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flecha224

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By the way, wouldn't be more realistic if some units could actually enter provinces with low infra?
I mean, few areas are really unpassable for a barefeeted unit, especially if they're grouped with an ENG unit.

I would divide it in three levels:

Level 1 (infra 1-3): accessible only by feet units (INF, MTN, etc.) with ENG giving bonuses and other attached units (ART, AC, etc.) removing the possibility.

Level 2 (infra 4-6): accessible even by by mobile units (ARM, MEC, MOT) but only if they have ENG attached with them.

Level 3 (infra 7-10): accessible to everybody.

Anybody agrees?

No, the main reason for provinces not accesible is because the AI was not able to handle some situations in some places, so if you make what you states this means the AI will find again this problem, yes you can say that the real solution would be improving the AI but I can figure that this is hard enough for paradox wanting to do tricks like that
 

merserm

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From experience "too low infra provinces" are captured by approaching the province with your units in an adjacent province. In addition, to flip the province to your side no enemy unit can be in an adjacent province.

Currently the only way to get to some provinces is to build infra until you can get to them.

I find this most annoying in the Indonesia, New Guinea, Borneo area.
You can capture every single province allowed by infra, and the Allies still get free intel on many of the surrounding sea area's.
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Any division composed completely of Infantry or Militia based techs should be able to access these area's. I'm fine with increased movement penalties and/or attrition.
 

doomdoging

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there was the Kokoda Track campaign in papa new guinea that involed 40k plus soldiers and alot of it was done in terrain fort of as inpassable im pretty sure the kokoda track would be infra 1....but to balance things mabe only mounten troops allowed to go into infra 1 areas as they have training and edquitment for fighting in bad terrain
 

unmerged(158089)

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You can drop paratroopers on inaccessible terrain. I had to do that in a recent game as Japan where an uprising on Borneo caused one of the inaccessible areas needed for the "Makassar Strait" strategic effect to end up outside my control. The paratrooper unit was able to move out of the province after the jump.
 

Ricox

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So, Tibet is invincible, then, uh? Oh wait, you could maybe bomb them into submission...

But the size of the unit cant be the limiting factor in game, since you´d then just send in a bunch of independent brigades. Speed and attrition should make sending in too much prohibitive on its own, acting as a soft-limit.

Nope, capturing an adjacent province will automatically capture the VP.
 

unmerged(161566)

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"I think" you have to capture every non-infrastructure 10 province adjancent to a infrastructure 10 province before it will flip. (I mostly see this in the north african desert, watch how adjancent provinces flip as you advance). This doesn't cascade, ie if there 2-3 deep infrastructure 10 provinces, only the ones directly adjacent to non-10 infrastructure provinces will flip. (again, this is fairly clearly visable in North Africa). If you are truely concerned about "painting the map" improve the infrastructure in one of the low infrastructure provinces that did flip, every non-flipped province adjacent to your improved province will flip, after the province improvement is complete, and as long as there is no non-infrastructure 10 province on the other side of the unflipped province (again if you have the patience/IC for the build, this is fairly easy to see in North Africa). Be very aware that ugly things can happen to your supply system if you build infrastructure at random, as there can be only one land based supply chain/center for an area, your main supply base can shift from somewhere "nice" to somewhere out in East Jesus accessable via a long chain of marginal provinces (back to Africa, thinking British, there is no overland route between your southern port (Mombassa?), and Alexandria. Improve the lone infrastructure 10 province along the coast between East Africa and Egypt, and your supply systems will consolidate, which is going to be very bad for whichever group is not the new supply center...).
 

Cpt Crash

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I prefer the impassable provinces just the way it is now. It is a not too distant memory of seeing 1/2 million American and British troops in the middle of the Sahara. Sure there was attrition and low supply, but the ai did not give a damn. I recall just giving up on having a decent N African campaign as the front would extend into the desert one or two thousand miles--absolutely absurd.

Now, for a possible solution in the current setting--I have thought of creating some partisan or rebel force to retake provinces that are unacceptable to regular units. I have not actually tried that yet, as it is always "small potato's" compared to the other things going on at the time.