• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Captain Gars

Lead AI Programmer
Super Moderator
4 Badges
Oct 4, 2010
5.887
901
  • Crusader Kings II
  • Sengoku
  • 500k Club
  • Paradox Order
BOOYAH! Can we get access to the potentials to build trade post holdings too?
Most likely no. It's complicated code not fitted to move to scripts. Plus there's probably a lot of code in the game the checks for "illegal" trade posts that would interfere anyway.
 

Zarathustra_the

General
77 Badges
Nov 3, 2011
1.743
978
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Naval War: Arctic Circle
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Call to arms event
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Stellaris
  • Warlock: Master of the Arcane
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
Damn, it would be nice to be able to enable inland trading republics independent of Trade Routes.

I guess the other question, is there any news on enabling Family Palaces for governments which are not merchant republics?
 

valvegas1

Diendebrudern
28 Badges
Sep 1, 2012
159
74
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - After Dark
  • Cities: Skylines - Campus
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Crusader Kings II: Charlemagne
Update:

- Possible to construct buildings in forts
How do we accomplish this? I tried doing it the same as adding buildings to castles and cities, it looks as though I have everything set up correctly and it still refuses to let me build the buildings. They show in the building list but with black background only and no build buttons or anything else.

 

richvh

Preserver of the Light
62 Badges
Dec 1, 2001
14.691
1.996
Visit site
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Crusader Kings II: Jade Dragon
  • Crusader Kings III
  • Europa Universalis IV: Call to arms event
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
How do we accomplish this? I tried doing it the same as adding buildings to castles and cities, it looks as though I have everything set up correctly and it still refuses to let me build the buildings. They show in the building list but with black background only and no build buttons or anything else.

It won't be possible until next DLC, when the Captain's fixes are integrated.
 
  • 1
Reactions:

Captain Gars

Lead AI Programmer
Super Moderator
4 Badges
Oct 4, 2010
5.887
901
  • Crusader Kings II
  • Sengoku
  • 500k Club
  • Paradox Order
Update:

- opinion_mother_child has been split into opinion_mother_child and opinion_mother_of_child
- opinion_father_of_child has been split into opinion_father_child and opinion_father_of_child
- opinion_uncle now works correctly
 
  • 3
  • 1
Reactions:

richvh

Preserver of the Light
62 Badges
Dec 1, 2001
14.691
1.996
Visit site
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Crusader Kings II: Jade Dragon
  • Crusader Kings III
  • Europa Universalis IV: Call to arms event
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
Oh ok...I was under the impression this changes were already in...just have to wait I guess
Some of them are in the 2.4.5 beta (when I wrote that, I wasn't expecting another 2.4 patch), the rest will have to wait for 2.5.
 

Captain Gars

Lead AI Programmer
Super Moderator
4 Badges
Oct 4, 2010
5.887
901
  • Crusader Kings II
  • Sengoku
  • 500k Club
  • Paradox Order
Update:

- any_playable_ruler now includes major revolters
- Added support for dynamic script flags

That last feature has been in EU4 for a while and here's how it works:

You append a script flag using @ and then a scope, like set_character_flag = some_flag_@ROOT. If the character has id 140 the saved flag will be some_flag_140. You can also use this in a trigger, like has_character_flag = is_friend_of_@FROM.

It works with character and province id as well as title tags (i.e. k_england).
 
Last edited:
  • 2
Reactions:

ngppgn

Field Marshal
17 Badges
Jan 29, 2011
3.510
653
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
Update:

- any_playable_ruler now includes major revolters
- Added support for dynamic script flags

That last feature has been in EU4 for a while and here's how it works:

You append a script flag using @ and then a scope, like set_character_flag = some_flag_@ROOT. If the character has id 140 the saved flag will be some_flag_140. You can also use this in a trigger, like has_character_trigger = is_friend_of_@FROM.

It works with character and province id as well as title tags (i.e. k_england).
Very nice addition. Which are all the admisible scopes after @? I.e. do also THIS, PREV, FROMFROM, etc work with it?
 

Captain Gars

Lead AI Programmer
Super Moderator
4 Badges
Oct 4, 2010
5.887
901
  • Crusader Kings II
  • Sengoku
  • 500k Club
  • Paradox Order
Very nice addition. Which are all the admisible scopes after @? I.e. do also THIS, PREV, FROMFROM, etc work with it?
Yes, all the same scopes that can be used elsewhere in triggers/effects.
 

Jorlem

Field Marshal
107 Badges
May 9, 2012
4.426
3.551
  • Crusader Kings III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • The Showdown Effect
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
Update:

- any_playable_ruler now includes major revolters
- Added support for dynamic script flags

That last feature has been in EU4 for a while and here's how it works:

You append a script flag using @ and then a scope, like set_character_flag = some_flag_@ROOT. If the character has id 140 the saved flag will be some_flag_140. You can also use this in a trigger, like has_character_trigger = is_friend_of_@FROM.

It works with character and province id as well as title tags (i.e. k_england).
This will be in with the next DLC's patch, right?

Edit:
And just to be sure, this allows us to set and check flags without needing to separately scope to the character or province or whatnot first, right?
 
Last edited:

richvh

Preserver of the Light
62 Badges
Dec 1, 2001
14.691
1.996
Visit site
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Crusader Kings II: Jade Dragon
  • Crusader Kings III
  • Europa Universalis IV: Call to arms event
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
You're still going to have to scope to the first party, and to the second party before that if not already in a RHS acceptable scope (ROOT, FROM etc.)
 
  • 1
Reactions:

Zarathustra_the

General
77 Badges
Nov 3, 2011
1.743
978
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Naval War: Arctic Circle
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Call to arms event
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Stellaris
  • Warlock: Master of the Arcane
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
Wait now I see,

Gars, will we be getting more ways to restore the flags? like has_character_flag = flag1@root for instance?
 
Last edited:

fanoI

General
2 Badges
Aug 26, 2012
1.870
105
  • Crusader Kings II
Captain Gars there will be never the possibility to have Patricians as vassals of not Merchant Republics? It was possible before the possibility to mod government was introduced and now simply the dynasty palace is deleted after one day (and so the character gets Game Over).
Maybe you did these clean up because Patricians of destroyed Republics continued to exist as indipendent characters cluttering the characters DB but could you at least add a define so this could be enabled for mods?

Thank you.
 

Captain Gars

Lead AI Programmer
Super Moderator
4 Badges
Oct 4, 2010
5.887
901
  • Crusader Kings II
  • Sengoku
  • 500k Club
  • Paradox Order
And just to be sure, this allows us to set and check flags without needing to separately scope to the character or province or whatnot first, right?
It has nothing to do with how flags are checked or set. It only affects how you can compose the actual flag name, i.e. appending a dynamic part instead of just having "hard-scripted" names.
 
  • 1
Reactions:

Captain Gars

Lead AI Programmer
Super Moderator
4 Badges
Oct 4, 2010
5.887
901
  • Crusader Kings II
  • Sengoku
  • 500k Club
  • Paradox Order
Wait now I see,

Gars, will we be getting more ways to restore the flags? like has_character_flag = flag1@root for instance?
That's exactly like in my example. Or do I misunderstand you?
 

Zarathustra_the

General
77 Badges
Nov 3, 2011
1.743
978
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Naval War: Arctic Circle
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Call to arms event
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Stellaris
  • Warlock: Master of the Arcane
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
Ah, I had thought it could be used to set a flag dynamically on one character and then reference that character via the flag on another character through an event.
 

jursamaj

General
104 Badges
Aug 20, 2012
2.298
193
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Reapers Due
  • Hearts of Iron III
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Leviathan: Warships
  • Rome: Vae Victis
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Magicka 2 - Signup Campaign
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Age of Wonders: Planetfall Sign Up
Ah, I had thought it could be used to set a flag dynamically on one character and then reference that character via the flag on another character through an event.
The easiest way to accomplish that is with a zero-value opinion modifier. In a later event, you then have to search the possible characters for whoever has that modifier towards the character in question.
 

Captain Gars

Lead AI Programmer
Super Moderator
4 Badges
Oct 4, 2010
5.887
901
  • Crusader Kings II
  • Sengoku
  • 500k Club
  • Paradox Order
Ah, I had thought it could be used to set a flag dynamically on one character and then reference that character via the flag on another character through an event.
If this is what you mean:

The easiest way to accomplish that is with a zero-value opinion modifier. In a later event, you then have to search the possible characters for whoever has that modifier towards the character in question.
Then yes, you can do that (which is much nicer since you don't have to create additional opinion modifiers). Example:

Code:
# In start event
random_character = {
   set_character_flag = did_something_to_@ROOT
}
Code:
# In later event
random_character = {
   limit = {
     has_character_flag = did_something_to_@ROOT
   }
   ...
}
 
  • 1
Reactions: