Carbonate processors vs magnetic field generators

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Shadeseraph

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Hey there,

I've got back to the game with the inclusion of green planet and I have to say that it looks really good.

I'm pretty much nearly done with temp+water +atmosphere and I'm currently handling atmosphere loss. And my main problem is that, long term wise, I don't see the point of MFGs (admittedly, the research bonus has been awesome, but I'm close to finishing the whole tech tree). CPs produce twice as much atmosphere as MFGs protect, cost half as much energy, and don't cause Marsquakes, while only having minor waste rock requirements. At this point I have 5 of each and I'm seriously thinking about dismantling the MFGs cause of how annoying the Mars quakes are

Am I missing something?
 

Xeorm

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The research is kind of nice. Good too if you can isolate the MFGs to reduce marsquake issues. Also can't remember if the values change.
 

Promethian

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Yah MFGs should reduce the loss more than the Carbs produce. That is kind of the point of having a penalty negation tool. The penalty negated is more than a positive tool would add but you are hard capped on how many of the penalty buildings you can use based on how much penalty you have. MFGs not only break this dynamic but they cost 10 metals upkeep (FREAKING HUGE!) and cause marsquakes which trigger the need for that 10 metals upkeep. I don't know about everybody else but after the early game metals are the one resource I need the most of and am at the greatest risk of running out of.