blackninja9939

Experienced Programmer - Crusader Kings 3
77 Badges
Aug 28, 2013
2.366
6.097
  • Crusader Kings III
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Europa Universalis IV
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Crusader Kings II
  • Crusader Kings II: Holy Fury
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Stellaris Sign-up
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Crusader Kings II: Conclave
  • Crusader Kings II: The Republic
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Stellaris
  • Mount & Blade: Warband
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
Can you clarify what this means in particular? I wanted to shut off republic clothing entirely, since, because the mod I work on has separate races that use completely different clothing, so republic clothing has been a bit of a headache for us, but I cannot find where the republic clothing is scripted.
In the interface file for the republic clothes, one of the dlc folders can't remember which off the top of my head.
 

HandicapdHippo

General
61 Badges
Jul 26, 2012
1.934
1.283
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Stellaris: Megacorp
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Distant Stars
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Prison Architect
  • Europa Universalis IV
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Europa Universalis III Complete
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Stellaris: Nemesis
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
Can you clarify what this means in particular? I wanted to shut off republic clothing entirely, since, because the mod I work on has separate races that use completely different clothing, so republic clothing has been a bit of a headache for us, but I cannot find where the republic clothing is scripted.

For info its in C:\Steam Games\steamapps\common\Crusader Kings II\DLC\dlc022.zip\

Edit: I was going to say blanking out the file makes them use normal colthes for the culture, but disabling the mod causes the same behavior on the base game, is the merchant republic clothing even working atm?

In the interface file for the republic clothes, one of the dlc folders can't remember which off the top of my head.
So looking at this is it possible to have different MR clothing by culture? Because while it looks like we can override the file the spriteType points to in portraits_merchants.gfx unlike other clothing these clothes arent referenced any where in the actual portraits files. It it still hardcoded that there is only one set of merchant clothing? I suppose you could probably work around it by adding extra sets of clothing to the culture and have them appear under certain government types (If thats possible?)
 
Last edited: