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unmerged(21897)

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My French capitalists don't make any money. They are either broke or they almost constantly have the same amount of money. So they almost never build any railroads or factories. Whats up with that? They spend it all on perfume and wine? I only have that problem with France though. With Prussia for example they build so much that it's almost annoying. Also, the French population grows very slowly. I have to colonise and conquer a lot of terretory to even get past 45 million by the time of the Franco-Prussian war. Is that intended or a bug? Again Prussia's population grows a lot faster even without a lot of conquest. Same with the manpower pool. The French have a very slow growth while Prussia pops out manpower as if it's nothing.
 

Orm

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Have you installed OHgamer's hotfixes? If not look at his signature and you'll find a link to download them there. They should fix some of the problems with France.
 

erthul

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Also, the French population grows very slowly. I have to colonise and conquer a lot of terretory to even get past 45 million by the time of the Franco-Prussian war. Is that intended or a bug? Again Prussia's population grows a lot faster even without a lot of conquest. Same with the manpower pool. The French have a very slow growth while Prussia pops out manpower as if it's nothing.
To increase population growth research medicine and pass health laws.
 

unmerged(21897)

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Actually during the era france's population growth was quite slow. A lot of politicians at the time were extremely worried about it and thought they would soon be conquered by hordes of germans and englishmen.

http://en.wikipedia.org/wiki/Demographics_of_France#1800_to_20th_century

I know that. But may that historicly as it be. I was wondering if it was worked into the game. And thus if the slow population growth when playing the great campaign as France was intended.
 

unmerged(82381)

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I'd bet it was. The modifiers are in the scenario files.

Victoria\scenarios\GC\france or Prussia .inc

country = {
tag = FRA
ai = "FRAearly.ai"
capital = 657
culture = { type = french }
religion = catholic
literacy = 0.50
prestige = 10
plurality = 0.05
pop_growth_mod = 0.9924

country = {
tag = PRU
ai = "PRU_1836.ai"
capital = 342
culture = {
type = north_german
type = south_german
}
religion = protestant
literacy = 0.70
prestige = 15
pop_growth_mod = 1.0033

Presumably to equalize population growth you could change the pop_growth_mod field to the same thing.
 

MannheimCouncil

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The French pop growth is working as designed. Researching medicine should help a bit, but maybe your problem is that your pops can't get their life and everyday needs. Starvation and especially emigration is a big drain on pops.
 

unmerged(21897)

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The French pop growth is working as designed. Researching medicine should help a bit, but maybe your problem is that your pops can't get their life and everyday needs. Starvation and especially emigration is a big drain on pops.

No no. I checked that. They get their everyday needs and there is hardly any emigration. Not even internal. I guess Von Hilficker is right and it was intended this way. Hmmm...modifying the files will take me a while to figure out. But thanks anyway guys.
 
Last edited:

unmerged(82381)

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Sorry if My explanation was unclear. I believe the default value is 1.000 Thus Prussia gains extra population growth. In order to make France have equal growth to everyone else all you need to do is set the number to 1.000. If you want to have higher than average growth you should set the number to something higher than 1. Be forewarned, setting the number to a really high number would cause ridiculous things to happen. Once I set the number to something crazy, and by the end of the game managed to outpopulate China. As Germany with Austria and historical colonies. If you don't set if much higher than the Prussian default you should be fine though.
 

unmerged(21897)

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Sorry if My explanation was unclear. I believe the default value is 1.000 Thus Prussia gains extra population growth. In order to make France have equal growth to everyone else all you need to do is set the number to 1.000. If you want to have higher than average growth you should set the number to something higher than 1. Be forewarned, setting the number to a really high number would cause ridiculous things to happen. Once I set the number to something crazy, and by the end of the game managed to outpopulate China. As Germany with Austria and historical colonies. If you don't set if much higher than the Prussian default you should be fine though.
Thanks. But I was clear on the France thing. And like you once did, I now want to experience ridonciolous population growth. It's usualy around 0.2% per province. I was wondering which numbers I need to manipulate to get something like 10% percent per province.:D So far the highest I managed to get is 0.3%.
 

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Hmmm. Looks like pop growth is capped at about .27% regardless of what values I use. Another thing you could try would be raise the life values of your provinces to something ridiculously high.

Sample event code
Event =x
blah,blah

action_a = {
name = "Grows population"
command = { type = life_sustainability which = (province number) value = (some positive number - should probably be very high to get the results you want ~1000. }

Might want to add these commands for the whole of metropolitan France.
 

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Slavery exists everywhere (only the US fought a specific war to end it) but there seems to be no direct way to change the legal allowance for or against it. Maybe modding some event to do it in the country of your choice.
 

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if you have a party that is in power that has slavery as a policy you can. that means any territory you annex that has slaves will leave those pop's as slave. however i am not aware of it converting existing pop's to slaves.