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jamespetts

Corporal
8 Badges
Mar 11, 2013
29
3
  • Cities in Motion 2
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Prison Architect
I am trying to understand some of the mechanics of this game, but one thing that has so far eluded me is car parking. There seem to be different types of roads available: some with and some without car parking. However, cars seem to be able to stop (and dissolve into nothing) on roads that do not have car parking spaces available on them and on which parking is prohibited (see the no parking sign). Is this a bug, does anyone know, or is it an intended feature to simulate the fact that some buildings will have parking built in? If the latter, it would be helpful, I think, to make this rather more explicit.
 

Splott

Second Lieutenant
12 Badges
Jul 3, 2012
175
0
  • Cities in Motion 2
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
  • Crusader Kings II
I think parking spaces on roads should be allowed to accept parking there according to a building's radius as well, so you will see CiMs parking up and walking to the next block or up the street to their destination this happens in real life in downtown areas.

I also want the old parking spaces back from CiM so we can build actual parking spots, some towns don't have roadside parking and cars just park up the kerb in residentail areas without driveways so i think CiM2 should expand on this.