In Age of Wonders 3 winning a city left said city with its original inhabitants, allowing for the recruitment of other race's units with the! option! to replace the population with those of others under the players control.
I was wondering if this will remain the same or if it will change.
Why would it change?
My thoughts are as follows:
Research. Age of wonders 3 had its research entirely based on the class research tree. From what we have seen so far, it seems to be a more racial research tree.
Units. In Age of Wonders 3 the most important units were gained through a class. Units were generally the 'same' with some racial tweaks and flavors. In Planetfall we see a total of 12 racial units and only 4 secret tech units, with secret tech replacing the class.
Synergy. The Kir'ko as one example, seems to be very reliant on racial synergies such as swam shields. I have to wonder if foreign units would actually benefit them and would it be fair and or balanced to have them be the one faction that does not ever want foreign troops?
So far my opinion is that captured colonies should immediately change to accommodate the victors culture. Not only for the reasons mentioned above, but also to preserve the uniqueness and importance of the choices made by the player as to what the player wants to play.
I'd like to invite other peoples opinions on the matter.
I was wondering if this will remain the same or if it will change.
Why would it change?
My thoughts are as follows:
Research. Age of wonders 3 had its research entirely based on the class research tree. From what we have seen so far, it seems to be a more racial research tree.
Units. In Age of Wonders 3 the most important units were gained through a class. Units were generally the 'same' with some racial tweaks and flavors. In Planetfall we see a total of 12 racial units and only 4 secret tech units, with secret tech replacing the class.
Synergy. The Kir'ko as one example, seems to be very reliant on racial synergies such as swam shields. I have to wonder if foreign units would actually benefit them and would it be fair and or balanced to have them be the one faction that does not ever want foreign troops?
So far my opinion is that captured colonies should immediately change to accommodate the victors culture. Not only for the reasons mentioned above, but also to preserve the uniqueness and importance of the choices made by the player as to what the player wants to play.
I'd like to invite other peoples opinions on the matter.