I'm starting this thread to discuss the question of taxvalues on small islands.
Why the heck do these little islands have large (5 and 6) taxvalues anyway? I'm thinking primarily of the Lesser Antilles. From the point of view of accuracy this makes next to no sense. The things that are affected by taxvalue are:
1) Tax income (obviously). High taxvalue makes the provinces relatively more valuable early on when trade and production efficiencies are low than late in the game when tax is much less important. In real life the income from these islands was only large in the 18th century. Their wealth and value to the mother countries was based on sugar production. If taxes represent income from the countryside (and city population has no effect on them) then it's hard to see why they should have a high taxvalue - the land area of all of these islands is very small (even Trinidad)
2) Attrition. The islands were notoriously unhealthy, and units stationed there usually withered away from disease. Why can they support such high armies? (Mauritius and Reunion are a little different here.) (This also has the potential to let the AI build ridiculously large armies, but as far as I can tell it only does that on islands in it's home continent.)
3) Recruitment. As far as I know no-one ever recruited many troops in the Caribbean. Sure the Barbadians defended themselves during the Civil War, but agaisnt a very small expedition. Why can we raise quite large armies on these islands?
4) Maximum fort size. The Spanish built big forts in the Caribbean. I don't think anyone else ever did.
None of these provides a reason for the taxvalues of these provinces. Does anyone know if they were lower in the boardgame? I can't really think of any important game reasons to make the taxvalues so high, except to make the islands more valuable. But the high taxvalues strongly encourage the Spanish to colonize them, which they never did.
Sugar is very valuable, and usually hits a very high price by the end of the game. And world sugar production was concentrated in the Caribbean. That should be the reason to colonize here.
idontlikeforms said:Also I would reccommend that the tax value of all the Carribean islands except for Jamaica, Puerto Rico, and the provinces on Cuba and Hispaniola aslo be lowered to 3. I see no reason why these islands should get 5 or 6 tax apiece. They were rather small islands after all and presently Fernando Po gets 2 only. I'm unaware that they produced sugar more heavily than the provinces I reccommended be omitted from this reduction. Their getting 5 or 6 tax apiece isn't really good for gameplay anyways as human Spanish players go out of their way to TP them all before Britain and France show up on account of their high tax value. Also this will discourage a human Portuguese player from going there early too as these islands are investment/profit wise the best set of provinces in the game to be colonized. This adjustment should curb the strong incentive for ahistorical gameplay here.
I would also reccommend reducing Mauritius and Bourbon to 4 as these islands were prety heavily colonized. I think it's fair they should be slightly more valuable than the east Carribean
Why the heck do these little islands have large (5 and 6) taxvalues anyway? I'm thinking primarily of the Lesser Antilles. From the point of view of accuracy this makes next to no sense. The things that are affected by taxvalue are:
1) Tax income (obviously). High taxvalue makes the provinces relatively more valuable early on when trade and production efficiencies are low than late in the game when tax is much less important. In real life the income from these islands was only large in the 18th century. Their wealth and value to the mother countries was based on sugar production. If taxes represent income from the countryside (and city population has no effect on them) then it's hard to see why they should have a high taxvalue - the land area of all of these islands is very small (even Trinidad)
2) Attrition. The islands were notoriously unhealthy, and units stationed there usually withered away from disease. Why can they support such high armies? (Mauritius and Reunion are a little different here.) (This also has the potential to let the AI build ridiculously large armies, but as far as I can tell it only does that on islands in it's home continent.)
3) Recruitment. As far as I know no-one ever recruited many troops in the Caribbean. Sure the Barbadians defended themselves during the Civil War, but agaisnt a very small expedition. Why can we raise quite large armies on these islands?
4) Maximum fort size. The Spanish built big forts in the Caribbean. I don't think anyone else ever did.
None of these provides a reason for the taxvalues of these provinces. Does anyone know if they were lower in the boardgame? I can't really think of any important game reasons to make the taxvalues so high, except to make the islands more valuable. But the high taxvalues strongly encourage the Spanish to colonize them, which they never did.
Sugar is very valuable, and usually hits a very high price by the end of the game. And world sugar production was concentrated in the Caribbean. That should be the reason to colonize here.
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