo bombers your ability killing enemy planes shouldn't be lowered...
3. the engagement should be automatic
of course the fighting would be not controllable by you, so it doesn't makes combat more complicated.
4. Pros
you would be able to configurate your carriers in a more specific way, say, to provide air cover for your precious battleships...
also it could help unify the class of light carriers, escort carriers, normal carriers and heavy carriers...it not only makes game easier and also helps modding.
because if you include the stat called capacity, you could use it in the formulas to calculate the fighting abilities of your carriers, say,
capacity x constant(related to capacity) x percentage of plane in the carrier x constant(related to stats)
from one of my threads of "air combat" i mentioned a few stats that are "maneuverability"... and other things should be always constant no matter how many planes you got, as it only provides fighting efficiency bonus.
it also makes technology development makes sense, it's quite silly to have "i already have 1944 fighters however i only get 1941 bomber so my CAG should suck"...